Skip to content

Instantly share code, notes, and snippets.

@peerax
Last active July 7, 2022 08:50
Show Gist options
  • Star 1 You must be signed in to star a gist
  • Fork 0 You must be signed in to fork a gist
  • Save peerax/3773e0d2144ecde3233a7b96b2740c5f to your computer and use it in GitHub Desktop.
Save peerax/3773e0d2144ecde3233a7b96b2740c5f to your computer and use it in GitHub Desktop.
fill color area map
<meta charset="utf-8">
<body onload='myInit()'>
<canvas id='myCanvas'></canvas>
<map name="Map" id="Map">
<area shape="rect" onmouseover='myHover(this);' onmouseout='myLeave();' coords="50,50,70,80" href="#" alt="circle" />
</map>
<img id="img" src="index.jpeg" width="100%" usemap="#Map" />
<script>
// stores the device context of the canvas we use to draw the outlines
// initialized in myInit, used in myHover and myLeave
var hdc;
// shorthand func
function byId(e){return document.getElementById(e);}
// takes a string that contains coords eg - "227,307,261,309, 339,354, 328,371, 240,331"
// draws a line from each co-ord pair to the next - assumes starting point needs to be repeated as ending point.
function drawPoly(coOrdStr)
{
var mCoords = coOrdStr.split(',');
var i, n;
n = mCoords.length;
hdc.beginPath();
hdc.moveTo(mCoords[0], mCoords[1]);
for (i=2; i<n; i+=2)
{
hdc.lineTo(mCoords[i], mCoords[i+1]);
}
hdc.lineTo(mCoords[0], mCoords[1]);
hdc.stroke();
}
function drawRect(coOrdStr)
{
var mCoords = coOrdStr.split(',');
var top, left, bot, right;
left = mCoords[0];
top = mCoords[1];
right = mCoords[2];
bot = mCoords[3];
hdc.strokeRect(left,top,right-left,bot-top);
hdc.fillStyle = "rgba(100,100,100,0.5)";
hdc.fillRect(left,top,right-left,bot-top);
hdc.fill();
}
function myHover(element)
{
var hoveredElement = element;
var coordStr = element.getAttribute('coords');
var areaType = element.getAttribute('shape');
switch (areaType)
{
case 'polygon':
case 'poly':
drawPoly(coordStr);
break;
case 'rect':
drawRect(coordStr);
}
}
function myLeave()
{
var canvas = byId('myCanvas');
hdc.clearRect(0, 0, canvas.width, canvas.height);
}
function myInit()
{
// get the target image
var img = byId('img');
var x,y, w,h;
// get it's position and width+height
x = img.offsetLeft;
y = img.offsetTop;
w = img.clientWidth;
h = img.clientHeight;
// move the canvas, so it's contained by the same parent as the image
var imgParent = img.parentNode;
var can = byId('myCanvas');
imgParent.appendChild(can);
// place the canvas in front of the image
can.style.zIndex = 1;
// position it over the image
can.style.left = x+'px';
can.style.top = y+'px';
// make same size as the image
can.setAttribute('width', w+'px');
can.setAttribute('height', h+'px');
// get it's context
hdc = can.getContext('2d');
// set the 'default' values for the colour/width of fill/stroke operations
hdc.fillStyle = 'red';
hdc.strokeStyle = 'red';
hdc.lineWidth = 2;
}
window.onresize = myInit;
</script>
<style>
body
{
background-color: gray;
}
canvas
{
pointer-events: none; /* make the canvas transparent to the mouse - needed since canvas is position infront of image */
position: absolute;
}
</style>
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment