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Script to launch dual Godot IDEs for Client and Server project instances along with a CLI, and position them across multiple monitors
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#!/bin/bash | |
# CC0 | |
# Use `xdotool` to identify and locate the position of your editor windows, then plug those numbers into this script. | |
set -e | |
set -x | |
GODOT_3_3_2_STABLE="/path/to/Godot_v3.3.2-stable_x11.64" | |
GODOT="$GODOT_3_3_2_STABLE" | |
PROJECT_DIR="/path/to/parent/project/directory" | |
# Launch a Godot instance for Client in the ./Client subdir | |
cd "$PROJECT_DIR/Client" | |
$GODOT --editor --windowed & | |
# Launch a Godot instance for Server in the ./Server subdir | |
cd "$PROJECT_DIR/Server" | |
$GODOT --editor --windowed & | |
# Launch a terminator instance | |
terminator --working-directory "$PROJECT_DIR" --title=devcli & | |
# Wait a while since Godot takes a moment to be ready for input | |
sleep 5 | |
# Reposition the window with 'Client' in the title | |
CLIENT=`xdotool search --onlyvisible --name Client` | |
xdotool windowmove "$CLIENT" 1920 0 | |
xdotool windowsize "$CLIENT" 1920 1016 | |
# Reposition the window with 'Server' in the title | |
SERVER=`xdotool search --onlyvisible --name Server` | |
xdotool windowmove "$SERVER" 3840 0 | |
xdotool windowsize "$SERVER" 1400 1056 | |
# Reposition terminator | |
TERMINATOR=`xdotool search --onlyvisible --name devcli` | |
xdotool windowmove "$TERMINATOR" 5250 0 | |
xdotool windowsize "$TERMINATOR" 520 1056 | |
xdotool windowmove "$TERMINATOR" 5250 0 |
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