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Calculator module for GLB2
# -*- coding: UTF-8 -*-
from functools import reduce
from operator import mul
class glb2calc:
def __init__(self, position, height, weight, trait1, trait2, trait3, strength=5, speed=5, agility=5, stamina=5, awareness=5, confidence=5):
if stamina + strength + confidence + awareness + agility + speed < 35:
print('You have {0} attribute points left.'.format(35 - (stamina + strength + confidence + awareness + agility + speed)))
elif stamina + strength + confidence + awareness + agility + speed > 35:
print('You have {0} points too many.'.format((stamina + strength + confidence + awareness + agility + speed) - 35))
heights_help = {'56':66, '57':67, '58':68, '59':69, '510':70, '511':71, '60':72, '61':73, '62':74, '63':75, '64':76, '65':77, '66':78, '67':79, '68':80}
# Checking for height
if isinstance(height, str):
height = heights_help[height]
# Checking for weight
if isinstance(weight, int):
pass
else:
weight = int(weight)
# Checking for traits
traits_help = {'Unpr-edic-table': 'unpredictable', 'Blocking Back': 'hb_blocking_back', 'Solid Frame': 'qb_solid_frame', 'Nerves of Steel': 'nerves_of_steel', 'Speedster': 'wr_speedster', 'Ball Hawk': 'ball_hawk', 'Blitzer': 'lb_blitzer', 'Tactician': 'tactician', 'Dominator': 'wr_control', 'Man Specialist': 'man_specialist', 'Consistent Blocker': 'ol_consistent_blocker', 'Early Bloomer': 'early_bloomer', 'Run Stuffer': 'dl_run_stuffer', 'Technical Blocker': 'ol_tech_blocker', 'Sure Tackler': 'sure_tackler', 'Precision Passer': 'qb_precision_passer', 'Fearsome': 'fearsome', 'Long Reach': 'long_reach', 'Thick Skin': 'thick_skin', 'Coverage LB': 'lb_coverage', 'Quick Feet': 'quick_feet', 'Slippery': 'slippery', 'Shifty': 'wr_shifty', 'Slot Receiver': 'wr_slot_receiver', 'Pass Rusher': 'dl_pass_rusher', 'Slow Built': 'slow_built', 'Lead Blocker': 'fb_lead_blocker', 'Workhorse': 'workhorse', 'Middle Man': 'lb_middle_man', 'Power Rusher': 'hb_power_rusher', 'Quick Snap': 'c_quick_snap', 'Unpredictable': 'hb_unpredictable', 'Rusher': 'fb_rusher', 'Dread-nought': 'dl_dreadnought', 'Scrambler': 'qb_scrambler', 'D Anchor': 'd_anchor', 'Easy Going': 'easy_going', 'Elusive Rusher': 'hb_elusive_rusher', 'Superstar': 'superstar_nonglam', 'Technique Man': 'dl_technique_man', 'Sure Hands': 'p_sure_hands', 'Spring Board': 'spring_board', 'Cool Headed': 'k_cool_headed', 'Chase Down Artist': 'chasedown_artist', 'Zone Specialist': 'zone_specialist', 'Leg of Steel': 'k_leg_of_steel', 'Fumble Creator': 'fumble_creator', 'Heavy Weight': 'dl_heavyweight', 'Tenacious': 'tenacious', 'Broad Jumper': 'broad_jumper', 'Shutdown Defender': 'shutdown_defender', 'Power Blocker': 'ol_power_blocker', 'Downfield Blocker': 'g_downfield_blocker', 'Run Blocker': 'ol_run_blocker', 'High Jumper': 'high_jumper', 'Lightning Reflexes': 'lightning_reflexes', 'Jugger NOT': 'dl_juggernaut', 'Return Specialist': 'return_specialist', 'Strong Base': 'strong_base', 'Quick Reaction': 'dl_quick_reaction', 'Flex Coverage': 'flex_coverage', 'Blocking Specialist': 'te_blocker', 'Scat Back': 'hb_scat_back', 'Field General': 'qb_field_general', 'Bruiser': 'bruiser', 'Meathead': 'meathead', 'Soft Hands': 'soft_hands', 'Kickoff King': 'k_kickoff_king', 'Pass Blocker': 'ol_pass_blocker', 'Brick Wall': 'brick_wall', 'Dual Threat': 'qb_dual_threat', 'Towering Man': 'dl_towering_man', 'Crusher': 'dl_crusher', 'Active Hands': 'active_hands', 'Egotist': 'egotist', 'Receiving Specialist': 'te_receiver', 'Pass Protector': 'ot_pass_protector', 'Sharp Shooter': 'k_sharpshooter', 'Gunslinger': 'qb_gunslinger', 'QB Rusher': 'qb_rusher', 'FB Scat Back': 'fb_scat_back', 'HB Rusher': 'hb_rushing_back'}
traits = {"dl_quick_reaction": {"skill_modifiers": {"tackle_awareness": {"cost": -0.05,"max": 3},"blitz_awareness": {"cost": -0.05,"max": 3},"tackle_technique": {"cost": -0.05,"max": 3}},"conflicts": [],"position_descriptions": {},"position_exclusions": ["QB", "HB", "FB", "WR", "TE", "OT", "G", "C", "LB", "FS", "SS", "CB", "K", "P"],"salary_modifier": 0,"name": "Quick Reaction","description": "<p>This defender has a nose for the ball.</p>\n\t\t\t\t\t\tBlitz Awareness: 5% lower SP cost, +3 max<br>\n\t\t\t\t\t\tTackling Tech: 5% lower SP cost, +3 max<br>\n\t\t\t\t\t\tPursuit: 4% lower SP cost, +3 max<br>"},"active_hands": {"skill_modifiers": {"tackle_strip": {"cost": -0.05,"max": 3}},"conflicts": [],"position_descriptions": {},"position_exclusions": ["QB", "HB", "FB", "WR", "TE", "OT", "G", "C"],"salary_modifier": 0,"name": "Active Hands","description": "Strip Tech: 5% lower SP cost, +3 