Created
December 15, 2023 10:04
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Simple particles in pygame
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import math | |
import random | |
import pygame | |
class Particle(pygame.sprite.Sprite): | |
def __init__(self, x, y): | |
super().__init__() | |
self.start = (x, y) | |
self.x = x | |
self.y = y | |
self.r = 0 | |
self.speed = random.randint(1, 5) | |
self.image = pygame.Surface((self.r * 2, self.r * 2), pygame.SRCALPHA) | |
self.rect = self.image.get_rect(center=(self.x, self.y)) | |
def update(self, dt): | |
self.r += self.speed * dt / 400 | |
self.image = pygame.Surface((self.r * 2, self.r * 2), pygame.SRCALPHA) | |
pygame.draw.circle(self.image, (192, 255, 255), (self.r, self.r), self.r, width=0) | |
pygame.draw.circle(self.image, (0, 128, 128), (self.r, self.r), self.r, width=2) | |
self.rect = self.image.get_rect(center=(self.x, self.y)) | |
class PGMTest: | |
WIDTH = 1280 | |
HEIGHT = 600 | |
def __init__(self): | |
pass | |
def prepare_window(self): | |
self.screen = pygame.display.set_mode((self.WIDTH, self.HEIGHT)) | |
self.screen.fill((0, 0, 255)) | |
def prepare_particles(self, x, y, r): | |
self.particles = pygame.sprite.Group() | |
for i in range(100): | |
angle = random.random() * math.pi * 2 | |
self.particles.add(Particle(x + math.sin(angle) * r, y + math.cos(angle) * r)) | |
def run(self): | |
dt = 1 | |
clock = pygame.time.Clock() | |
do_run = True | |
self.prepare_particles(self.WIDTH / 2, self.HEIGHT / 2, self.HEIGHT // 3) | |
while do_run: | |
for event in pygame.event.get(): | |
if event.type == pygame.QUIT: | |
do_run = False | |
break | |
self.screen.fill((0, 0, 0)) | |
self.particles.update(dt=dt) | |
self.particles.draw(self.screen) | |
pygame.display.flip() | |
dt = clock.tick(60) | |
if "__main__" == __name__: | |
pygame.init() | |
pgm = PGMTest() | |
pgm.prepare_window() | |
pgm.run() | |
pygame.quit() |
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