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@pgodino
Created October 2, 2012 15:06
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Play audio with movie
#import <Foundation/Foundation.h>
#import <AVFoundation/AVFoundation.h>
#import "GPUImageOpenGLESContext.h"
#import "GPUImageOutput.h"
#import "TPCircularBuffer.h"
#ifndef max
#define max( a, b ) ( ((a) > (b)) ? (a) : (b) )
#endif
#ifndef min
#define min( a, b ) ( ((a) < (b)) ? (a) : (b) )
#endif
/** Source object for filtering movies
*/
@interface GPUImageMovie : GPUImageOutput
@property (readwrite, retain) AVAsset *asset;
@property(readwrite, retain) NSURL *url;
/** This enables the benchmarking mode, which logs out instantaneous and average frame times to the console
*/
@property(readwrite, nonatomic) BOOL runBenchmark;
/** This determines whether to play back a movie as fast as the frames can be processed, or if the original speed of the movie should be respected. Defaults to NO.
*/
@property(readwrite, nonatomic) BOOL playAtActualSpeed;
@property(readwrite, nonatomic) AudioBuffer aBuffer;
@property (nonatomic) TPCircularBuffer tpCircularBuffer;
/// @name Initialization and teardown
- (id)initWithAsset:(AVAsset *)asset;
- (id)initWithURL:(NSURL *)url;
- (void)textureCacheSetup;
/// @name Movie processing
- (void)enableSynchronizedEncodingUsingMovieWriter:(GPUImageMovieWriter *)movieWriter;
- (void)readNextVideoFrameFromOutput:(AVAssetReaderTrackOutput *)readerVideoTrackOutput;
- (void)readNextAudioSampleFromOutput:(AVAssetReaderTrackOutput *)readerAudioTrackOutput;
- (void)startProcessing;
- (void)endProcessing;
- (void)processMovieFrame:(CMSampleBufferRef)movieSampleBuffer;
@property(nonatomic, copy) void(^completionBlock)(void);
@end
#import "GPUImageMovie.h"
#import "GPUImageMovieWriter.h"
#import "TPCircularBuffer+AudioBufferList.h"
#define kOutputBus 0
TPCircularBuffer tpCircularBuffer1;
void checkStatus(int status);
static OSStatus playbackCallback(void *inRefCon, AudioUnitRenderActionFlags *ioActionFlags, const AudioTimeStamp *inTimeStamp, UInt32 inBusNumber, UInt32 inNumberFrames, AudioBufferList *ioData);
void checkStatus(int status)
{
if (status) {
printf("Status not 0! %d\n", status);
// exit(1);
}
}
/**
This callback is called when the audioUnit needs new data to play through the
speakers. If you don't have any, just don't write anything in the buffers
*/
static OSStatus playbackCallback(void *inRefCon,
AudioUnitRenderActionFlags *ioActionFlags,
const AudioTimeStamp *inTimeStamp,
UInt32 inBusNumber,
UInt32 inNumberFrames,
AudioBufferList *ioData) {
// GPUImageMovie* iosAudio = (__bridge GPUImageMovie *)inRefCon;
// Notes: ioData contains buffers (may be more than one!)
// Fill them up as much as you can. Remember to set the size value in each buffer to match how
// much data is in the buffer.