max"},"early_bloomer": {"skill_modifiers": {"punt_power": {"cost": -0.05,"max": -10},"tackle_awareness": {"cost": -0.05,"max": -10},"tackle_strip": {"cost": -0.05,"max": -10},"run_block_awareness": {"cost": -0.05,"max": -10},"coverage_interception": {"cost": -0.05,"max": -10},"break_run_block": {"cost": -0.05,"max": -10},"pass_rush_power": {"cost": -0.05,"max": -10},"conditioning": {"cost": -0.05,"max": -10},"route_elusiveness": {"cost": -0.05,"max": -10},"return_awareness": {"cost": -0.05,"max": -10},"catch_consistency": {"cost": -0.05,"max": -10},"catch_grip": {"cost": -0.05,"max": -10},"catch_hands": {"cost": -0.05,"max": -10},"tackle_technique": {"cost": -0.05,"max": -10},"snap_reaction": {"cost": -0.05,"max": -10},"block_consistency": {"cost": -0.05,"max": -10},"man_coverage_awareness": {"cost": -0.05,"max": -10},"footwork": {"cost": -0.05,"max": -10},"pass_block_awareness": {"cost": -0.05,"max": -10},"pass_consistency": {"cost": -0.05,"max": -10},"intimidation": {"cost": -0.05,"max": -10},"diving": {"cost": -0.05,"max": -10},"punt_hands": {"cost": -0.05,"max": -10},"kick_consistency": {"cost": -0.05,"max": -10},"pass_evasiveness": {"cost": -0.05,"max": -10},"toughness": {"cost": -0.05,"max": -10},"pass_accuracy": {"cost": -0.05,"max": -10},"pass_rush_deflection": {"cost": -0.05,"max": -10},"pass_power": {"cost": -0.05,"max": -10},"zone_coverage_awareness": {"cost": -0.05,"max": -10},"kick_power": {"cost": -0.05,"max": -10},"quickness": {"cost": -0.05,"max": -10},"pass_technique": {"cost": -0.05,"max": -10},"vertical": {"cost": -0.05,"max": -10},"balance": {"cost": -0.05,"max": -10},"carry_awareness": {"cost": -0.05,"max": -10},"pass_carry_power": {"cost": -0.05,"max": -10},"punt_accuracy": {"cost": -0.05,"max": -10},"kickoff_power": {"cost": -0.05,"max": -10},"hold_ground": {"cost": -0.05,"max": -10},"pass_awareness": {"cost": -0.05,"max": -10},"route_technique": {"cost": -0.05,"max": -10},"punt_consistency": {"cost": -0.05,"max": -10},"blitz_awareness": {"cost": -0.05,"max": -10},"carry_power": {"cost": -0.05,"max": -10},"pass_block_power": {"cost": -0.05,"max": -10},"catch_awareness": {"cost": -0.05,"max": -10},"carry_grip": {"cost": -0.05,"max": -10},"kick_accuracy": {"cost": -0.05,"max": -10},"carry_elusiveness": {"cost": -0.05,"max": -10},"pass_grip": {"cost": -0.05,"max": -10},"run_block_technique": {"cost": -0.05,"max": -10},"heart": {"cost": -0.05,"max": -10},"defense_consistency": {"cost": -0.05,"max": -10},"run_block_power": {"cost": -0.05,"max": -10},"coverage_technique": {"cost": -0.05,"max": -10},"lead_block_awareness": {"cost": -0.05,"max": -10},"sprinting": {"cost": -0.05,"max": -10},"tackle_power": {"cost": -0.05,"max": -10},"tackle_grip": {"cost": -0.05,"max": -10},"pass_block_technique": {"cost": -0.05,"max": -10},"pass_rush_technique": {"cost": -0.05,"max": -10},"coverage_deflection": {"cost": -0.05,"max": -10}},"position_descriptions": {},"position_exclusions": [],"name": "Early Bloomer","description": "<p>This player has lower potential but gets there easily.</p>\n\t\t\t\t\t\tAll Skills: 5% lower SP cost, -10 max","conflicts": ["slow_built"],"conflict_text": "<br><br>Conflicts with: Slow Built","salary_modifier": 0},"k_cool_headed": {"skill_modifiers": {"pass_consistency": {"cost": -0.05,"max": 3},"kick_consistency": {"cost": -0.05,"max": 3},"punt_consistency": {"cost": -0.05,"max": 3}},"conflicts": [],"position_descriptions": {"QB": "Pass Consistency: 5% lower SP cost, +3 max<br>Min Salary: +10%","P": "Punt Consistency: 5% lower SP cost, +3 max<br>Min Salary: +10%","K": "Kick Consistency: 5% lower SP cost, +3 max<br>Min Salary: +10%"},"position_exclusions": ["HB", "FB", "WR", "TE", "OT", "G", "C", "DT", "DE", "SS", "FS", "CB", "LB", "P"],"salary_modifier": 0.1,"name": "Cool Headed","description": "Punt Consistency: 5% lower SP cost, +3 max<br>Min Salary: +10%"},"ball_hawk": {"skill_modifiers": {"coverage_interception": {"cost": -0.06,"max": 4},"coverage_deflection": {"cost": 0.1,"max": -6}},"position_descriptions": {},"position_exclusions": ["QB", "HB", "FB", "WR", "TE", "OT", "G", "C", "DT", "DE", "K", "P"],"name": "Ball Hawk","description": "<p>This defender is always looking for interceptions.</p>\n\t\t\t\t\t\tIntercepting: 6% lower SP cost, +5 max<br>\n\t\t\t\t\t\tDeflecting: 10% higher SP cost, -6 max<br>\n\t\t\t\t\t\tMin Salary: +8%","conflicts": ["long_reach"],"conflict_text": "<br><br>Conflicts with: Long Reach","salary_modifier": 0.08},"high_jumper": {"skill_modifiers": {"vertical": {"cost": -0.05,"max": 3}},"conflicts": [],"position_descriptions": {},"position_exclusions": ["QB", "HB", "FB", "WR", "TE", "OT", "G", "C", "DT", "DE", "SS", "FS", "CB", "LB", "K", "P"],"salary_modifier": 0.1,"name": "High Jumper","description": "Vertical: 5% lower SP cost, +3 max<br>Min Salary: +10%"},"hb_power_rusher": {"skill_modifiers": {"carry_elusiveness": {"cost": 0.1,"max": -6},"carry_power": {"cost": -0.1,"max": 6},"carry_awareness": {"cost": -0.1,"max": 6},"catch_hands": {"cost": 0.05,"max": -2},"route_technique": {"cost": 0.05,"max": -3}},"position_descriptions": {},"position_exclusions": ["QB", "HB", "FB", "WR", "TE", "OT", "G", "C", "DT", "DE", "SS", "FS", "CB", "LB", "K", "P"],"name": "Power Rusher","description": "<p>This player focuses on his Power Running skills.</p>Power Running: 10% lower SP cost, +6 max<br>Carry Awareness: 10% lower SP cost, +6 max<br>Elusive Running: 10% higher SP cost, -6 max<br>Route Technique: 5% higher SP cost, -3 max<br>Receiving Hands: 5% higher SP cost, -2 max","conflicts": ["hb_scat_back", "hb_elusive_rusher", "hb_blocking_back", "hb_unpredictable"],"conflict_text": "<br><br>Conflicts with: Scat Back, Elusive Rusher, Blocking Back, Unpredictable","salary_modifier": 0.12},"ol_tech_blocker": {"skill_modifiers": {"run_block_technique": {"cost": -0.1,"max": 6},"run_block_power": {"cost": 0.1,"max": -6},"pass_block_power": {"cost": 0.1,"max": -6},"pass_block_technique": {"cost": -0.1,"max": 6}},"position_descriptions": {},"position_exclusions": ["QB", "HB", "WR", "DT", "DE", "SS", "FS", "CB", "LB", "K", "P"],"name": "Technical Blocker","description": "<p>This player focuses on technique over power when blocking.