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@pengsun
Forked from KevinCalderone/multiplayer_example.py
Created January 8, 2018 12:37
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"""
Copyright 2017 Google Inc.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
https://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
"""
import asyncio
import websockets
from s2clientprotocol import sc2api_pb2 as sc_pb
def makeGameRequest():
req = sc_pb.Request()
req.create_game.battlenet_map_name = "Ohana LE"
req.create_game.disable_fog = True
me = req.create_game.player_setup.add()
me.type = sc_pb.Participant
me.race = sc_pb.Protoss
opponent = req.create_game.player_setup.add()
opponent.type = sc_pb.Participant
opponent.race = sc_pb.Protoss
print(req)
return req
def makeJoinGameRequest():
req = sc_pb.Request()
req.join_game.race = sc_pb.Protoss
req.join_game.options.raw = True
req.join_game.shared_port = 5002
req.join_game.server_ports.game_port = 5003
req.join_game.server_ports.base_port = 5004
p1 = req.join_game.client_ports.add()
p1.game_port = 5005
p1.base_port = 5006
p2 = req.join_game.client_ports.add()
p2.game_port = 5007
p2.base_port = 5008
print(req)
return req
def makeStepRequest():
req = sc_pb.Request()
req.step.count = 8
print(req)
return req
def makeObservationRequest():
req = sc_pb.Request()
req.observation.SetInParent()
print(req)
return req
def makeLeaveRequest():
req = sc_pb.Request()
req.leave_game.SetInParent()
print(req)
return req
def makeDataRequest():
req = sc_pb.Request()
req.data.SetInParent()
print(req)
return req
async def runHost():
async with websockets.connect('ws://127.0.0.1:5000/sc2api') as websocket:
await websocket.send(makeGameRequest().SerializeToString())
response = sc_pb.Response()
response_bytes = await websocket.recv()
response.ParseFromString(response_bytes)
print("< {}".format(response))
await websocket.send(makeJoinGameRequest().SerializeToString())
response = sc_pb.Response()
response_bytes = await websocket.recv()
response.ParseFromString(response_bytes)
print("< {}".format(response))
still_going = True
while still_going:
await websocket.send(makeObservationRequest().SerializeToString())
response = sc_pb.Response()
response_bytes = await websocket.recv()
response.ParseFromString(response_bytes)
print("< {}".format(response))
if len(response.observation.player_result) > 0:
still_going = False
await websocket.send(makeStepRequest().SerializeToString())
response = sc_pb.Response()
response_bytes = await websocket.recv()
response.ParseFromString(response_bytes)
print("< {}".format(response))
await websocket.send(makeLeaveRequest().SerializeToString())
response = sc_pb.Response()
response_bytes = await websocket.recv()
response.ParseFromString(response_bytes)
print("< {}".format(response))
async def runClient():
async with websockets.connect('ws://127.0.0.1:5001/sc2api') as websocket:
await websocket.send(makeJoinGameRequest().SerializeToString())
response = sc_pb.Response()
response_bytes = await websocket.recv()
response.ParseFromString(response_bytes)
print("< {}".format(response))
still_going = True
while still_going:
await websocket.send(makeObservationRequest().SerializeToString())
response = sc_pb.Response()
response_bytes = await websocket.recv()
response.ParseFromString(response_bytes)
print("< {}".format(response))
if len(response.observation.player_result) > 0:
still_going = False
await websocket.send(makeStepRequest().SerializeToString())
response = sc_pb.Response()
response_bytes = await websocket.recv()
response.ParseFromString(response_bytes)
print("< {}".format(response))
await websocket.send(makeLeaveRequest().SerializeToString())
response = sc_pb.Response()
response_bytes = await websocket.recv()
response.ParseFromString(response_bytes)
print("< {}".format(response))
asyncio.get_event_loop().run_until_complete(asyncio.gather(
runHost(),
runClient()
))
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