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/****************************************************************************** | |
* Spine Runtimes Software License | |
* Version 2.3 | |
* | |
* Copyright (c) 2013-2015, Esoteric Software | |
* All rights reserved. | |
* | |
* You are granted a perpetual, non-exclusive, non-sublicensable and | |
* non-transferable license to use, install, execute and perform the Spine | |
* Runtimes Software (the "Software") and derivative works solely for personal |
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// - Unlit | |
// - Premultiplied Alpha Blending (Optional straight alpha input) | |
// - Double-sided, no depth | |
Shader "Spine/Special/Skeleton Grayscale" { | |
Properties { | |
_GrayPhase ("Phase", Range(0, 1)) = 1 | |
[NoScaleOffset] _MainTex ("MainTex", 2D) = "white" {} | |
_Cutoff ("Shadow alpha cutoff", Range(0,1)) = 0.1 | |
[Toggle(_STRAIGHT_ALPHA_INPUT)] _StraightAlphaInput("Straight Alpha Texture", Int) = 0 |
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using UnityEngine; | |
using System.Collections.Generic; | |
namespace Spine.Unity.Examples { | |
public class SampleManualUpdate : MonoBehaviour { | |
[Range(0f, 1/8f)] | |
[Tooltip("To specify a framerate, type 1/framerate in the inspector text box.")] | |
public float timeBetweenFrames = 1f/24f; //24 fps | |
public List<SkeletonAnimation> components; |
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/****************************************************************************** | |
* Spine Runtimes Software License | |
* Version 2.3 | |
* | |
* Copyright (c) 2013-2015, Esoteric Software | |
* All rights reserved. | |
* | |
* You are granted a perpetual, non-exclusive, non-sublicensable and | |
* non-transferable license to use, install, execute and perform the Spine | |
* Runtimes Software (the "Software") and derivative works solely for personal |
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