Game Of Life Display for an Infinite World in Clojure
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
(ns game-of-life.display) | |
(defn- current-x [coordinates] | |
(get (first coordinates) 0)) | |
(defn- current-y [coordinates] | |
(get (first coordinates) 1)) | |
(defn- remaining [coordinates] | |
into [] (rest coordinates)) | |
(defn- updated [grid coordinates] | |
(assoc-in grid [(current-y coordinates) (current-x coordinates)] "*")) | |
(defn- highest [letter position coordinates] | |
(inc (max letter (apply max (map #(get % position) coordinates))))) | |
(defn- empty-grid-correct-size [coordinates grid x y] | |
(into grid (conj (repeat (highest y 1 coordinates) (into grid (repeat (highest x 0 coordinates) " ")))))) | |
(defn- format-rows [grid] | |
(for [row grid] | |
(clojure.string/join "" row))) | |
(defn- format-grid [grid] | |
(clojure.string/join "\n" grid)) | |
(defn create-grid [coordinates grid x y] | |
(if (empty? coordinates) | |
(format-grid (format-rows grid)) | |
(if (empty? grid) | |
(recur coordinates (empty-grid-correct-size coordinates grid x y) (highest x 0 coordinates) (highest y 1 coordinates) ) | |
(recur (remaining coordinates) (updated grid coordinates) x y) ))) | |
(defn display [coordinates] | |
(println (create-grid coordinates [] 0 0))) |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment