- Generate model in MakeHuman.
- Export.
- Import model into Mixamo.
- Export default 'Standard Idle' animation with skin.
- Export all other animations with skin.
- Import default animation into Blender.
- For each remaining animation
- Import into Blender
- Save the animation
- Delete the model
- Export as glTF 2.0 (.glb)
- Modelling
- Main
- Set Gender, Age, Muscle, Weight, Height, Proportions, African/Asian/Caucasian
- Gender
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- Face
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- Torso
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- Arms and legs
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- Random
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- Custom
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- Measure
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- Main
- Geometries
- Clothes
- Enable clothiing as desired
- Eyes
- Enable 'Low-poly'
- Hair
- Enable one (e.g. 'Short04')
- Teeth
- Enable 'Teeth base'
- Topologies
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- Eyebrows
- Enable 'Eyebrow001'
- Eyelashes
- Enable 'Eyelashes01'
- Tongue
- Enable 'Tongue01'
- Clothes
- Materials
- Skin/Material
- Enable as desired
- Skin/Material
- Pose/Animate
- Skeleton
- Enable 'Game engine'
- Pose
- Enable 'Tpose'
- Expressions
- Enable 'Attention01'
- Skeleton
- Rendering
- Render
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- Viewer
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- Source
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- Render
- Settings
- (nothing to set here)
- Help
- (nothing to set here)
- Community
- (nothing to set here)
- Files
- Save
- Enter a 'Name'
- Click '...', choose a save location
- Type a name
- Click Save (.mhm, .thumb)
- Export
- Filmbox (fbx)
- Enable 'Feet on ground'
- Enable 'Binary FBX'
- Disable 'Helper geometry'
- Click '...', choose a save location, provide a name
- Click Save (.fbx, textures/*.png)
- Lightmap
- Click Export (.png)
- UV map
- Click Export (no file created)
- Filmbox (fbx)
- Save
- Compress .fbx + textures/*
- Output file is .zip
- Uploading a character
- Click Upload Character
- Drop .zip
- Click Next to accept defaults
- Exporting animations
- For each animation / pack desired
- (optional) Search for the animation on the left
- Click the animation preview on the left
- Enable 'In Place' (if present)
- Click 'Download'
- Set 'Format' to 'FBX(.fbx)'
- (Packs) Set 'Pose' to 'Original Pose(.fbx)'
- Set 'Skin' to 'With skin'
- Set 'Frames per Second' to '30'
- Set 'Keyframe Reduction' to 'none'
- Click Download
- For each animation / pack desired
Good Animations:
- Standard Idle
- Standard Walk
- Standard Run
- Salute
- Laying/Sleeping
- Being Electrocuted
- Shooting
- Stand to Sit
- Sit to Stand
- Sitting Idle
- Cheering While Sitting
- Typing
- Sit to Type
- Type to Sit
- Sitting Talking
- Jostled Passenger
- Struck in Head
- Sitting Disbelief
- Sitting Clap
- Standing Clap
- Male Sitting Pose
- Falling Back Death
- Dying
(High Level)
- Import the model and base animation (i.e. "Idle")
- Go to File | Import | FBX (.fbx)
- Import the base model + animation
- Rename the animation's bones
- Go to Scripting tab
- Import the Rename script
- Select the base animation skeleton
- Run the Rename script
- Start in the Animation tab
- Go to the Nonlinear Animation View
For each desired animation:
- Import the .fbx file
- Rename the animation (yellow bar)
- Click the Push Down Actions
- Right-click the newly added armature in Scene view, click Select Hierarchy, press X in the model view, Delete
- Bring up the 'n'-menu in the animation window
- Click the icon-button 'Browse action to be linked'
- Click the new animation
- Click Push Down Action
- Save & Export as glTF 2.0