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pharan / EventTimelineExtensions.cs
Last active May 23, 2016 07:46
spine-csharp EventTimelineExtensions
/******************************************************************************
* Spine Runtimes Software License
* Version 2.3
*
* Copyright (c) 2013-2015, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to use, install, execute and perform the Spine
* Runtimes Software (the "Software") and derivative works solely for personal
@pharan
pharan / VertexHelperSpineMeshGenerator.cs
Created April 13, 2016 19:50
Sample ISimpleMeshGenerator implementation using Unity's VertexHelper. Very slow.
/******************************************************************************
* Spine Runtimes Software License
* Version 2.3
*
* Copyright (c) 2013-2015, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to use, install, execute and perform the Spine
* Runtimes Software (the "Software") and derivative works solely for personal
@pharan
pharan / AtlasAssetInspector.cs
Last active March 18, 2016 09:02
AtlasAssetInspector with BakeAll
/******************************************************************************
* Spine Runtimes Software License
* Version 2.3
*
* Copyright (c) 2013-2015, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to use, install, execute and perform the Spine
* Runtimes Software (the "Software") and derivative works solely for personal
@pharan
pharan / LayersToPNG.jsx
Created January 27, 2016 01:26 — forked from nzhul/LayersToPNG.jsx
Spine 2D - LayersToPNG.jsx fix for Photoshop CC
// This script exports photoshop layers as individual PNGs. It also
// writes a JSON file that can be imported into Spine where the images
// will be displayed in the same positions and draw order.
// Setting defaults.
var writePngs = true;
var writeTemplate = false;
var writeJson = true;
var ignoreHiddenLayers = true;
var pngScale = 1;