Created
July 30, 2023 20:05
-
-
Save pepepper/e57d041b6184339551bf74489e3f9d99 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
System.NullReferenceException: Object reference not set to an instance of an object | |
at Anatawa12.AvatarOptimizer.Processors.UnusedBonesByReferencesToolEarlyProcessor+BoneReference.Make (UnityEngine.Transform root, System.Boolean detectExtraChild) [0x00034] in C:\Users\shirasaka\lunato\Packages\com.anatawa12.avatar-optimizer\Editor\Processors\UnusedBonesByReferencesToolEarlyProcessor.cs:61 | |
at Anatawa12.AvatarOptimizer.Processors.UnusedBonesByReferencesToolEarlyProcessor+<>c__DisplayClass0_0.<Process>b__0 () [0x00001] in C:\Users\shirasaka\lunato\Packages\com.anatawa12.avatar-optimizer\Editor\Processors\UnusedBonesByReferencesToolEarlyProcessor.cs:19 | |
at Anatawa12.AvatarOptimizer.ErrorReporting.BuildReport+<>c__DisplayClass23_0.<ReportingObject>b__0 () [0x00001] in C:\Users\shirasaka\lunato\Packages\com.anatawa12.avatar-optimizer\Internal\ErrorReporter\Editor\BuildReport.cs:207 | |
at Anatawa12.AvatarOptimizer.ErrorReporting.BuildReport.ReportingObject[T] (UnityEngine.Object obj, System.Func`1[TResult] action) [0x0001f] in C:\Users\shirasaka\lunato\Packages\com.anatawa12.avatar-optimizer\Internal\ErrorReporter\Editor\BuildReport.cs:181 at Anatawa12.AvatarOptimizer.ErrorReporting.BuildReport.ReportingObject[T] (UnityEngine.Object obj, System.Func`1[TResult] action) [0x0002a] in C:\Users\shirasaka\lunato\Packages\com.anatawa12.avatar-optimizer\Internal\ErrorReporter\Editor\BuildReport.cs:185 | |
at Anatawa12.AvatarOptimizer.ErrorReporting.BuildReport.ReportingObject (UnityEngine.Object obj, System.Action action) [0x0000e] in C:\Users\shirasaka\lunato\Packages\com.anatawa12.avatar-optimizer\Internal\ErrorReporter\Editor\BuildReport.cs:205 | |
at Anatawa12.AvatarOptimizer.Processors.UnusedBonesByReferencesToolEarlyProcessor.Process (Anatawa12.AvatarOptimizer.OptimizerSession session) [0x00027] in C:\Users\shirasaka\lunato\Packages\com.anatawa12.avatar-optimizer\Editor\Processors\UnusedBonesByReferencesToolEarlyProcessor.cs:17 | |
at Anatawa12.AvatarOptimizer.EarlyOptimizerProcessor.DoProcessObject (Anatawa12.AvatarOptimizer.OptimizerSession session) [0x00001] in C:\Users\shirasaka\lunato\Packages\com.anatawa12.avatar-optimizer\Editor\OptimizerProcessor.cs:69 | |
at Anatawa12.AvatarOptimizer.EarlyOptimizerProcessor.ProcessObject (Anatawa12.AvatarOptimizer.OptimizerSession session) [0x00027] in C:\Users\shirasaka\lunato\Packages\com.anatawa12.avatar-optimizer\Editor\OptimizerProcessor.cs:52 | |
at Anatawa12.AvatarOptimizer.EarlyOptimizerProcessor.ApplyOnPlay (UnityEngine.GameObject avatarGameObject, Anatawa12.ApplyOnPlay.ApplyReason reason) [0x00001] in C:\Users\shirasaka\lunato\Packages\com.anatawa12.avatar-optimizer\Editor\OptimizerProcessor.cs:22 | |
at Anatawa12.ApplyOnPlay.ApplyOnPlayCaller.ProcessAvatar (UnityEngine.GameObject avatarGameObject, Anatawa12.ApplyOnPlay.ApplyReason reason, Anatawa12.ApplyOnPlay.IApplyOnPlayCallback[] callbacks) [0x00041] in C:\Users\shirasaka\lunato\Packages\com.anatawa12.avatar-optimizer\Internal\ApplyOnPlay\Editor\ApplyOnPlayCaller.cs:94 | |
at Anatawa12.ApplyOnPlay.ApplyOnPlayCaller.OnProcessScene (UnityEngine.SceneManagement.Scene scene, UnityEditor.Build.Reporting.BuildReport report) [0x00093] in C:\Users\shirasaka\lunato\Packages\com.anatawa12.avatar-optimizer\Internal\ApplyOnPlay\Editor\ApplyOnPlayCaller.cs:64 | |
at UnityEditor.Build.BuildPipelineInterfaces+<>c__DisplayClass16_0.<OnSceneProcess>b__1 (UnityEditor.Build.IProcessSceneWithReport spp) [0x00000] in <a259d3c004024353a2c217da97495055>:0 | |
at UnityEditor.Build.BuildPipelineInterfaces.InvokeCallbackInterfacesPair[T1,T2] (System.Collections.Generic.List`1[T] oneInterfaces, System.Action`1[T] invocationOne, System.Collections.Generic.List`1[T] twoInterfaces, System.Action`1[T] invocationTwo, System.Boolean exitOnFailure) [0x00000] in <a259d3c004024353a2c217da97495055>:0 | |
at UnityEditor.Build.BuildPipelineInterfaces.OnSceneProcess (UnityEngine.SceneManagement.Scene scene, UnityEditor.Build.Reporting.BuildReport report) [0x00000] in <a259d3c004024353a2c217da97495055>:0 |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment