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shader.html
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<!doctype html> | |
<html> | |
<body> | |
<canvas width = "256" height = "256" id = "canvas"></canvas> | |
<script> | |
var canvas = document.getElementById('canvas'); | |
gl = canvas.getContext('experimental-webgl'); | |
// Плоскость | |
var vertices = [ | |
-1.0, 1.0, 0.0, | |
-1.0, -1.0, 0.0, | |
1.0, -1.0, 0.0, | |
1.0, 1.0, 0.0, | |
]; | |
indices = [0,1,2,3]; | |
var vertex_buffer = gl.createBuffer(); | |
gl.bindBuffer(gl.ARRAY_BUFFER, vertex_buffer); | |
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW); | |
gl.bindBuffer(gl.ARRAY_BUFFER, null); | |
var Index_Buffer = gl.createBuffer(); | |
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, Index_Buffer); | |
gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array(indices), gl.STATIC_DRAW); | |
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null); | |
// Грузим шейдеры | |
var vertCode = | |
'attribute vec3 coordinates;' + | |
'void main(void) {' + | |
' gl_Position = vec4(coordinates, 1.0);' + | |
'}'; | |
var vertShader = gl.createShader(gl.VERTEX_SHADER); | |
gl.shaderSource(vertShader, vertCode); | |
gl.compileShader(vertShader); | |
var fragCode = | |
'void main(void) {' + | |
' gl_FragColor = vec4(gl_FragCoord.xy/256.0, 0.0, 1.0);' + | |
'}'; | |
var fragShader = gl.createShader(gl.FRAGMENT_SHADER); | |
gl.shaderSource(fragShader, fragCode); | |
gl.compileShader(fragShader); | |
var shaderProgram = gl.createProgram(); | |
gl.attachShader(shaderProgram, vertShader); | |
gl.attachShader(shaderProgram, fragShader); | |
gl.linkProgram(shaderProgram); | |
gl.useProgram(shaderProgram); | |
// Биндинг модели | |
gl.bindBuffer(gl.ARRAY_BUFFER, vertex_buffer); | |
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, Index_Buffer); | |
var coord = gl.getAttribLocation(shaderProgram, "coordinates"); | |
gl.vertexAttribPointer(coord, 3, gl.FLOAT, false, 0, 0); | |
gl.enableVertexAttribArray(coord); | |
gl.clearColor(0.0, 0.0, 0.0, 0.0); | |
gl.enable(gl.DEPTH_TEST); | |
gl.clear(gl.COLOR_BUFFER_BIT); | |
gl.viewport(0,0,canvas.width,canvas.height); | |
function draw() { | |
gl.drawElements(gl.TRIANGLE_FAN, indices.length, gl.UNSIGNED_SHORT,0); | |
} | |
setInterval(draw,1000.0/60.0); | |
</script> | |
</body> | |
</html> |
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