</p>\n\t\t\t\t\t\tRun Blk Tech: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tPass Blk Tech: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tPass Blk Power: 10% higher SP cost, -6 max<br>\n\t\t\t\t\t\tRun Blk Power: 10% higher SP cost, -6 max","conflicts": ["ol_power_blocker"],"conflict_text": "<br><br>Conflicts with: Power Blocker","salary_modifier": 0},"ol_run_blocker": {"skill_modifiers": {"run_block_awareness": {"cost": -0.08,"max": 8},"run_block_technique": {"cost": -0.08,"max": 8},"run_block_power": {"cost": -0.08,"max": 8}},"position_descriptions": {},"position_exclusions": ["QB", "HB", "FB", "WR", "TE", "DT", "DE", "SS", "FS", "CB", "LB", "K", "P"],"name": "Run Blocker","description": "<p>This player focuses on run blocking over pass blocking.</p>\n\t\t\t\t\t\tRun Blk Technique: 8% lower SP cost, +8 max<br>\n\t\t\t\t\t\tRun Blk Awareness: 8% lower SP cost, +8 max<br>\n\t\t\t\t\t\tRun Blk Power: 8% lower SP cost, +8 max<br>\n\t\t\t\t\t\tMin Salary: +10%","conflicts": ["ol_pass_blocker"],"conflict_text": "<br><br>Conflicts with: Pass Blocker","salary_modifier": 0.1},"k_kickoff_king": {"skill_modifiers": {"kickoff_power": {"cost": -0.05,"max": 3}},"conflicts": [],"position_descriptions": {},"position_exclusions": ["QB", "HB", "FB", "WR", "TE", "OT", "G", "C", "DT", "DE", "SS", "FS", "CB", "LB", "P"],"salary_modifier": 0.1,"name": "Kickoff King","description": "Kickoff Power: 5% lower SP cost, +3 max<br>Min Salary: +10%"},"slippery": {"skill_modifiers": {"carry_elusiveness": {"cost": -0.05,"max": 3},"carry_power": {"cost": 0.05,"max": -3},"carry_awareness": {"cost": -0.04,"max": 2},"carry_grip": {"cost": 0.04,"max": -2}},"position_descriptions": {},"position_exclusions": ["QB", "OT", "G", "C", "DT", "DE", "SS", "FS", "CB", "LB", "K", "P"],"name": "Slippery","description": "<p>This player prefers to take the less direct approach when carrying the ball.</p>\n\t\t\t\t\t\tElusive Running: 5% lower SP cost, +3 max<br>\n\t\t\t\t\t\tCarry Awareness: 4% lower SP cost, +2 max<br>\n\t\t\t\t\t\tPower Running: 5% higher SP cost, -3 max<br>\n\t\t\t\t\t\tCarrying Grip: 4% higher SP cost, -2 max<br>\n\t\t\t\t\t\tMin Salary: +6%","conflicts": ["bruiser", "unpredictable"],"conflict_text": "<br><br>Conflicts with: Bruiser, Unpredictable","salary_modifier": 0.06},"ot_pass_protector": {"skill_modifiers": {"footwork": {"cost": -0.1,"max": 6},"pass_block_awareness": {"cost": -0.08,"max": 6}},"conflicts": [],"position_descriptions": {},"position_exclusions": ["QB", "HB", "FB", "WR", "TE", "G", "C", "DT", "DE", "SS", "FS", "CB", "LB", "K", "P"],"salary_modifier": 0.12,"name": "Pass Protector","description": "<p>This tackle is apt at protecting his quarterback.</p>\n\t\t\t\t\t\tFootwork: 8% lower SP cost, +6 max<br>\n\t\t\t\t\t\tPass Blk Awareness: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tMin Salary: +12%"},"zone_specialist": {"skill_modifiers": {"man_coverage_awareness": {"cost": 0.1,"max": -6},"zone_coverage_awareness": {"cost": -0.1,"max": 6}},"position_descriptions": {},"position_exclusions": ["QB", "HB", "FB", "WR", "TE", "OT", "G", "C", "DT", "DE", "K", "P"],"name": "Zone Specialist","description": "<p>This defender is better in zone coverage than man coverage.</p>\n\t\t\t\t\t\tZone Awareness: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tMan Awareness: 10% higher SP cost, -6 max","conflicts": ["man_specialist", "flex_coverage"],"conflict_text": "<br><br>Conflicts with: Man Specialist, Flex Coverage","salary_modifier": 0},"ol_pass_blocker": {"skill_modifiers": {"pass_block_awareness": {"cost": -0.08,"max": 8},"pass_block_power": {"cost": -0.08,"max": 8},"pass_block_technique": {"cost": -0.08,"max": 8}},"position_descriptions": {},"position_exclusions": ["QB", "HB", "FB", "WR", "TE", "DT", "DE", "SS", "FS", "CB", "LB", "K", "P"],"name": "Pass Blocker","description": "<p>This player focuses on pass blocking over run blocking.</p>\n\t\t\t\t\t\tPass Blk Tech: 8% lower SP cost, +8 max<br>\n\t\t\t\t\t\tPass Blk Power: 8% lower SP cost, +8 max<br>\n\t\t\t\t\t\tPass Blk Awareness: 8% lower SP cost, +8 max<br>\n\t\t\t\t\t\tMin Salary: +12%","conflicts": ["ol_run_blocker"],"conflict_text": "<br><br>Conflicts with: Run Blocker","salary_modifier": 0.12},"fb_rusher": {"skill_modifiers": {"carry_elusiveness": {"cost": -0.06,"max": 4},"carry_power": {"cost": -0.06,"max": 4},"carry_awareness": {"cost": -0.06,"max": 4},"carry_grip": {"cost": -0.06,"max": 4}},"position_descriptions": {},"position_exclusions": ["QB", "HB", "WR", "TE", "OT", "G", "C", "DT", "DE", "SS", "FS", "CB", "LB", "K", "P"],"name": "Rusher","description": "<p>This FB focuses on rushing over lead blocking.