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convert pixels to other units of measurement back and forth, according to device DPI
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/** | |
* Convert pixels to other units of measurement, according to device DPI | |
* | |
* @author Pedro Sanção <dev at sancao dot co> | |
* @license MIT | |
*/ | |
var unitConvert = (function(){ | |
var precision = 0 | |
, _setPrecision = function(p) { | |
precision = p; | |
} | |
, _getElement = function() { | |
var el = document.createElement('div'); | |
el.style.width = 0; | |
el.style.visibility = 'hidden'; | |
document.body.appendChild(el); | |
return el; | |
} | |
, _fixFloat = function(n) { | |
return Number((n).toFixed(precision)); | |
} | |
; | |
return { | |
/** | |
* approach 1 - increment until find the size | |
* more precision require a lot of iterations | |
* is faster with few pixels and low precision (0 or 1) | |
*/ | |
px2unit_incremental: function(unit, px, precision) { | |
var el = _getElement() | |
, pow = Math.pow(10, precision) | |
, increment = 1 / pow | |
, width = 0, lastWidth | |
, iterations = 0 | |
; | |
_setPrecision(precision); | |
do { | |
iterations++; | |
width = _fixFloat(width + increment); | |
el.style.width = width + unit; | |
} while (el.offsetWidth === 0); | |
width = Math.floor(width * pow * px / el.offsetWidth) / pow; | |
while (true) { | |
iterations++; | |
lastWidth = el.style.width; | |
el.style.width = width + unit; | |
if (el.offsetWidth > px) { | |
el.style.width = lastWidth; | |
break; | |
} | |
width = _fixFloat(width + increment); | |
} | |
width = el.style.width; | |
document.body.removeChild(el); | |
console.log(iterations + ' iterations'); | |
return width; | |
}, | |
/** | |
* approach 2 - use binary search | |
* faster when higher precisions are required | |
*/ | |
px2unit: function(unit, px, precision) { | |
var el = _getElement() | |
, pow = Math.pow(10, precision) | |
, increment = 1 / pow | |
, width = 0, lastWidth, min, max, avg | |
, iterations = 0 | |
; | |
_setPrecision(precision); | |
while (el.offsetWidth <= px) { | |
iterations++; | |
lastWidth = width; | |
width = width ? width * 2 : increment; | |
el.style.width = width + unit; | |
} | |
min = lastWidth; | |
max = width; | |
while (_fixFloat(max - min) !== increment) { | |
iterations++; | |
avg = Math.round((max + min) / 2 * pow * 10) / pow / 10; | |
width = _fixFloat(Math.floor(avg * pow) / pow); | |
el.style.width = width + unit; | |
if (el.offsetWidth > px) { | |
max = width; | |
} else { | |
min = width; | |
} | |
}; | |
document.body.removeChild(el); | |
console.log(iterations + ' iterations'); | |
return min + unit; | |
}, | |
unit2px: function(unit) { | |
var el = _getElement(), width; | |
el.style.width = unit; | |
width = el.offsetWidth; | |
document.body.removeChild(el); | |
return width; | |
} | |
}; | |
})(); |
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