Created
June 12, 2015 11:34
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Orbit Camera マウスでグリグリできる。タッチは未検証
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using UnityEngine; | |
using System.Collections; | |
// http://twiik.net/articles/realtime-reflections-in-unity-5 | |
public class OrbitCamera : MonoBehaviour { | |
public Transform target; | |
public float rotateSpeed = 3.0f; | |
float distance; | |
float _x; | |
float _y; | |
float timer; | |
float scrollWheel; | |
void Start () { | |
distance = 6; | |
_y = 45; | |
RotateCamera(); | |
transform.LookAt(target); | |
} | |
void Update() { | |
scrollWheel = Input.GetAxis("Mouse ScrollWheel"); | |
timer += Time.deltaTime; | |
if (scrollWheel > 0 && timer > 0.01f) { | |
timer = 0; | |
distance -= 0.5f; | |
if (distance <= 1) { | |
distance = 1; | |
} | |
RotateCamera(); | |
} | |
if (scrollWheel < 0 && timer > 0.01f) { | |
timer = 0; | |
distance += 0.5f; | |
if (distance >= 10) { | |
distance = 10; | |
} | |
RotateCamera(); | |
} | |
if (Input.GetMouseButton(0)) { | |
_x += Input.GetAxis("Mouse X") * rotateSpeed; | |
_y -= Input.GetAxis("Mouse Y") * rotateSpeed; | |
RotateCamera(); | |
} | |
} | |
void RotateCamera() { | |
Quaternion rotation = Quaternion.Euler(_y, _x, 0); | |
Vector3 position = rotation * new Vector3(0.0f, 0.0f, -distance) + target.position; | |
transform.rotation = rotation; | |
transform.position = position; | |
} | |
} |
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