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AtlasAssetInspector with BakeAll
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/****************************************************************************** | |
* Spine Runtimes Software License | |
* Version 2.3 | |
* | |
* Copyright (c) 2013-2015, Esoteric Software | |
* All rights reserved. | |
* | |
* You are granted a perpetual, non-exclusive, non-sublicensable and | |
* non-transferable license to use, install, execute and perform the Spine | |
* Runtimes Software (the "Software") and derivative works solely for personal | |
* or internal use. Without the written permission of Esoteric Software (see | |
* Section 2 of the Spine Software License Agreement), you may not (a) modify, | |
* translate, adapt or otherwise create derivative works, improvements of the | |
* Software or develop new applications using the Software or (b) remove, | |
* delete, alter or obscure any trademarks or any copyright, trademark, patent | |
* or other intellectual property or proprietary rights notices on or in the | |
* Software, including any copy thereof. Redistributions in binary or source | |
* form must include this license and terms. | |
* | |
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR | |
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF | |
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO | |
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | |
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; | |
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, | |
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR | |
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF | |
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
*****************************************************************************/ | |
using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Reflection; | |
using System.IO; | |
using UnityEditor; | |
using UnityEngine; | |
using Spine; | |
[CustomEditor(typeof(AtlasAsset))] | |
public class AtlasAssetInspector : Editor { | |
private SerializedProperty atlasFile, materials; | |
private AtlasAsset atlasAsset; | |
private List<bool> baked; | |
private List<GameObject> bakedObjects; | |
void OnEnable () { | |
SpineEditorUtilities.ConfirmInitialization(); | |
atlasFile = serializedObject.FindProperty("atlasFile"); | |
materials = serializedObject.FindProperty("materials"); | |
atlasAsset = (AtlasAsset)target; | |
UpdateBakedList(); | |
} | |
void UpdateBakedList () { | |
AtlasAsset asset = (AtlasAsset)target; | |
baked = new List<bool>(); | |
bakedObjects = new List<GameObject>(); | |
if (atlasFile.objectReferenceValue != null) { | |
Atlas atlas = asset.GetAtlas(); | |
FieldInfo field = typeof(Atlas).GetField("regions", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.NonPublic); | |
List<AtlasRegion> regions = (List<AtlasRegion>)field.GetValue(atlas); | |
string atlasAssetPath = AssetDatabase.GetAssetPath(atlasAsset); | |
string atlasAssetDirPath = Path.GetDirectoryName(atlasAssetPath); | |
string bakedDirPath = Path.Combine(atlasAssetDirPath, atlasAsset.name); | |
for (int i = 0; i < regions.Count; i++) { | |
AtlasRegion region = regions[i]; | |
string bakedPrefabPath = Path.Combine(bakedDirPath, SpineEditorUtilities.GetPathSafeRegionName(region) + ".prefab").Replace("\\", "/"); | |
GameObject prefab = (GameObject)AssetDatabase.LoadAssetAtPath(bakedPrefabPath, typeof(GameObject)); | |
baked.Add(prefab != null); | |
bakedObjects.Add(prefab); | |
} | |
} | |
} | |
override public void OnInspectorGUI () { | |
serializedObject.Update(); | |
AtlasAsset asset = (AtlasAsset)target; | |
EditorGUI.BeginChangeCheck(); | |
EditorGUILayout.PropertyField(atlasFile); | |
EditorGUILayout.PropertyField(materials, true); | |
if (EditorGUI.EndChangeCheck()) | |
serializedObject.ApplyModifiedProperties(); | |
if (materials.arraySize == 0) { | |
EditorGUILayout.LabelField(new GUIContent("Error: Missing materials", SpineEditorUtilities.Icons.warning)); | |
return; | |
} | |
for (int i = 0; i < materials.arraySize; i++) { | |
SerializedProperty prop = materials.GetArrayElementAtIndex(i); | |
Material mat = (Material)prop.objectReferenceValue; | |
if (mat == null) { | |