</p>\n\t\t\t\t\t\tPower Running: 6% lower SP cost, +4 max<br>\n\t\t\t\t\t\tElusive Running: 6% lower SP cost, +4 max<br>\n\t\t\t\t\t\tCarry Awareness: 6% lower SP cost, +4 max<br>\n\t\t\t\t\t\tCarrying Grip: 6% lower SP cost, +4 max<br>\n\t\t\t\t\t\tMin Salary: +12%","conflicts": ["fb_lead_blocker", "fb_scat_back"],"conflict_text": "<br><br>Conflicts with: Lead Blocker, Scat Back","salary_modifier": 0.12},"wr_shifty": {"skill_modifiers": {"route_elusiveness": {"cost": -0.1,"max": 6},"catch_hands": {"cost": -0.1,"max": 6},"route_technique": {"cost": -0.1,"max": 6}},"position_descriptions": {},"position_exclusions": ["QB", "HB", "FB", "TE", "OT", "G", "C", "DT", "DE", "SS", "FS", "CB", "LB", "K", "P"],"name": "Shifty","description": "<p>This WR is good at losing defenders with exceptional technique and eluisveness.</p>\n\t\t\t\t\t\tRoute Technique: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tRoute Elusiveness: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tReceiving Hands: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tMin Salary: +14%","conflicts": ["wr_speedster", "wr_slot_receiver", "wr_control"],"conflict_text": "<br><br>Conflicts with: Speedster, Slot Receiver, Dominator","salary_modifier": 0.14},"strong_base": {"skill_modifiers": {"quickness": {"cost": -0.06,"max": -3},"balance": {"cost": -0.06,"max": 3}},"conflicts": [],"position_descriptions": {},"position_exclusions": [],"salary_modifier": 0,"name": "Strong Base","description": "<p>Fall once, shame on me.</p>\n\t\t\t\t\t\tBalance: 6% lower SP cost, +3 max<br>\n\t\t\t\t\t\tQuickness: 6% higher SP cost, -3 max"},"soft_hands": {"skill_modifiers": {"catch_in_traffic": {"cost": 0.05,"max": -3},"catch_awareness": {"cost": -0.08,"max": 4},"catch_grip": {"cost": 0.05,"max": -3},"catch_hands": {"cost": -0.08,"max": 4}},"position_descriptions": {},"position_exclusions": ["QB", "OT", "G", "C", "DT", "DE", "SS", "FS", "CB", "LB", "K", "P"],"name": "Soft Hands","description": "<p>You seen that glove on his left hand? Well, that glove\'s full of vaseline.</p>\n\t\t\t\t\t\tReceiving Hands: 8% lower SP cost, +4 max<br>\n\t\t\t\t\t\tReceiving Aware: 8% lower SP cost, +4 max<br>\n\t\t\t\t\t\tReceiving Grip: 5% higher SP cost, -3 max<br>\n\t\t\t\t\t\tCatching in Traffic: 5% higher SP cost, -3 max<br>\n\t\t\t\t\t\tMin Salary: +6%","conflicts": ["nerves_of_steel"],"conflict_text": "<br><br>Conflicts with: Nerves of Steel","salary_modifier": 0.06},"dl_dreadnought": {"skill_modifiers": {"toughness": {"cost": -0.05,"max": 6},"conditioning": {"cost": -0.05,"max": 6},"intimidation": {"cost": -0.05,"max": 6}},"conflicts": [],"position_descriptions": {},"position_exclusions": ["QB", "HB", "FB", "WR", "TE", "OT", "G", "C", "FS", "CB", "K", "P"],"salary_modifier": 0.06,"name": "Dread-nought","description": "<p>This defender beats down and outlasts his opponent.</p>\n\t\t\t\t\t\tToughness: 5% lower SP cost, +6 max<br>\n\t\t\t\t\t\tConditioning: 5% lower SP cost, +6 max<br>\n\t\t\t\t\t\tIntimidation: 5% lower SP cost, +6 max<br>\n\t\t\t\t\t\tMin Salary: +6%"},"ol_power_blocker": {"skill_modifiers": {"run_block_technique": {"cost": 0.1,"max": -6},"run_block_power": {"cost": -0.1,"max": 6},"pass_block_power": {"cost": -0.1,"max": 6},"pass_block_technique": {"cost": 0.1,"max": -6}},"position_descriptions": {},"position_exclusions": ["QB", "HB", "WR", "DT", "DE", "SS", "FS", "CB", "LB", "K", "P"],"name": "Power Blocker","description": "<p>This player focuses on power over technique when blocking.</p>\n\t\t\t\t\t\tRun Blk Power: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tPass Blk Power: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tPass Blk Tech: 10% higher SP cost, -6 max<br>\n\t\t\t\t\t\tRun Blk Tech: 10% higher SP cost, -6 max","conflicts": ["ol_tech_blocker"],"conflict_text": "<br><br>Conflicts with: Technical Blocker","salary_modifier": 0},"qb_scrambler": {"skill_modifiers": {"pass_technique": {"cost": 0.1,"max": -6},"quickness": {"cost": -0.05,"max": 3},"pass_evasiveness": {"cost": -0.1,"max": 6},"toughness": {"cost": -0.05,"max": 3},"pass_accuracy": {"cost": 0.1,"max": -6},"footwork": {"cost": -0.1,"max": 6}},"position_descriptions": {},"position_exclusions": ["HB", "FB", "WR", "TE", "OT", "G", "C", "DT", "DE", "SS", "FS", "CB", "LB", "K", "P"],"name": "Scrambler","description": "<p>This QB prefers to stay on the move.</p>\n\t\t\t\t\t\tPocket Awareness: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tFootwork: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tQuickness: 5% lower SP cost, +3 max<br>\n\t\t\t\t\t\tToughness: 5% lower SP cost, +3 max<br>\n\t\t\t\t\t\tPass Accuracy: 10% higher SP cost, -6 max<br>\n\t\t\t\t\t\tPass Technique: 10% higher SP cost, -6 max<br>\n\t\t\t\t\t\tMin Salary: +10%","conflicts": ["qb_rusher", "qb_precision_passer", "qb_gunslinger", "qb_dual_threat"],"conflict_text": "<br><br>Conflicts with: Rusher, Precision Passer, Gunslinger, Dual Threat","salary_modifier": 0.1},"fearsome": {"skill_modifiers": {"intimidation": {"cost": -0.06,"max": 10}},"position_descriptions": {},"position_exclusions": [],"name": "Fearsome","description": "<p>It is much more secure to be feared than to be loved.</p>\n\t\t\t\t\t\tIntimidation: 6% lower SP cost, +10 max<br>\n\t\t\t\t\t\tMin Salary: +4%","conflicts": ["easy_going"],"conflict_text": "<br><br>Conflicts with: Easy Going","salary_modifier": 0.04},"nerves_of_steel": {"skill_modifiers": {"catch_in_traffic": {"cost": -0.08,"max": 4},"catch_consistency": {"cost": 0.05,"max": -3},"catch_hands": {"cost": 0.05,"max": -3},"catch_grip": {"cost": -0.08,"max": 4}},"position_descriptions": {},"position_exclusions": ["QB", "OT", "G", "C", "DT", "DE", "SS", "FS", "CB", "LB", "K", "P"],"name": "Nerves of Steel","description": "<p>When this player catches a pass, he holds on tight.</p>\n\t\t\t\t\t\tReceiving Grip: 8% lower SP cost, +4 max<br>\n\t\t\t\t\t\tCatching in Traffic: 8% lower SP cost, +4 max<br>\n\t\t\t\t\t\tReceiving Hands: 5% higher SP cost, -3 max<br>\n\t\t\t\t\t\tReceiving Aware: 5% higher SP cost, -3 max<br>\n\t\t\t\t\t\tMin Salary: +6%","conflicts": ["soft_hands"],"conflict_text": "<br><br>Conflicts with: Soft Hands","salary_modifier": 0.06},"chasedown_artist": {"skill_modifiers": {"tackle_awareness": {"cost": -0.05,"max": 3}},"conflicts": [],"position_descriptions": {},"position_exclusions": ["QB", "HB", "FB", "WR", "TE", "OT", "G", "C", "P", "K"],"salary_modifier": 0,"name": "Chase Down Artist","description": "<p>This player is great at finding his way to the ball carrier.</p>\n\t\t\t\t\t\tPursuit: 5% lower SP cost, +3 max"},"lb_coverage": {"skill_modifiers": {"quickness": {"cost": -0.08,"max": 6},"man_coverage_awareness": {"cost": -0.1,"max": 6},"coverage_technique": {"cost": -0.1,"max": 6},"zone_coverage_awareness": {"cost": -0.1,"max": 6},"coverage_deflection": {"cost": -0.1,"max": 6}},"position_descriptions": {},"position_exclusions": ["QB", "HB", "FB", "WR", "TE", "OT", "G", "C", "DT", "DE", "SS", "FS", "CB", "K", "P"],"name": "Coverage LB","description": "<p>This LB focuses his skills on coverage.</p>\n\t\t\t\t\t\tZone Cvg Aware: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tMan Cvg Aware: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tCoverage Tech: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tDeflecting: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tQuickness: 8% lower SP cost, +6 max<br>\n\t\t\t\t\t\tMin Salary: +12%","conflicts": ["lb_blitzer", "lb_middle_man"],"conflict_text": "<br><br>Conflicts with: Blitzer, Middle Man","salary_modifier": 0.12},"dl_juggernaut": {"skill_modifiers": {},"conflicts": [],"position_descriptions": {},"position_exclusions": ["QB", "HB", "FB", "WR", "TE", "OT", "G", "C", "DE", "DT", "LB", "SS", "FS", "CB", "K", "P"],"salary_modifier": 0,"name": "Jugger NOT","description": "<p>This trait is now obsolete and does nothing.</p>"},"qb_precision_passer": {"skill_modifiers": {"pass_accuracy": {"cost": -0.1,"max": 6},"pass_power": {"cost": 0.1,"max": -6}},"position_descriptions": {},"position_exclusions": ["HB", "FB", "WR", "TE", "OT", "G", "C", "DT", "DE", "SS", "FS", "CB", "LB", "K", "P"],"name": "Precision Passer","description": "<p>This QB favors accuracy over arm strength.</p>\n\t\t\t\t\t\tPass Accuracy: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tPass Power: 10% higher SP cost, -6 max<br>\n\t\t\t\t\t\tMin Salary: +8%","conflicts": ["qb_rusher", "qb_gunslinger", "qb_scrambler", "qb_dual_threat"],"conflict_text": "<br><br>Conflicts with: Rusher, Gunslinger, Scrambler, Dual Threat","salary_modifier": 0.08},"spring_board": {"skill_modifiers": {"vertical": {"cost": -0.08,"max": 6},"diving": {"cost": -0.08,"max": 6}},"conflicts": [],"position_descriptions": {},"position_exclusions": ["QB", "C", "OT", "G"],"salary_modifier": 0,"name": "Spring Board","description": "<p>Does he have springs in his shoes?</p>\n\t\t\t\t\t\tDiving: 8% lower SP cost, +6 max<br>\n\t\t\t\t\t\tVertical: 8% lower SP cost, +6 max<br>"},"te_receiver": {"skill_modifiers": {"catch_in_traffic": {"cost": -0.1,"max": 6},"catch_grip": {"cost": -0.1,"max": 6},"catch_hands": {"cost": -0.1,"max": 6},"route_technique": {"cost": -0.1,"max": 6}},"position_descriptions": {},"position_exclusions": ["QB", "HB", "FB", "WR", "OT", "G", "C", "DT", "DE", "SS", "FS", "CB", "LB", "K", "P"],"name": "Receiving Specialist","description": "<p>This TE focuses on going downfield for passes.</p>\n\t\t\t\t\t\tRoute Technique: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tReceiving Hands: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tReceiving Grip: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tCatch In Traffic: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tMin Salary: +16%","conflicts": ["te_blocker"],"conflict_text": "<br><br>Conflicts with: Blocking Specialist","salary_modifier": 0.16},"bruiser": {"skill_modifiers": {"carry_elusiveness": {"cost": 0.05,"max": -3},"carry_power": {"cost": -0.05,"max": 3},"carry_awareness": {"cost": 0.04,"max": -2},"carry_grip": {"cost": -0.04,"max": 2}},"position_descriptions": {},"position_exclusions": ["QB", "OT", "G", "C", "DT", "DE", "SS", "FS", "CB", "LB", "K", "P"],"name": "Bruiser","description": "<p>This player is tough to bring down when he has the ball.