Created
December 15, 2023 11:01
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Starfield-like effect
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import math | |
import random | |
import pygame | |
class Star(pygame.sprite.Sprite): | |
def __init__(self, center, r, angle): | |
super().__init__() | |
self.center = center | |
self.angle = angle | |
self.dist0 = self.dist = r | |
self.r = random.randrange(2, 6) | |
self.speed = random.randint(1, 5) | |
self.image = pygame.Surface((self.r * 2, self.r * 2), pygame.SRCALPHA) | |
pygame.draw.circle(self.image, (192, 255, 255), (self.r, self.r), self.r, width=0) | |
pygame.draw.circle(self.image, (0, 128, 128), (self.r, self.r), self.r, width=2) | |
def update(self, dt): | |
self.dist += self.speed * dt / 40 | |
self.angle += self.speed * dt / 40000 | |
self.speed *= 1.1 | |
x = self.center[0] + math.sin(self.angle) * self.dist | |
y = self.center[1] + math.cos(self.angle) * self.dist | |
self.rect = self.image.get_rect(center=(x, y)) | |
if x < 0 or x > PGMTest.WIDTH or y < 0 or y > PGMTest.HEIGHT: | |
self.reset() | |
def reset(self): | |
self.dist = self.dist0 | |
self.angle = random.random() * math.pi * 2 | |
self.speed = random.randint(1, 5) | |
class Glow(pygame.sprite.Sprite): | |
def __init__(self, center, r, angle): | |
super().__init__() | |
self.center = center | |
self.angle = angle | |
self.dist0 = self.dist = r | |
self.r = random.randrange(6, 12) | |
self.speed = random.randint(15, 25) | |
self.image = pygame.Surface((self.r * 2, self.r * 2), pygame.SRCALPHA) | |
pygame.draw.circle(self.image, (255, random.randrange(78, 220), 1), (self.r, self.r), self.r, width=0) | |
pygame.draw.circle(self.image, (255, 78, 1), (self.r, self.r), self.r, width=1) | |
def update(self, dt): | |
self.angle += self.speed * dt / 40000 | |
x = self.center[0] + math.sin(self.angle) * self.dist | |
y = self.center[1] + math.cos(self.angle) * self.dist | |
self.rect = self.image.get_rect(center=(x, y)) | |
class PGMTest: | |
WIDTH = 1280 | |
HEIGHT = 600 | |
def prepare_window(self): | |
self.screen = pygame.display.set_mode((self.WIDTH, self.HEIGHT)) | |
self.screen.fill((0, 0, 255)) | |
def prepare_particles(self, x, y, r): | |
self.particles = pygame.sprite.Group() | |
for i in range(500): | |
angle = random.random() * math.pi * 2 | |
self.particles.add(Star((x, y), r, angle)) | |
self.particles.add(Glow((x, y), r, angle)) | |
def run(self): | |
dt = 1 | |
clock = pygame.time.Clock() | |
do_run = True | |
self.prepare_particles(self.WIDTH / 2, self.HEIGHT / 2, self.HEIGHT // 3) | |
while do_run: | |
for event in pygame.event.get(): | |
if event.type == pygame.QUIT: | |
do_run = False | |
break | |
self.screen.fill((0, 0, 0)) | |
self.particles.update(dt=dt) | |
self.particles.draw(self.screen) | |
pygame.display.flip() | |
dt = clock.tick(60) | |
if "__main__" == __name__: | |
pygame.init() | |
pgm = PGMTest() | |
pgm.prepare_window() | |
pgm.run() | |
pygame.quit() |
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