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@penev92
Created April 20, 2015 16:38
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public interface IWarhead
{
[Desc("How much (raw) damage to deal.")]
int Damage { get; }
[Desc("Infantry death animation to use.")]
string DeathType { get; }
[Desc("Whether we should prevent prone response for infantry.")]
bool PreventProne { get; }
[Desc("By what percentage should damage be modified against prone infantry.")]
int ProneModifier { get; }
}
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