</p>\n\t\t\t\t\t\tPower Running: 5% lower SP cost, +3 max<br>\n\t\t\t\t\t\tCarrying Grip: 4% lower SP cost, +2 max<br>\n\t\t\t\t\t\tElusive Running: 5% higher SP cost, -3 max<br>\n\t\t\t\t\t\tCarry Awareness: 4% higher SP cost, -2 max<br>\n\t\t\t\t\t\tMin Salary: +6%","conflicts": ["slippery", "unpredictable"],"conflict_text": "<br><br>Conflicts with: Slippery, Unpredictable","salary_modifier": 0.06},"qb_solid_frame": {"skill_modifiers": {"pass_evasiveness": {"cost": 0.05,"max": -3},"quickness": {"cost": 0.1,"max": -6},"toughness": {"cost": -0.05,"max": 3},"pass_grip": {"cost": -0.1,"max": 6},"footwork": {"cost": 0.05,"max": -2},"pass_carry_power": {"cost": -0.1,"max": 6},"sprinting": {"cost": 0.05,"max": -3}},"position_descriptions": {},"position_exclusions": ["HB", "FB", "WR", "TE", "OT", "G", "C", "DT", "DE", "SS", "FS", "CB", "LB", "K", "P"],"name": "Solid Frame","description": "<p>This QB can take a hit, but he is a little slow.</p>\n\t\t\t\t\t\tDrop Back Power: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tDrop Back Grip: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tToughness: 5% lower SP cost, +3 max<br>\n\t\t\t\t\t\tPocket Awareness: 5% higher SP cost, -3 max<br>\n\t\t\t\t\t\tQuickness: 10% higher SP cost, -6 max<br>\n\t\t\t\t\t\tFootwork: 5% higher SP cost, -2 max<br>\n\t\t\t\t\t\tSprinting: 5% higher SP cost, -3 max","conflicts": [],"conflict_text": "","salary_modifier": 0},"qb_dual_threat": {"skill_modifiers": {"quickness": {"cost": -0.05,"max": -3},"carry_elusiveness": {"cost": -0.08,"max": -5},"pass_technique": {"cost": -0.08,"max": -5},"carry_awareness": {"cost": -0.08,"max": -5},"pass_accuracy": {"cost": -0.08,"max": -5},"sprinting": {"cost": -0.05,"max": -3}},"position_descriptions": {},"position_exclusions": ["HB", "FB", "WR", "TE", "OT", "G", "C", "DT", "DE", "SS", "FS", "CB", "LB", "K", "P"],"name": "Dual Threat","description": "<p>This QB can run and pass, but is a specialist at neither.</p>\n\t\t\t\t\t\tPass Accuracy: 8% lower SP cost, -5 max<br>\n\t\t\t\t\t\tPass Technique: 8% lower SP cost, -5 max<br>\n\t\t\t\t\t\tElusive Running: 8% lower SP cost, -5 max<br>\n\t\t\t\t\t\tCarrying Awareness: 8% lower SP cost, -5 max<br>\n\t\t\t\t\t\tQuickness: 5% lower SP cost, -3 max<br>\n\t\t\t\t\t\tSprinting: 5% lower SP cost, -3 max<br>\n\t\t\t\t\t\tMin Salary: +12%","conflicts": ["qb_rusher", "qb_precision_passer", "qb_gunslinger", "qb_scrambler"],"conflict_text": "<br><br>Conflicts with: Rusher, Precision Passer, Gunslinger, Scrambler","salary_modifier": 0.12},"dl_crusher": {"skill_modifiers": {"pass_rush_power": {"cost": -0.06,"max": 4},"toughness": {"cost": -0.06,"max": 4},"conditioning": {"cost": 0.06,"max": -4},"pass_rush_technique": {"cost": 0.06,"max": -4}},"position_descriptions": {},"position_exclusions": ["QB", "HB", "FB", "WR", "TE", "OT", "G", "C", "LB", "SS", "FS", "CB", "K", "P"],"name": "Crusher","description": "<p>This defender prefers power over technique when pass rushing.</p>\n\t\t\t\t\t\tPass Rush Power: 6% lower SP cost, +4 max<br>\n\t\t\t\t\t\tToughness: 6% lower SP cost, +4 max<br>\n\t\t\t\t\t\tPass Rush Tech: 6% higher SP cost, -4 max<br>\n\t\t\t\t\t\tConditioning: 6% higher SP cost, -4 max","conflicts": ["dl_technique_man"],"conflict_text": "<br><br>Conflicts with: Technique Man","salary_modifier": 0},"egotist": {"skill_modifiers": {"heart": {"cost": 0.12,"max": -14},"toughness": {"cost": 0.1,"max": -12},"conditioning": {"cost": 0.1,"max": -12},"quickness": {"cost": -0.05,"max": 8},"balance": {"cost": -0.05,"max": 8},"vertical": {"cost": -0.05,"max": 8},"footwork": {"cost": -0.05,"max": 8},"sprinting": {"cost": -0.05,"max": 8},"diving": {"cost": -0.05,"max": 8}},"conflicts": [],"position_descriptions": {},"position_exclusions": [],"salary_modifier": 0.12,"name": "Egotist","description": "<p>This player is physically gifted, but he takes his gifts for granted.</p>\n\t\t\t\t\t\tBalance: 5% lower SP cost, +8 max<br>\n\t\t\t\t\t\tFootwork: 5% lower SP cost, +8 max<br>\n\t\t\t\t\t\tQuickness: 5% lower SP cost, +8 max<br>\n\t\t\t\t\t\tSprinting: 5% lower SP cost, +8 max<br>\n\t\t\t\t\t\tVertical: 5% lower SP cost, +8 max<br>\n\t\t\t\t\t\tDiving: 5% lower SP cost, +8 max<br>\n\t\t\t\t\t\tConditioning: 10% higher SP cost, -12 max<br>\n\t\t\t\t\t\tToughness: 10% higher SP cost, -12 max<br>\n\t\t\t\t\t\tHeart: 12% higher SP cost, -14 max<br>\n\t\t\t\t\t\tMin Salary: +12%"},"brick_wall": {"skill_modifiers": {"tackle_power": {"cost": -0.04,"max": 2},"hold_ground": {"cost": -0.05,"max": 3}},"conflicts": [],"position_descriptions": {},"position_exclusions": ["QB", "HB", "FB", "WR", "TE", "OT", "G", "C"],"salary_modifier": 0,"name": "Brick Wall","description": "<p>Attacking this player is like hitting a brick wall.</p>\n\t\t\t\t\t\tHold Ground: 5% lower SP cost, +3 max<br>\n\t\t\t\t\t\tPower Tackling: 4% lower SP cost, +2 max<br>"},"dl_towering_man": {"skill_modifiers": {"blitz_awareness": {"cost": -0.05,"max": 3},"vertical": {"cost": -0.05,"max": 3},"pass_rush_deflection": {"cost": -0.05,"max": 3}},"conflicts": [],"position_descriptions": {},"position_exclusions": ["QB", "HB", "FB", "WR", "TE", "OT", "G", "C", "LB", "SS", "FS", "CB", "K", "P"],"salary_modifier": 0,"name": "Towering Man","description": "<p>Next best thing to a sack.</p>\n\t\t\t\t\t\tPass Rush Deflect: 5% lower SP cost, +3 max<br>\n\t\t\t\t\t\tBlitz Awareness: 5% lower SP cost, +3 max<br>\n\t\t\t\t\t\tVertical: 5% lower SP cost, +3 max<br>"},"d_anchor": {"skill_modifiers": {"defense_consistency": {"cost": -0.05,"max": 3}},"conflicts": [],"position_descriptions": {},"position_exclusions": ["QB", "HB", "FB", "WR", "TE", "OT", "G", "C", "P", "K"],"salary_modifier": 0,"name": "D Anchor","description": "<p>This player is always solid on defense, no matter the situation.</p>\n\t\t\t\t\t\tDefense Consistency: 5% lower SP cost, +3 max"},"tenacious": {"skill_modifiers": {"toughness": {"cost": -0.04,"max": 2},"tackle_grip": {"cost": -0.05,"max": 3}},"position_descriptions": {},"position_exclusions": ["QB", "HB", "FB", "WR", "TE", "OT", "G", "C"],"name": "Tenacious","description": "<p>This defender doesn\'t like to give up.</p>\n\t\t\t\t\t\tTackling Grip: 6% lower SP cost, +3 max<br>\n\t\t\t\t\t\tToughness 4% lower SP cost, +2 max","conflicts": ["fumble_creator"],"conflict_text": "<br><br>Conflicts with: Fumble Creator","salary_modifier": 0},"dl_run_stuffer": {"skill_modifiers": {"break_run_block": {"cost": -0.1,"max": 6},"pass_rush_power": {"cost": 0.1,"max": -6},"hold_ground": {"cost": -0.1,"max": 6},"pass_rush_technique": {"cost": 0.1,"max": -6}},"position_descriptions": {},"position_exclusions": ["QB", "HB", "FB", "WR", "TE", "OT", "G", "C", "LB", "SS", "FS", "CB", "K", "P"],"name": "Run Stuffer","description": "<p>This defender focuses on stopping the run over pass rushing.</p>\n\t\t\t\t\t\tBreak Run Blk: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tHold Ground: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tPass Rush Tech: 10% higher SP cost, -6 max<br>\n\t\t\t\t\t\tPass Rush Power: 10% higher SP cost, -6 max<br>\n\t\t\t\t\t\tMin Salary: +12%","conflicts": ["dl_pass_rusher"],"conflict_text": "<br><br>Conflicts with: Pass Rusher","salary_modifier": 0.12},"dl_technique_man": {"skill_modifiers": {"pass_rush_power": {"cost": 0.06,"max": -4},"toughness": {"cost": 0.06,"max": -4},"conditioning": {"cost": -0.06,"max": 4},"pass_rush_technique": {"cost": -0.06,"max": 4}},"position_descriptions": {},"position_exclusions": ["QB", "HB", "FB", "WR", "TE", "OT", "G", "C", "LB", "SS", "FS", "CB", "K", "P"],"name": "Technique Man","description": "<p>This defender prefers technique over power when pass rushing.</p>\n\t\t\t\t\t\tPass Rush Tech: 6% lower SP cost, +4 max<br>\n\t\t\t\t\t\tConditioning: 6% lower SP cost, +4 max<br>\n\t\t\t\t\t\tPass Rush Power: 6% higher SP cost, -4 max<br>\n\t\t\t\t\t\tToughness: 6% higher SP cost, -4 max","conflicts": ["dl_crusher"],"conflict_text": "<br><br>Conflicts with: Crusher","salary_modifier": 0},"fb_lead_blocker": {"skill_modifiers": {"run_block_technique": {"cost": -0.1,"max": 6},"pass_block_power": {"cost": -0.1,"max": 6},"pass_block_awareness": {"cost": -0.1,"max": 6},"run_block_power": {"cost": -0.1,"max": 6},"lead_block_awareness": {"cost": -0.1,"max": 6},"pass_block_technique": {"cost": -0.1,"max": 6}},"position_descriptions": {},"position_exclusions": ["QB", "HB", "WR", "TE", "OT", "G", "C", "DT", "DE", "SS", "FS", "CB", "LB", "K", "P"],"name": "Lead Blocker","description": "<p>This FB focuses on blocking for his teammates.</p>\n\t\t\t\t\t\tLead Blk Aware: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tRun Blk Tech: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tRun Blk Power: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tPass Blk Tech: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tPass Blk Power: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tPass Blk Aware: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tMin Salary: +12%","conflicts": ["fb_rusher", "fb_scat_back"],"conflict_text": "<br><br>Conflicts with: Rusher, Scat Back","salary_modifier": 0.12},"workhorse": {"skill_modifiers": {"conditioning": {"cost": -0.06,"max": 10}},"conflicts": [],"position_descriptions": {},"position_exclusions": [],"salary_modifier": 0.05,"name": "Workhorse","description": "<p>This player just keeps going and going.</p>\n\t\t\t\t\t\tConditioning: 6% lower SP cost, +10 max<br>\n\t\t\t\t\t\tMin Salary: +5%"},"lb_middle_man": {"skill_modifiers": {"power_tackling": {"cost": -0.1,"max": 6},"pursuit": {"cost": -0.1,"max": 6},"toughness": {"cost": -0.1,"max": 6},"break_run_block": {"cost": -0.1,"max": 6},"intimidation": {"cost": -0.1,"max": 6}},"position_descriptions": {},"position_exclusions": ["QB", "HB", "FB", "WR", "TE", "OT", "G", "C", "DT", "DE", "SS", "FS", "CB", "K", "P"],"name": "Middle Man","description": "<p>This LB focuses his skills on playing the run.</p>\n\t\t\t\t\t\tBreak Run Blk: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tPower Tackling: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tPursuit: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tToughness: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tIntimidation: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tMin Salary: +10%","conflicts": ["lb_coverage", "lb_blitzer"],"conflict_text": "<br><br>Conflicts with: Coverage LB, Blitzer","salary_modifier": 0.1},"meathead": {"skill_modifiers": {"tackle_awareness": {"cost": 0.05,"max": -3},"blitz_awareness": {"cost": 0.05,"max": -3},"run_block_awareness": {"cost": 0.05,"max": -3},"pass_rush_power": {"cost": -0.05,"max": 3},"carry_power": {"cost": -0.05,"max": 3},"toughness": {"cost": -0.03,"max": 3},"pass_block_power": {"cost": -0.05,"max": 3},"run_block_power": {"cost": -0.05,"max": 3},"snap_reaction": {"cost": 0.06,"max": -6},"pass_block_awareness": {"cost": 0.05,"max": -3},"carry_awareness": {"cost": 0.05,"max": -3},"pass_carry_power": {"cost": -0.05,"max": 3},"intimidation": {"cost": -0.03,"max": 3},"tackle_power": {"cost": -0.05,"max": 3},"pass_awareness": {"cost": 0.05,"max": -3}},"position_descriptions": {"FS": "<p>This player may be strong, but he is not the brightest.