// &tpCircularBuffer, &audioBufferList, NULL, kTPCircularBufferCopyAll, NULL))
// AudioBufferList outputBufferList;
// TPCircularBufferDequeueBufferListFrames(TPCircularBuffer *buffer, UInt32 *ioLengthInFrames, AudioBufferList *outputBufferList, AudioTimeStamp *outTimestamp, AudioStreamBasicDescription *audioFormat);
UInt32 ioLengthInFrames = inNumberFrames;
AudioStreamBasicDescription audioFormat;
audioFormat.mSampleRate = 44100.00;
audioFormat.mFormatID = kAudioFormatLinearPCM;
audioFormat.mFormatFlags = kAudioFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked;
audioFormat.mFramesPerPacket = 1;
audioFormat.mChannelsPerFrame = 2;
audioFormat.mBitsPerChannel = 16;
audioFormat.mBytesPerPacket = 4;
audioFormat.mBytesPerFrame = 4;
AudioTimeStamp outTimestamp;
UInt32 retVal = TPCircularBufferPeek(&tpCircularBuffer1, &outTimestamp, &audioFormat);
NSLog (@"Pippo %ld\n", retVal);
if (retVal > 0)
// TPCircularBuffer tpCirc = [iosAudio tpCircularBuffer];
TPCircularBufferDequeueBufferListFrames(&tpCircularBuffer1, &ioLengthInFrames, ioData, &outTimestamp, &audioFormat);
/*
AudioBuffer aBuffer = outputBufferList.mBuffers[0];
AudioBuffer buffer = ioData->mBuffers[0];
UInt32 size = min(buffer.mDataByteSize, aBuffer.mDataByteSize); // dont copy more data then we have, or then fits
memcpy(buffer.mData, aBuffer.mData, size);
buffer.mDataByteSize = size; // indicate how much data we wrote in the buffer
*/
/*
AudioBuffer *pBuffer = [iosAudio.sampleBuffer getAudioBuffer];
if (pBuffer != NULL) {
AudioBuffer aBuffer = *pBuffer ;
AudioBuffer buffer = ioData->mBuffers[0];
// [[iosAudio.array objectAtIndex:[iosAudio.array count]-1] getValue:&aBuffer];
// [iosAudio.array removeObjectAtIndex:[iosAudio.array count]-1];
UInt32 size = min(buffer.mDataByteSize, aBuffer.mDataByteSize); // dont copy more data then we have, or then fits
memcpy(buffer.mData, aBuffer.mData, size);
buffer.mDataByteSize = size; // indicate how much data we wrote in the buffer
}
*/
/*for (int i=0; i < ioData->mNumberBuffers; i++) { // in practice we will only ever have 1 buffer, since audio format is mono
AudioBuffer buffer = ioData->mBuffers[i];
// NSLog(@" Buffer %d has %d channels and wants %d bytes of data.", i, buffer.mNumberChannels, buffer.mDataByteSize);
// copy temporary buffer data to output buffer
UInt32 size = min(buffer.mDataByteSize, [iosAudio aBuffer].mDataByteSize); // dont copy more data then we have, or then fits
memcpy(buffer.mData, [iosAudio aBuffer].mData, size);
buffer.mDataByteSize = size; // indicate how much data we wrote in the buffer
} */
return noErr;
}
@interface GPUImageMovie ()
{
BOOL audioEncodingIsFinished, videoEncodingIsFinished;
GPUImageMovieWriter *synchronizedMovieWriter;
CVOpenGLESTextureCacheRef coreVideoTextureCache;
AVAssetReader *reader;
CMTime previousFrameTime, previousAudioFrameTime;
CFAbsoluteTime previousActualFrameTime, previousAudioActualFrameTime;
AudioComponentInstance audioUnit;
TPCircularBuffer tpCircularBuffer;
}
- (void)processAsset;
@end
@implementation GPUImageMovie
@synthesize url = _url;
@synthesize asset = _asset;
@synthesize runBenchmark = _runBenchmark;
@synthesize playAtActualSpeed = _playAtActualSpeed;
@synthesize completionBlock;
@synthesize tpCircularBuffer;
#pragma mark -
#pragma mark Initialization and teardown
- (id)initWithURL:(NSURL *)url;
{
if (!(self = [super init]))
{
return nil;
}
[self textureCacheSetup];
self.url = url;
self.asset = nil;
TPCircularBufferInit(&tpCircularBuffer1, 4096*500);
return self;
}
- (id)initWithAsset:(AVAsset *)asset;
{
if (!(self = [super init]))
{
return nil;
}
[self textureCacheSetup];
self.url = nil;
self.asset = asset;
TPCircularBufferInit(&tpCircularBuffer1, 4096*500);
return self;
}
- (void)textureCacheSetup;
{
if ([GPUImageOpenGLESContext supportsFastTextureUpload])
{
runSynchronouslyOnVideoProcessingQueue(^{
[GPUImageOpenGLESContext useImageProcessingContext];
#if defined(__IPHONE_6_0)
CVReturn err = CVOpenGLESTextureCacheCreate(kCFAllocatorDefault, NULL, [[GPUImageOpenGLESContext sharedImageProcessingOpenGLESContext] context], NULL, &coreVideoTextureCache);
#else
CVReturn err = CVOpenGLESTextureCacheCreate(kCFAllocatorDefault, NULL, (__bridge void *)[[GPUImageOpenGLESContext sharedImageProcessingOpenGLESContext] context], NULL, &coreVideoTextureCache);
#endif
if (err)
{
NSAssert(NO, @"Error at CVOpenGLESTextureCacheCreate %d", err);
}
// Need to remove the initially created texture
[self deleteOutputTexture];
});
}
}
- (void)dealloc
{
if ([GPUImageOpenGLESContext supportsFastTextureUpload])
{
CFRelease(coreVideoTextureCache);
}
TPCircularBufferCleanup(&tpCircularBuffer1);
}
#pragma mark -
#pragma mark Movie processing
- (void)enableSynchronizedEncodingUsingMovieWriter:(GPUImageMovieWriter *)movieWriter;
{
synchronizedMovieWriter = movieWriter;
movieWriter.encodingLiveVideo = NO;
}
- (void)startProcessing
{
if(self.url == nil)
{
[self processAsset];
return;
}
previousFrameTime = kCMTimeZero;
previousActualFrameTime = CFAbsoluteTimeGetCurrent();
previousAudioFrameTime = kCMTimeZero;
previousAudioActualFrameTime = CFAbsoluteTimeGetCurrent();
NSDictionary *inputOptions = [NSDictionary dictionaryWithObject:[NSNumber numberWithBool:YES] forKey:AVURLAssetPreferPreciseDurationAndTimingKey];
AVURLAsset *inputAsset = [[AVURLAsset alloc] initWithURL:self.url options:inputOptions];
[inputAsset loadValuesAsynchronouslyForKeys:[NSArray arrayWithObject:@"tracks"] completionHandler: ^{
NSError *error = nil;
AVKeyValueStatus tracksStatus = [inputAsset statusOfValueForKey:@"tracks" error:&error];
if (!tracksStatus == AVKeyValueStatusLoaded)
{
return;
}
self.asset = inputAsset;
[self setupAudio];
[self processAsset];
}];
}
- (void)processAsset
{
__unsafe_unretained GPUImageMovie *weakSelf = self;
NSError *error = nil;
reader = [AVAssetReader assetReaderWithAsset:self.asset error:&error];
NSMutableDictionary *outputSettings = [NSMutableDictionary dictionary];
[outputSettings setObject: [NSNumber numberWithInt:kCVPixelFormatType_32BGRA] forKey: (NSString*)kCVPixelBufferPixelFormatTypeKey];
// Maybe set alwaysCopiesSampleData to NO on iOS 5.0 for faster video decoding
AVAssetReaderTrackOutput *readerVideoTrackOutput = [AVAssetReaderTrackOutput assetReaderTrackOutputWithTrack:[[self.asset tracksWithMediaType:AVMediaTypeVideo] objectAtIndex:0] outputSettings:outputSettings];
[reader addOutput:readerVideoTrackOutput];
NSArray *audioTracks = [self.asset tracksWithMediaType:AVMediaTypeAudio];
// BOOL shouldRecordAudioTrack = (([audioTracks count] > 0) && (weakSelf.audioEncodingTarget != nil) );
AVAssetReaderTrackOutput *readerAudioTrackOutput = nil;
//if (shouldRecordAudioTrack)
if ([audioTracks count] > 0)
{
audioEncodingIsFinished = NO;
// AudioChannelLayout channelLayout;
// memset(&channelLayout, 0, sizeof(AudioChannelLayout));
// channelLayout.mChannelLayoutTag = kAudioChannelLayoutTag_Stereo;
NSMutableDictionary *audioOutputSettings = [NSMutableDictionary dictionary];
[audioOutputSettings setObject:[NSNumber numberWithInt:kAudioFormatLinearPCM] forKey:AVFormatIDKey];
[audioOutputSettings setObject:[NSNumber numberWithInt:44100] forKey:AVSampleRateKey];
[audioOutputSettings setObject:[NSNumber numberWithInt:2] forKey:AVNumberOfChannelsKey];
// [audioOutputSettings setObject:[NSData dataWithBytes:&channelLayout length:sizeof(AudioChannelLayout)] forKey:AVChannelLayoutKey];
[audioOutputSettings setObject:[NSNumber numberWithInt:16] forKey:AVLinearPCMBitDepthKey];
[audioOutputSettings setObject:[NSNumber numberWithBool:NO] forKey:AVLinearPCMIsBigEndianKey];
[audioOutputSettings setObject:[NSNumber numberWithBool:NO] forKey:AVLinearPCMIsFloatKey];
[audioOutputSettings setObject:[NSNumber numberWithBool:NO] forKey:AVLinearPCMIsNonInterleaved];
// This might need to be extended to handle movies with more than one audio track
AVAssetTrack* audioTrack = [audioTracks objectAtIndex:0];
readerAudioTrackOutput = [AVAssetReaderTrackOutput assetReaderTrackOutputWithTrack:audioTrack outputSettings:audioOutputSettings];
[reader addOutput:readerAudioTrackOutput];
}
if ([reader startReading] == NO)
{
NSLog(@"Error reading from file at URL: %@", weakSelf.url);
return;
}
if (synchronizedMovieWriter != nil)
{
[synchronizedMovieWriter setVideoInputReadyCallback:^{
[weakSelf readNextVideoFrameFromOutput:readerVideoTrackOutput];
}];
[synchronizedMovieWriter setAudioInputReadyCallback:^{
[weakSelf readNextAudioSampleFromOutput:readerAudioTrackOutput];
}];
[synchronizedMovieWriter enableSynchronizationCallbacks];
}
else
{
[self startPlay];
while (reader.status == AVAssetReaderStatusReading)
{
[weakSelf readNextVideoFrameFromOutput:readerVideoTrackOutput];
// if ( (shouldRecordAudioTrack) && (!audioEncodingIsFinished) )
if (!audioEncodingIsFinished)
{
[weakSelf readNextAudioSampleFromOutput:readerAudioTrackOutput];
}
}
[self stopPlay];
if (reader.status == AVAssetWriterStatusCompleted) {
[weakSelf endProcessing];
}
}
}
- (void)readNextVideoFrameFromOutput:(AVAssetReaderTrackOutput *)readerVideoTrackOutput;
{
if (reader.status == AVAssetReaderStatusReading)
{
CMSampleBufferRef sampleBufferRef = [readerVideoTrackOutput copyNextSampleBuffer];
if (sampleBufferRef)
{
if (_playAtActualSpeed)
{
// Do this outside of the video processing queue to not slow that down while waiting
CMTime currentSampleTime = CMSampleBufferGetOutputPresentationTimeStamp(sampleBufferRef);
CMTime differenceFromLastFrame = CMTimeSubtract(currentSampleTime, previousFrameTime);
CFAbsoluteTime currentActualTime = CFAbsoluteTimeGetCurrent();
CGFloat frameTimeDifference = CMTimeGetSeconds(differenceFromLastFrame);
CGFloat actualTimeDifference = currentActualTime - previousActualFrameTime;
if (frameTimeDifference > actualTimeDifference)
{
usleep(1000000.0 * (frameTimeDifference - actualTimeDifference));
}
previousFrameTime = currentSampleTime;
previousActualFrameTime = CFAbsoluteTimeGetCurrent();
}
__unsafe_unretained GPUImageMovie *weakSelf = self;
runSynchronouslyOnVideoProcessingQueue(^{
[weakSelf processMovieFrame:sampleBufferRef];
});
CMSampleBufferInvalidate(sampleBufferRef);
CFRelease(sampleBufferRef);
}
else
{
videoEncodingIsFinished = YES;
[self endProcessing];
}
}
else if (synchronizedMovieWriter != nil)
{
if (reader.status == AVAssetWriterStatusCompleted)
{
[self endProcessing];
}
}
}
- (void)readNextAudioSampleFromOutput:(AVAssetReaderTrackOutput *)readerAudioTrackOutput;
{
if (audioEncodingIsFinished)
{
return;
}
CMSampleBufferRef audioSampleBufferRef = [readerAudioTrackOutput copyNextSampleBuffer];
if (audioSampleBufferRef)
{
__unsafe_unretained GPUImageMovie *weakSelf = self;
runSynchronouslyOnVideoProcessingQueue(^{
[self.audioEncodingTarget processAudioBuffer:audioSampleBufferRef];
[weakSelf processAudioFrame:audioSampleBufferRef];
CMSampleBufferInvalidate(audioSampleBufferRef);
CFRelease(audioSampleBufferRef);
});
}
else
{
audioEncodingIsFinished = YES;
}
}
- (void)processMovieFrame:(CMSampleBufferRef)movieSampleBuffer;
{
// CMTimeGetSeconds
// CMTimeSubtract
CMTime currentSampleTime = CMSampleBufferGetOutputPresentationTimeStamp(movieSampleBuffer);
CVImageBufferRef movieFrame = CMSampleBufferGetImageBuffer(movieSampleBuffer);
int bufferHeight = CVPixelBufferGetHeight(movieFrame);
#if TARGET_IPHONE_SIMULATOR
int bufferWidth = CVPixelBufferGetBytesPerRow(movieFrame) / 4; // This works around certain movie frame types on the Simulator (see https://github.com/BradLarson/GPUImage/issues/424)
#else
int bufferWidth = CVPixelBufferGetWidth(movieFrame);
#endif
CFAbsoluteTime startTime = CFAbsoluteTimeGetCurrent();
if ([GPUImageOpenGLESContext supportsFastTextureUpload])
{
CVPixelBufferLockBaseAddress(movieFrame, 0);
[GPUImageOpenGLESContext useImageProcessingContext];
CVOpenGLESTextureRef texture = NULL;
CVReturn err = CVOpenGLESTextureCacheCreateTextureFromImage(kCFAllocatorDefault, coreVideoTextureCache, movieFrame, NULL, GL_TEXTURE_2D, GL_RGBA, bufferWidth, bufferHeight, GL_BGRA, GL_UNSIGNED_BYTE, 0, &texture);
if (!texture || err) {
NSLog(@"Movie CVOpenGLESTextureCacheCreateTextureFromImage failed (error: %d)", err);
return;
}
outputTexture = CVOpenGLESTextureGetName(texture);
// glBindTexture(CVOpenGLESTextureGetTarget(texture), outputTexture);
glBindTexture(GL_TEXTURE_2D, outputTexture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
for (id<GPUImageInput> currentTarget in targets)
{
NSInteger indexOfObject = [targets indexOfObject:currentTarget];
NSInteger targetTextureIndex = [[targetTextureIndices objectAtIndex:indexOfObject] integerValue];
[currentTarget setInputSize:CGSizeMake(bufferWidth, bufferHeight) atIndex:targetTextureIndex];
[currentTarget setInputTexture:outputTexture atIndex:targetTextureIndex];
[currentTarget newFrameReadyAtTime:currentSampleTime atIndex:targetTextureIndex];
}
CVPixelBufferUnlockBaseAddress(movieFrame, 0);
// Flush the CVOpenGLESTexture cache and release the texture
CVOpenGLESTextureCacheFlush(coreVideoTextureCache, 0);
CFRelease(texture);
outputTexture = 0;
