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//shows values for the surface you are currently standing on | |
//friction, maxSpeedCoef, surfaceFriction, rough, dust, impact, soundEnviron, soundHit | |
_surface = surfaceType getPosWorld (vehicle player); | |
_surface = _surface select [1, count _surface - 1]; | |
_config = configFile >> "CfgSurfaces" >> _surface; | |
_friction = [_config, "friction", -69] call BIS_fnc_returnConfigEntry; | |
_maxSpeedCoef = [_config, "maxSpeedCoef", -69] call BIS_fnc_returnConfigEntry; | |
_surfaceFriction = [_config, "surfaceFriction", -69] call BIS_fnc_returnConfigEntry; |
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//+ icons for all surfaces within a grid of _size of the player, spaced out at a distance of _spacing | |
//only showing names of surfaces within 5 meters of player to avoid clutter | |
availableColors = [ | |
[1,1,1,1], | |
[0,0,0,1], | |
[1,0,0,1], | |
[0,1,0,1], | |
[0,0,1,1], | |
[1,1,0,1], | |
[1,0,1,1], |
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//copy all loaded CfgPatches to clipboard in the format of ["A3Data","A3_3DEN_Language",....] | |
_configs = "true" configClasses (configFile >> "CfgPatches"); | |
{ | |
_configs set [_foreachIndex, configName _x] | |
} foreach _configs; | |
copyToClipboard str _configs; |
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//+ icons on all building positions (used by AI and mission makers for loot) | |
buildingPositions = addMissionEventHandler ["Draw3D", { | |
_positions = nearestBuilding player buildingPos -1; | |
{ | |
drawIcon3D ["\a3\ui_f\data\gui\cfg\cursors\add_gs.paa", [0,0,0,1], _x, 0.75, 0.75, 0, format["Position %1",_foreachIndex+1]]; | |
} foreach _positions; | |
}]; | |
//removed with | |
removeMissionEventHandler ["Draw3D", buildingPositions]; |
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//+ icons on all named selections from resolution LODs | |
buildingSelections = addMissionEventHandler ["Draw3D", { | |
_obj = nearestBuilding player; | |
_selections = selectionNames _obj; | |
_selections apply { | |
_modelPos =_obj selectionPosition [_x, "FireGeometry"]; | |
if!(_modelPos isEqualTo [0,0,0]) then { | |
drawIcon3D ["\a3\ui_f\data\gui\cfg\cursors\add_gs.paa", [0,0,0,1], _obj modelToWorldVisual _modelPos, 0.75, 0.75, 0, _x]; | |
}; | |
}; |
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