Created
August 12, 2023 11:50
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Generate noise on PSX (Sony Playstation 1) without any samples
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; Generate noise with slow attack and decay/release on PSX (Sony Playstation 1). MIPS R3000 | |
; (sounds like ocean waves). No samples used. | |
; | |
; by Frog (frog@enlight.ru) | |
org $80010000 | |
lui r27,$1F80 ; I/O base | |
li r8,$ea30 ; 1100000100110000 enable noise (no adpcm) | |
sh r8,$1DAA(r27) ; SPU_CONTROL | |
li r8,$3fff ; master volume = 011111111111111 | |
sh r8,$1d80(r27) ; master volume left | |
sh r8,$1d82(r27) ; master volume right | |
li r8,$1010 ; SPU buffer address | |
sh r8,$1C06(r27) ; set SPU buffer address | |
li r8,$3fff ; volume = 011111111111111 | |
sh r8,$1C00(r27) ; volume left | |
sh r8,$1C02(r27) ; volume right | |
li r8,$bf3f ; 1011111100111111 | |
sh r8,$1c08(r27) ; SPU_CH_ADSR1 | |
li r8,$cfff ; 1100111111111111 | |
sh r8,$1c0a(r27) ; SPU_CH_ADSR2 | |
li r8,1 | |
sh r8,$1d94(r27) ; SPU_NOISE_MODE1 | |
li r8,1 | |
sh r8,$1d88(r27) ; SPU_KEY_ON1 | |
; jr ra | |
; nop | |
loop: j loop | |
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