Created
March 24, 2014 20:42
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Generate a colour within a range based on a value
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function Interpolate(start, end, steps, count) { | |
var s = start, | |
e = end, | |
final = s + (((e - s) / steps) * count); | |
return Math.floor(final); | |
} | |
function Color(_r, _g, _b) { | |
var r, g, b; | |
var setColors = function(_r, _g, _b) { | |
r = _r; | |
g = _g; | |
b = _b; | |
}; | |
setColors(_r, _g, _b); | |
this.getColors = function() { | |
var colors = { | |
r: r, | |
g: g, | |
b: b | |
}; | |
return colors; | |
}; | |
} | |
function strokeColour(val){ | |
var arrayOfVals = [10,20,30,40,50], | |
max = parseFloat(arrayOfVals[(arrayOfVals.length - 1)]), | |
min = parseFloat(arrayOfVals[0]), | |
average = ((max + min)/2).toFixed(), | |
val = ((parseFloat(val)/average)*100).toFixed(), | |
light_blue = new Color(127, 127, 255), // #0000fb #7f7fff | |
blue = new Color(198, 127, 184), // #800080 #c67fb8 | |
red = new Color(255, 127, 127), // #ff0000 #ff7f7f | |
start = light_blue, | |
end = blue; | |
if (val > 50) { | |
start = blue, | |
end = red, | |
val = val % 51; | |
} | |
var startColors = start.getColors(), | |
endColors = end.getColors(); | |
var r = Interpolate(startColors.r, endColors.r, 50, val); | |
var g = Interpolate(startColors.g, endColors.g, 50, val); | |
var b = Interpolate(startColors.b, endColors.b, 50, val); | |
return "rgb(" + r + "," + g + "," + b + ")"; | |
} | |
strokeColour(25) |
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