Created
June 16, 2015 15:26
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ピンチインカメラ(エディタではなく端末向け)
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using UnityEngine; | |
using System.Collections; | |
public class PinchInCamera : MonoBehaviour { | |
public float minHeight = 1.0f; | |
public float maxHeight = 10.0f; | |
private float touchDistance = 0.0f; | |
private float scaleSpeed = 0.1f; | |
void Update () { | |
if (Input.touchCount >= 2) | |
{ | |
Vector2 touch0, touch1; | |
touch0 = Input.GetTouch(0).position; | |
touch1 = Input.GetTouch(1).position; | |
// 触れ始めが基準 | |
if(Input.GetTouch(1).phase == TouchPhase.Began){ | |
touchDistance = scaleSpeed * Vector2.Distance(touch0, touch1); | |
} | |
// 動いたときにカメラの高さを変える | |
else if(Input.GetTouch(1).phase == TouchPhase.Moved){ | |
float distance = scaleSpeed * Vector2.Distance(touch0, touch1); | |
float diff = distance - touchDistance; | |
this.transform.position -= Vector3.up * diff; | |
// cap | |
var pos = this.transform.position; | |
if(pos.y < minHeight){ | |
this.transform.position = new Vector3(pos.x, minHeight, pos.z); | |
}else if (pos.y > maxHeight){ | |
this.transform.position = new Vector3(pos.x, maxHeight, pos.z); | |
} | |
// update | |
touchDistance = distance; | |
} | |
} | |
if (Input.touchCount == 1) { | |
Debug.Log(Input.GetTouch(0).position); | |
if(Input.GetTouch(0).phase == TouchPhase.Moved){ | |
var delta = Input.GetTouch(0).deltaPosition; | |
float moveScale = 0.1f; | |
this.transform.position -= new Vector3(delta.x, 0, delta.y) * moveScale; | |
} | |
} | |
} | |
} |
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