EditorGUILayout.LabelField(new GUIContent("Error: Materials cannot be null", SpineEditorUtilities.Icons.warning)); | |
return; | |
} | |
} | |
if (atlasFile.objectReferenceValue != null) { | |
Atlas atlas = asset.GetAtlas(); | |
FieldInfo field = typeof(Atlas).GetField("regions", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.NonPublic); | |
List<AtlasRegion> regions = (List<AtlasRegion>)field.GetValue(atlas); | |
EditorGUILayout.LabelField(new GUIContent("Region Baking", SpineEditorUtilities.Icons.unityIcon)); | |
EditorGUI.indentLevel++; | |
AtlasPage lastPage = null; | |
for (int i = 0; i < regions.Count; i++) { | |
if (lastPage != regions[i].page) { | |
if (lastPage != null) { | |
EditorGUILayout.Separator(); | |
EditorGUILayout.Separator(); | |
} | |
lastPage = regions[i].page; | |
Material mat = ((Material)lastPage.rendererObject); | |
if (mat != null) { | |
GUILayout.BeginHorizontal(); | |
{ | |
EditorGUI.BeginDisabledGroup(true); | |
EditorGUILayout.ObjectField(mat, typeof(Material), false, GUILayout.Width(250)); | |
EditorGUI.EndDisabledGroup(); | |
} | |
GUILayout.EndHorizontal(); | |
} else { | |
EditorGUILayout.LabelField(new GUIContent("Page missing material!", SpineEditorUtilities.Icons.warning)); | |
} | |
} | |
GUILayout.BeginHorizontal(); | |
{ | |
//EditorGUILayout.ToggleLeft(baked[i] ? "" : regions[i].name, baked[i]); | |
bool result = baked[i] ? EditorGUILayout.ToggleLeft("", baked[i], GUILayout.Width(24)) : EditorGUILayout.ToggleLeft(" " + regions[i].name, baked[i]); | |
if(baked[i]){ | |
EditorGUILayout.ObjectField(bakedObjects[i], typeof(GameObject), false, GUILayout.Width(250)); | |
} | |
if (result && !baked[i]) { | |
//bake | |
baked[i] = true; | |
bakedObjects[i] = SpineEditorUtilities.BakeRegion(atlasAsset, regions[i]); | |
EditorGUIUtility.PingObject(bakedObjects[i]); | |
} else if (!result && baked[i]) { | |
//unbake | |
bool unbakeResult = EditorUtility.DisplayDialog("Delete Baked Region", "Do you want to delete the prefab for " + regions[i].name, "Yes", "Cancel"); | |
switch (unbakeResult) { | |
case true: | |
//delete | |
string atlasAssetPath = AssetDatabase.GetAssetPath(atlasAsset); | |
string atlasAssetDirPath = Path.GetDirectoryName(atlasAssetPath); | |
string bakedDirPath = Path.Combine(atlasAssetDirPath, atlasAsset.name); | |
string bakedPrefabPath = Path.Combine(bakedDirPath, SpineEditorUtilities.GetPathSafeRegionName(regions[i]) + ".prefab").Replace("\\", "/"); | |
AssetDatabase.DeleteAsset(bakedPrefabPath); | |
baked[i] = false; | |
break; | |
case false: | |
//do nothing | |
break; | |
} | |
} | |
} | |
GUILayout.EndHorizontal(); | |
} | |
EditorGUI.indentLevel--; | |
#region Bake and Unbake all | |
// Check state | |
bool allBaked = true; | |
bool allUnbaked = true; | |
for (int i = 0; i < regions.Count; i++) { | |
allBaked &= baked[i]; | |
allUnbaked &= !baked[i]; | |
} | |
if (!allBaked && GUILayout.Button("Bake All")) { | |
for (int i = 0; i < regions.Count; i++) { | |
if (!baked[i]) { | |
baked[i] = true; | |
bakedObjects[i] = SpineEditorUtilities.BakeRegion(atlasAsset, regions[i]); | |
} | |
} | |
} else if (!allUnbaked && GUILayout.Button("Unbake All")) { | |
bool unbakeResult = EditorUtility.DisplayDialog("Delete All Baked Regions", "Are you sure you want to unbake all region prefabs? This cannot be undone.", "Yes", "Cancel"); | |
switch (unbakeResult) { | |
case true: | |
//delete | |
for (int i = 0; i < regions.Count; i++) { | |
if (baked[i]) { | |
string atlasAssetPath = AssetDatabase.GetAssetPath(atlasAsset); | |
string atlasAssetDirPath = Path.GetDirectoryName(atlasAssetPath); | |
string bakedDirPath = Path.Combine(atlasAssetDirPath, atlasAsset.name); | |
string bakedPrefabPath = Path.Combine(bakedDirPath, SpineEditorUtilities.GetPathSafeRegionName(regions[i]) + ".prefab").Replace("\\", "/"); | |
AssetDatabase.DeleteAsset(bakedPrefabPath); | |
baked[i] = false; | |
} | |
} | |
break; | |
case false: | |
//do nothing | |
break; | |
} | |
} | |
#endregion | |
} | |
if (serializedObject.ApplyModifiedProperties() || | |
(UnityEngine.Event.current.type == EventType.ValidateCommand && UnityEngine.Event.current.commandName == "UndoRedoPerformed") | |
) { | |
asset.Reset(); | |
} | |
} | |
} |
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