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using System; | |
using System.Runtime.InteropServices; | |
enum RETRIEVAL_METHOD { | |
ODUID_DEFAULT = 0, | |
ODUID_TPM_EK, | |
ODUID_UEFI_VARIABLE_TPM, | |
ODUID_UEFI_VARIABLE_RANDOMSEED, | |
ODUID_UEFI_DEV_LOCK_UNLOCK, // there is no code for this in clipsvc.dll, given the enum name, this could be Windows Phone only? | |
ODUID_XBOX_CONSOLE_ID, // this should never be seen, with xbox one a different function is called to get the console ID |
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var udp = require('dgram'); | |
// --------------------creating a udp server -------------------- | |
// creating a udp server | |
var server = udp.createSocket('udp4'); | |
// emits when any error occurs | |
server.on('error',function(error){ | |
console.log('Error: ' + error); |
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// OverwolfEmulator.cpp : définit le point d'entrée pour l'application console. | |
// | |
#include "stdafx.h" | |
#include <Windows.h> | |
#include <stdint.h> | |
#define OVERLAY_MAGIC_NUMBER 0x00000005 | |
struct OverlayMsgHeader { |
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#include <Windows.h> | |
#include <ImageHlp.h> | |
#include <strsafe.h> | |
#include "loaded_psp_drivers.h" | |
#include <set> | |
#include <string> | |
#include <algorithm> | |
#pragma comment(lib, "crypt32.lib") |
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