Created
April 5, 2016 19:19
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Simple procedural Galaxy Renderer using Javascript and Canvas
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<!DOCTYPE HTML> | |
<html lang="en"> | |
<head> | |
<meta charset="utf-8"> | |
<title>Grids!</title> | |
<style type="text/css"> | |
body { | |
background-color:black; | |
margin:0px; | |
overflow : hidden; | |
} | |
</style> | |
</head> | |
<body bgcolor="white"> | |
<script> | |
var canvas = document.createElement('canvas'); | |
document.body.appendChild(canvas); | |
canvas.width = window.innerWidth; | |
canvas.height = window.innerHeight; | |
var context = canvas.getContext('2d'); | |
var stars = new Array(); | |
//setInterval(draw, 1000/30); | |
function draw() { | |
//c.clearRect(0,0,canvas.width, canvas.height); | |
//c.fillStyle = 'rgba(0,0,0,0.05)'; | |
//c.fillRect(0,0,canvas.width, canvas.height); | |
context.save(); | |
context.translate(canvas.width/2, canvas.height/2); | |
//while(particles.length>200) particles.shift(); | |
context.fillStyle = 'black' | |
context.strokeStyle = '#fa00ff'; | |
context.lineWidth = 5; | |
context.moveTo(0, 0); | |
context.lineTo(0, 375); | |
context.stroke(); | |
context.restore(); | |
} | |
function random(min, max) { | |
return Math.random() * (max-min) + min; | |
} | |
//function fibN(n){ | |
// var series = [1, 2]; | |
// while(series.length < n){ | |
// var length = series.length; | |
// series.push(series[length-1] + series[length-2]); | |
// } | |
// return series[series.length-1]; | |
//} | |
function generateMasterSeed(){ | |
var series = [1, Number(random(1, 25).toFixed())]; | |
while(series.length < 100){ | |
var length = series.length; | |
series.push(series[length-1] + series[length-2]); | |
} | |
// cut first 2 digits of the numbers | |
//for(i=0;i<series.length;i++){ | |
// var str = series[i]; | |
// if (str.length > 2) { | |
// str = str.slice(3); | |
// } | |
// series[i] = str; | |
//} | |
var seedNumbers = series.join(""); | |
var splitNumbers = seedNumbers.split(""); | |
var seedNumbers2 = []; | |
for(i=0; i<= splitNumbers.length; i++){ | |
if (splitNumbers[i] != "0"){ | |
seedNumbers2.push(splitNumbers[i]); | |
} | |
} | |
console.log(seedNumbers2.join("")); | |
seedNumbers = seedNumbers2.join(""); | |
console.log(seedNumbers.length); | |
return seedNumbers; | |
} | |
function drawStar(c, star) { | |
c.beginPath(); | |
c.arc(star.x,star.y, star.size, 2 * Math.PI, false); | |
c.fillStyle = "white"; | |
c.fill(); | |
} | |
function drawStars() { | |
context.translate(canvas.width/2, canvas.height/2); | |
for(i=0; i < 56; i++){ | |
star = new Star(i); | |
//drawStar(context, seedNumbers.slice(sliceStart, sliceEnd), | |
//seedNumbers.slice(sliceStart+3, sliceEnd+4)); | |
drawStar(context, star); | |
} | |
} | |
function Seed(seed){ | |
this.cache = seed; | |
console.log(this.cache); | |
this.get = function(index, size){ | |
return this.cache.slice(index, index+size); | |
} | |
this.number = function(index, size){ | |
return Number(this.cache.slice(index, index+size)); | |
} | |
} | |
function Star(idx){ | |
this.size = 2; | |
this.idx = idx | |
this.seed = new Seed(masterSeed.get(idx+3, 10)); | |
console.log(this.seed); | |
this.generatePoint = function(idx){ | |
p = this.seed.number(idx, 3); | |
if(this.seed.number(idx, 1) >= 5){ | |
p = -p; | |
} | |
multiplier = this.seed.number(6, 1); | |
return (p / multiplier) / 2; | |
} | |
this.x = this.generatePoint(this.seed.number(1, 1)); | |
this.y = this.generatePoint(this.seed.number(8, 1)); | |
console.log(this); | |
} | |
var masterSeed = new Seed(generateMasterSeed()); | |
drawStars(); | |
</script> | |
</body> | |
</html> |
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