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@phedders
Created November 14, 2019 18:28
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rainbow lines of straightness
<canvas id=c></canvas>

rainbow lines of straightness

What I did for 22/5/2015's #rainbowLinesWeekend :D A canvas animations with lines'n'stuff

A Pen by Matei Copot on CodePen.

License.

var w = c.width = window.innerWidth,
h = c.height = window.innerHeight,
ctx = c.getContext( '2d' ),
minDist = 10,
maxDist = 30,
initialWidth = 10,
maxLines = 100,
initialLines = 4,
speed = 5,
lines = [],
frame = 0,
timeSinceLast = 0,
dirs = [
// straight x, y velocity
[ 0, 1 ],
[ 1, 0 ],
[ 0, -1 ],
[ -1, 0 ],
// diagonals, 0.7 = sin(PI/4) = cos(PI/4)
[ .7, .7 ],
[ .7, -.7 ],
[ -.7, .7 ],
[ -.7, -.7]
],
starter = { // starting parent line, just a pseudo line
x: w / 2,
y: h / 2,
vx: 0,
vy: 0,
width: initialWidth
};
function init() {
lines.length = 0;
for( var i = 0; i < initialLines; ++i )
lines.push( new Line( starter ) );
ctx.fillStyle = '#222';
ctx.fillRect( 0, 0, w, h );
// if you want a cookie ;)
// ctx.lineCap = 'round';
}
function getColor( x ) {
return 'hsl( hue, 80%, 50% )'.replace(
'hue', x / w * 360 + frame
);
}
function anim() {
window.requestAnimationFrame( anim );
++frame;
ctx.shadowBlur = 0;
ctx.fillStyle = 'rgba(0,0,0,.02)';
ctx.fillRect( 0, 0, w, h );
ctx.shadowBlur = .5;
for( var i = 0; i < lines.length; ++i )
if( lines[ i ].step() ) { // if true it's dead
lines.splice( i, 1 );
--i;
}
// spawn new
++timeSinceLast
if( lines.length < maxLines && timeSinceLast > 10 && Math.random() < .5 ) {
timeSinceLast = 0;
lines.push( new Line( starter ) );
// cover the middle;
ctx.fillStyle = ctx.shadowColor = getColor( starter.x );
ctx.beginPath();
ctx.arc( starter.x, starter.y, initialWidth, 0, Math.PI * 2 );
ctx.fill();
}
}
function Line( parent ) {
this.x = parent.x | 0;
this.y = parent.y | 0;
this.width = parent.width / 1.25;
do {
var dir = dirs[ ( Math.random() * dirs.length ) |0 ];
this.vx = dir[ 0 ];
this.vy = dir[ 1 ];
} while (
( this.vx === -parent.vx && this.vy === -parent.vy ) || ( this.vx === parent.vx && this.vy === parent.vy) );
this.vx *= speed;
this.vy *= speed;
this.dist = ( Math.random() * ( maxDist - minDist ) + minDist );
}
Line.prototype.step = function() {
var dead = false;
var prevX = this.x,
prevY = this.y;
this.x += this.vx;
this.y += this.vy;
--this.dist;
// kill if out of screen
if( this.x < 0 || this.x > w || this.y < 0 || this.y > h )
dead = true;
// make children :D
if( this.dist <= 0 && this.width > 1 ) {
// keep yo self, sometimes
this.dist = Math.random() * ( maxDist - minDist ) + minDist;
// add 2 children
if( lines.length < maxLines ) lines.push( new Line( this ) );
if( lines.length < maxLines && Math.random() < .5 ) lines.push( new Line( this ) );
// kill the poor thing
if( Math.random() < .2 ) dead = true;
}
ctx.strokeStyle = ctx.shadowColor = getColor( this.x );
ctx.beginPath();
ctx.lineWidth = this.width;
ctx.moveTo( this.x, this.y );
ctx.lineTo( prevX, prevY );
ctx.stroke();
if( dead ) return true
}
init();
anim();
window.addEventListener( 'resize', function() {
w = c.width = window.innerWidth;
h = c.height = window.innerHeight;
starter.x = w / 2;
starter.y = h / 2;
init();
} )
canvas {
position: absolute;
top: 0;
left: 0;
background-color: black;
}
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