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May 19, 2017 07:13
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Deprecated AtlasRegionAttacher.cs from Spine-Unity for Spine 3.5
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/****************************************************************************** | |
* Spine Runtimes Software License v2.5 | |
* | |
* Copyright (c) 2013-2016, Esoteric Software | |
* All rights reserved. | |
* | |
* You are granted a perpetual, non-exclusive, non-sublicensable, and | |
* non-transferable license to use, install, execute, and perform the Spine | |
* Runtimes software and derivative works solely for personal or internal | |
* use. Without the written permission of Esoteric Software (see Section 2 of | |
* the Spine Software License Agreement), you may not (a) modify, translate, | |
* adapt, or develop new applications using the Spine Runtimes or otherwise | |
* create derivative works or improvements of the Spine Runtimes or (b) remove, | |
* delete, alter, or obscure any trademarks or any copyright, trademark, patent, | |
* or other intellectual property or proprietary rights notices on or in the | |
* Software, including any copy thereof. Redistributions in binary or source | |
* form must include this license and terms. | |
* | |
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR | |
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF | |
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO | |
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | |
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF | |
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER | |
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | |
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | |
* POSSIBILITY OF SUCH DAMAGE. | |
*****************************************************************************/ | |
using UnityEngine; | |
using System.Collections.Generic; | |
using Spine; | |
using Spine.Unity.Modules.AttachmentTools; | |
namespace Spine.Unity.Modules { | |
/// <summary> | |
/// Example code for a component that replaces the default attachment of a slot with an image from a Spine atlas.</summary> | |
public class AtlasRegionAttacher : MonoBehaviour { | |
[System.Serializable] | |
public class SlotRegionPair { | |
[SpineSlot] | |
public string slot; | |
[SpineAtlasRegion] | |
public string region; | |
} | |
[SerializeField] protected AtlasAsset atlasAsset; | |
[SerializeField] protected bool inheritProperties = true; | |
[SerializeField] protected List<SlotRegionPair> attachments = new List<SlotRegionPair>(); | |
Atlas atlas; | |
void Start () { | |
} | |
void Awake () { | |
GetComponent<SkeletonRenderer>().OnRebuild += Apply; | |
} | |
void Apply (SkeletonRenderer skeletonRenderer) { | |
if (!this.enabled) return; | |
atlas = atlasAsset.GetAtlas(); | |
float scale = skeletonRenderer.skeletonDataAsset.scale; | |
foreach (var entry in attachments) { | |
var slot = skeletonRenderer.Skeleton.FindSlot(entry.slot); | |
var region = atlas.FindRegion(entry.region); | |
ReplaceAttachment(slot, region, scale, inheritProperties); | |
} | |
} | |
static void ReplaceAttachment (Slot slot, AtlasRegion region, float scale, bool inheritProperties) { | |
var originalAttachment = slot.Attachment; | |
// Altas was empty | |
if (region == null) { | |
slot.Attachment = null; | |
return; | |
} | |
// Original was MeshAttachment | |
if (inheritProperties) { | |
var originalMeshAttachment = originalAttachment as MeshAttachment; | |
if (originalMeshAttachment != null) { | |
var newMeshAttachment = originalMeshAttachment.GetLinkedClone(); // Attach the region as a linked mesh to the original mesh. | |
newMeshAttachment.SetRegion(region); | |
slot.Attachment = newMeshAttachment; | |
return; | |
} | |
} | |
// Original was RegionAttachment or empty | |
{ | |
var originalRegionAttachment = originalAttachment as RegionAttachment; | |
var newRegionAttachment = region.ToRegionAttachment(region.name, scale); | |
if (originalRegionAttachment != null && inheritProperties) { | |
newRegionAttachment.X = originalRegionAttachment.X; | |
newRegionAttachment.Y = originalRegionAttachment.Y; | |
newRegionAttachment.Rotation = originalRegionAttachment.Rotation; | |
newRegionAttachment.ScaleX = originalRegionAttachment.ScaleX; | |
newRegionAttachment.ScaleY = originalRegionAttachment.ScaleY; | |
newRegionAttachment.UpdateOffset(); | |
newRegionAttachment.R = originalRegionAttachment.R; | |
newRegionAttachment.G = originalRegionAttachment.G; | |
newRegionAttachment.B = originalRegionAttachment.B; | |
newRegionAttachment.A = originalRegionAttachment.A; | |
} | |
slot.Attachment = newRegionAttachment; | |
return; | |
} | |
} | |
} | |
} |
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