}
else
{
// Upload to texture
CVPixelBufferLockBaseAddress(movieFrame, 0);
glBindTexture(GL_TEXTURE_2D, outputTexture);
// Using BGRA extension to pull in video frame data directly
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bufferWidth, bufferHeight, 0, GL_BGRA, GL_UNSIGNED_BYTE, CVPixelBufferGetBaseAddress(movieFrame));
CGSize currentSize = CGSizeMake(bufferWidth, bufferHeight);
for (id<GPUImageInput> currentTarget in targets)
{
NSInteger indexOfObject = [targets indexOfObject:currentTarget];
NSInteger targetTextureIndex = [[targetTextureIndices objectAtIndex:indexOfObject] integerValue];
[currentTarget setInputSize:currentSize atIndex:targetTextureIndex];
[currentTarget newFrameReadyAtTime:currentSampleTime atIndex:targetTextureIndex];
}
CVPixelBufferUnlockBaseAddress(movieFrame, 0);
}
if (_runBenchmark)
{
CFAbsoluteTime currentFrameTime = (CFAbsoluteTimeGetCurrent() - startTime);
NSLog(@"Current frame time : %f ms", 1000.0 * currentFrameTime);
}
}
- (void)endProcessing;
{
for (id<GPUImageInput> currentTarget in targets)
{
[currentTarget endProcessing];
}
if (synchronizedMovieWriter != nil)
{
[synchronizedMovieWriter setVideoInputReadyCallback:^{}];
[synchronizedMovieWriter setAudioInputReadyCallback:^{}];
}
if (completionBlock)
{
completionBlock();
}
}
- (void)processAudioFrame:(CMSampleBufferRef)movieSampleBuffer;
{
// CMTime currentSampleTime = CMSampleBufferGetOutputPresentationTimeStamp(movieSampleBuffer);
// NSLog(@"%f\n", CMTimeGetSeconds(currentSampleTime));
// CMItemCount numSamplesInBuffer = CMSampleBufferGetNumSamples(movieSampleBuffer);
AudioBufferList audioBufferList;
CMBlockBufferRef blockBuffer;
CMSampleBufferGetAudioBufferListWithRetainedBlockBuffer(movieSampleBuffer,NULL,&audioBufferList,sizeof(audioBufferList),NULL,NULL,kCMSampleBufferFlag_AudioBufferList_Assure16ByteAlignment,&blockBuffer);
// _audio_buffer = audioBufferList.mBuffers[0];
// self.aBuffer = audioBufferList.mBuffers[0];
// AudioBuffer aBuf = audioBufferList.mBuffers[0];
// [sampleBuffer addAudioBuffer:&aBuf];
/* AudioStreamBasicDescription audioFormat;
audioFormat.mSampleRate = 44100.00;
audioFormat.mFormatID = kAudioFormatLinearPCM;
audioFormat.mFormatFlags = kAudioFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked;
audioFormat.mFramesPerPacket = 1;
audioFormat.mChannelsPerFrame = 2;
audioFormat.mBitsPerChannel = 16;
audioFormat.mBytesPerPacket = 4;
audioFormat.mBytesPerFrame = 4;
*/
if (!TPCircularBufferCopyAudioBufferList(&tpCircularBuffer1, &audioBufferList, NULL, kTPCircularBufferCopyAll, NULL))
NSLog(@"ahhhhhhh\n");
CFRelease(blockBuffer);
/* int j=0;
float* buffer111 = (float*)malloc(numSamplesInBuffer*sizeof(float));
for (int i = 0; i < numSamplesInBuffer; i+=2)
{
// buffer[i] = (float)(audioBufferList.mBuffers[0].(mData+(i*4)) + audioBufferList.mBuffers[0].mData+((i*4)+1) +audioBufferList.mBuffers[0].(mData+(i*4)+2) +audioBufferList.mBuffers[0].(mData+(i*4)+3) );
// buffer[i] = (float)(*(char*)(aBuffer.mData+i) + *(char*)(aBuffer.mData+i+1) + *(char*)(aBuffer.mData+i+2) + *(char*)(aBuffer.mData+i+3));
// int32_t* samples = (int32_t*)(aBuffer.mData);
SInt16* samples = (SInt16*)(audioBufferList.mBuffers[0].mData);
// buffer111[i] = (float)(*((int32_t*)aBuffer.mData+(i*sizeof(int32_t))));
