好的,以下是一个示例代码,展示了如何在主进程中增加一个反应器(reactor)来处理子进程的状态和其他事件:
#include <iostream>
#include <vector>
#include <queue>
#include <unistd.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <sys/un.h>
#include <sys/wait.h>
#include <signal.h>
#include <sys/epoll.h>
class Reactor {
public:
Reactor() {
epollFd = epoll_create1(0);
if (epollFd == -1) {
std::cerr << "Failed to create epoll" << std::endl;
exit(1);
}
}
~Reactor() {
close(epollFd);
}
void addEvent(int fd, uint32_t events) {
struct epoll_event event;
event.events = events;
event.data.fd = fd;
if (epoll_ctl(epollFd, EPOLL_CTL_ADD, fd, &event) == -1) {
std::cerr << "Failed to add event to epoll" << std::endl;
exit(1);
}
}
void removeEvent(int fd) {
if (epoll_ctl(epollFd, EPOLL_CTL_DEL, fd, nullptr) == -1) {
std::cerr << "Failed to remove event from epoll" << std::endl;
exit(1);
}
}
void waitEvents() {
struct epoll_event events[MAX_EVENTS];
int numEvents = epoll_wait(epollFd, events, MAX_EVENTS, -1);
if (numEvents == -1) {
std::cerr << "Failed to wait for events" << std::endl;
exit(1);
}
for (int i = 0; i < numEvents; ++i) {
handleEvent(events[i]);
}
}
virtual void handleEvent(struct epoll_event event) = 0;
private:
static const int MAX_EVENTS = 10;
int epollFd;
};
class ProcessPool : public Reactor {
public:
ProcessPool(size_t numProcesses) {
for (size_t i = 0; i < numProcesses; ++i) {
int sockets[2];
if (socketpair(AF_UNIX, SOCK_STREAM, 0, sockets) == -1) {
std::cerr << "Failed to create socket pair" << std::endl;
exit(1);
}
pid_t pid = fork();
if (pid == -1) {
std::cerr << "Failed to fork process" << std::endl;
exit(1);
} else if (pid == 0) {
// Child process
close(sockets[0]);
handleClientConnection(sockets[1]);
exit(0);
} else {
// Parent process
close(sockets[1]);
processIds.push_back(pid);
workerSockets.push_back(sockets[0]);
addEvent(sockets[0], EPOLLIN);
}
}
}
~ProcessPool() {
for (pid_t pid : processIds) {
kill(pid, SIGTERM);
}
for (pid_t pid : processIds) {
waitpid(pid, nullptr, 0);
}
}
void sendRequest(const std::string& request) {
if (currentWorker < workerSockets.size()) {
int socket = workerSockets[currentWorker];
send(socket, request.c_str(), request.length(), 0);
++currentWorker;
} else {
std::cerr << "No available worker" << std::endl;
}
}
void handleEvent(struct epoll_event event) override {
int socket = event.data.fd;
if (event.events & EPOLLIN) {
char buffer[1024];
ssize_t bytesRead = recv(socket, buffer, sizeof(buffer) - 1, 0);
if (bytesRead <= 0) {
// Worker has closed the connection, restart it
restartWorker(socket);
} else {
// Received data from worker, handle it if needed
// ...
}
} else if (event.events & (EPOLLHUP | EPOLLERR)) {
// Worker has closed the connection, restart it
restartWorker(socket);
}
}
private:
void handleClientConnection(int socket) {
while (true) {
char buffer[1024];
ssize_t bytesRead = recv(socket, buffer, sizeof(buffer) - 1, 0);
if (bytesRead <= 0) {
break;
}
buffer[bytesRead] = '\0';
std::cout << "Received request: " << buffer << std::endl;
// Handle client request
// ...
}
close(socket);
}
void restartWorker(int socket) {
size_t index = 0;
for (; index < workerSockets.size(); ++index) {
if (workerSockets[index] == socket) {
break;
}
}
if (index == workerSockets.size()) {
std::cerr << "Failed to find worker socket" << std::endl;
return;
}
pid_t pid = fork();
if (pid == -1) {
std::cerr << "Failed to fork process" << std::endl;
exit(1);
} else if (pid == 0) {
// Child process
close(socket);
handleClientConnection(socket);
exit(0);
} else {
// Parent process
processIds[index] = pid;
workerSockets[index] = createWorkerSocket();
removeEvent(socket);
addEvent(workerSockets[index], EPOLLIN);
}
}
int createWorkerSocket() {
int sockets[2];
if (socketpair(AF_UNIX, SOCK_STREAM, 0, sockets) == -1) {
std::cerr << "Failed to create socket pair" << std::endl;
exit(1);
}
return sockets[0];
}
std::vector<pid_t> processIds;
std::vector<int> workerSockets;
size_t currentWorker = 0;
};
int main() {
ProcessPool pool(4);
pool.sendRequest("Request 1");
pool.sendRequest("Request 2");
pool.sendRequest("Request 3");
while (true) {
pool.waitEvents();
// Do other work
// ...
sleep(1);
}
return 0;
}
在这个示例中,我们定义了一个Reactor
类,它封装了epoll
的相关操作,并提供了一个handleEvent
虚函数,用于处理事件。ProcessPool
类继承了Reactor
类,并在其构造函数中将子进程的socket添加到反应器中。在handleEvent
函数中,我们根据事件的类型来处理子进程的状态和其他事件。当子进程关闭连接时,我们调用restartWorker
函数重新启动子进程,并更新反应器中的事件。
在main
函数中,我们创建了一个包含4个子进程的进程池pool
。然后,我们使用sendRequest
函数向进程池中的子进程发送请求。在这个示例中,我们发送了3个请求,每个请求都会被发送给一个可用的子进程。然后,我们在一个无限循环中调用waitEvents
函数来等待事件,并在需要时处理事件。你可以根据需要在主进程中进行其他工作。
希望对你有帮助!