buffer111[j++] = (*(samples+(i*sizeof(SInt16)))) * SHRT_MAX;
// NSLog(@"%f\n", *(samples+(i*sizeof(float))));
// buffer[i] = (float)(*(aBuffer.mData+i));
}
// NSLog(@"%f ", buffer[0]);
player = [[AVBufferPlayer alloc] initWithBuffer:buffer111 frames:numSamplesInBuffer/2];
free(buffer111);
[player play];
*/
}
- (void) setupAudio {
OSStatus status;
SInt32 ambient = kAudioSessionCategory_SoloAmbientSound;
if (AudioSessionSetProperty (kAudioSessionProperty_AudioCategory, sizeof (ambient), &ambient)) {
NSLog(@"Error setting ambient property");
}
// Describe audio component
AudioComponentDescription desc;
desc.componentType = kAudioUnitType_Output;
desc.componentSubType = kAudioUnitSubType_RemoteIO;
desc.componentFlags = 0;
desc.componentFlagsMask = 0;
desc.componentManufacturer = kAudioUnitManufacturer_Apple;
// Get component
AudioComponent inputComponent = AudioComponentFindNext(NULL, &desc);
// Get audio units
status = AudioComponentInstanceNew(inputComponent, &audioUnit);
checkStatus(status);
UInt32 flag = 1;
// Enable IO for playback
status = AudioUnitSetProperty(audioUnit,
kAudioOutputUnitProperty_EnableIO,
kAudioUnitScope_Output,
kOutputBus,
&flag,
sizeof(flag));
checkStatus(status);
// Describe format
AudioStreamBasicDescription audioFormat;
audioFormat.mSampleRate = 44100.00;
audioFormat.mFormatID = kAudioFormatLinearPCM;
audioFormat.mFormatFlags = kAudioFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked;
audioFormat.mFramesPerPacket = 1;
audioFormat.mChannelsPerFrame = 2;
audioFormat.mBitsPerChannel = 16;
audioFormat.mBytesPerPacket = 4;
audioFormat.mBytesPerFrame = 4;
// Apply format
status = AudioUnitSetProperty(audioUnit,
kAudioUnitProperty_StreamFormat,
kAudioUnitScope_Input,
kOutputBus,
&audioFormat,
sizeof(audioFormat));
checkStatus(status);
// Set output callback
AURenderCallbackStruct callbackStruct;
callbackStruct.inputProc = playbackCallback;
callbackStruct.inputProcRefCon = (__bridge void *)(self);
status = AudioUnitSetProperty(audioUnit,
kAudioUnitProperty_SetRenderCallback,
kAudioUnitScope_Global,
kOutputBus,
&callbackStruct,
sizeof(callbackStruct));
checkStatus(status);
// Allocate our own buffers (1 channel, 16 bits per sample, thus 16 bits per frame, thus 2 bytes per frame).
// Practice learns the buffers used contain 512 frames, if this changes it will be fixed in processAudio.
//tempBuffer.mNumberChannels = 1;
//tempBuffer.mDataByteSize = 512 * 2;
//tempBuffer.mData = malloc( 512 * 2 );
// Initialise
status = AudioUnitInitialize(audioUnit);
checkStatus(status);
}
- (void) startPlay {
OSStatus status = AudioOutputUnitStart(audioUnit);
checkStatus(status);
}
- (void) stopPlay {
OSStatus status = AudioOutputUnitStop(audioUnit);
checkStatus(status);
}
@end
@shruthimr
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Hi ,

Thanks for putting this up... :)
I was tryign to use your code. But I get an error "Problem appending pixel buffer at time: 40"

This is the error message in the function newFrameReadyAtTime of GPUImageMovieWriter

  • (void)newFrameReadyAtTime:(CMTime)frameTime atIndex:(NSInteger)textureIndex;

Do you have any clue want it means?

Thanks,
Shruthi.

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