</p>Toughness: 3% lower SP cost, +3 max<br>Intimidation: 3% lower SP cost, +3 max<br>Power Tackling: 5% lower SP cost, +3 max<br>Pass Rush Power: 5% lower SP cost, +3 max<br>Snap Reaction: 6% higher SP cost, -6 max<br>Pursuit: 5% higher SP cost, -3 max<br>Blitz Awareness: 5% higher SP cost, -3 max","TE": "<p>This player may be strong, but he is not the brightest.</p>Toughness: 3% lower SP cost, +3 max<br>Intimidation: 3% lower SP cost, +3 max<br>Power Running: 5% lower SP cost, +3 max<br>Run Blk Power: 5% lower SP cost, +3 max<br>Pass Blk Power: 5% lower SP cost, +3 max<br>Snap Reaction: 6% higher SP cost, -6 max<br>Carrying Awareness: 5% higher SP cost, -3 max<br>Run Blk Awareness: 5% higher SP cost, -3 max<br>Pass Blk Awareness: 5% higher SP cost, -3 max","HB": "<p>This player may be strong, but he is not the brightest.</p>Toughness: 3% lower SP cost, +3 max<br>Intimidation: 3% lower SP cost, +3 max<br>Power Running: 5% lower SP cost, +3 max<br>Run Blk Power: 5% lower SP cost, +3 max<br>Pass Blk Power: 5% lower SP cost, +3 max<br>Snap Reaction: 6% higher SP cost, -6 max<br>Carrying Awareness: 5% higher SP cost, -3 max<br>Run Blk Awareness: 5% higher SP cost, -3 max<br>Pass Blk Awareness: 5% higher SP cost, -3 max","K": "<p>This player may be strong, but he is not the brightest.</p>Toughness: 3% lower SP cost, +3 max<br>Intimidation: 3% lower SP cost, +3 max<br>Power Tackling: 5% lower SP cost, +3 max<br>Snap Reaction: 6% higher SP cost, -6 max<br>Pursuit: 5% higher SP cost, -3 max","CB": "<p>This player may be strong, but he is not the brightest.</p>Toughness: 3% lower SP cost, +3 max<br>Intimidation: 3% lower SP cost, +3 max<br>Power Tackling: 5% lower SP cost, +3 max<br>Pass Rush Power: 5% lower SP cost, +3 max<br>Snap Reaction: 6% higher SP cost, -6 max<br>Pursuit: 5% higher SP cost, -3 max<br>Blitz Awareness: 5% higher SP cost, -3 max","FB": "<p>This player may be strong, but he is not the brightest.</p>Toughness: 3% lower SP cost, +3 max<br>Intimidation: 3% lower SP cost, +3 max<br>Power Running: 5% lower SP cost, +3 max<br>Run Blk Power: 5% lower SP cost, +3 max<br>Pass Blk Power: 5% lower SP cost, +3 max<br>Snap Reaction: 6% higher SP cost, -6 max<br>Carrying Awareness: 5% higher SP cost, -3 max<br>Run Blk Awareness: 5% higher SP cost, -3 max<br>Pass Blk Awareness: 5% higher SP cost, -3 max","LB": "<p>This player may be strong, but he is not the brightest.</p>Toughness: 3% lower SP cost, +3 max<br>Intimidation: 3% lower SP cost, +3 max<br>Power Tackling: 5% lower SP cost, +3 max<br>Pass Rush Power: 5% lower SP cost, +3 max<br>Snap Reaction: 6% higher SP cost, -6 max<br>Pursuit: 5% higher SP cost, -3 max<br>Blitz Awareness: 5% higher SP cost, -3 max","C": "<p>This player may be strong, but he is not the brightest.</p>Toughness: 3% lower SP cost, +3 max<br>Intimidation: 3% lower SP cost, +3 max<br>Run Blk Power: 5% lower SP cost, +3 max<br>Pass Blk Power: 5% lower SP cost, +3 max<br>Snap Reaction: 6% higher SP cost, -6 max<br>Run Blk Awareness: 5% higher SP cost, -3 max<br>Pass Blk Awareness: 5% higher SP cost, -3 max","SS": "<p>This player may be strong, but he is not the brightest.</p>Toughness: 3% lower SP cost, +3 max<br>Intimidation: 3% lower SP cost, +3 max<br>Power Tackling: 5% lower SP cost, +3 max<br>Pass Rush Power: 5% lower SP cost, +3 max<br>Snap Reaction: 6% higher SP cost, -6 max<br>Pursuit: 5% higher SP cost, -3 max<br>Blitz Awareness: 5% higher SP cost, -3 max","DT": "<p>This player may be strong, but he is not the brightest.</p>Toughness: 3% lower SP cost, +3 max<br>Intimidation: 3% lower SP cost, +3 max<br>Power Tackling: 5% lower SP cost, +3 max<br>Pass Rush Power: 5% lower SP cost, +3 max<br>Snap Reaction: 6% higher SP cost, -6 max<br>Pursuit: 5% higher SP cost, -3 max<br>Blitz Awareness: 5% higher SP cost, -3 max","DE": "<p>This player may be strong, but he is not the brightest.</p>Toughness: 3% lower SP cost, +3 max<br>Intimidation: 3% lower SP cost, +3 max<br>Power Tackling: 5% lower SP cost, +3 max<br>Pass Rush Power: 5% lower SP cost, +3 max<br>Snap Reaction: 6% higher SP cost, -6 max<br>Pursuit: 5% higher SP cost, -3 max<br>Blitz Awareness: 5% higher SP cost, -3 max","P": "<p>This player may be strong, but he is not the brightest.</p>Toughness: 3% lower SP cost, +3 max<br>Intimidation: 3% lower SP cost, +3 max<br>Power Tackling: 5% lower SP cost, +3 max<br>Snap Reaction: 6% higher SP cost, -6 max<br>Pursuit: 5% higher SP cost, -3 max<br>","QB": "<p>This player may be strong, but he is not the brightest.</p>Toughness: 3% lower SP cost, +3 max<br>Intimidation: 3% lower SP cost, +3 max<br>Drop Back Power: 5% lower SP cost, +3 max<br>Power Running: 5% lower SP cost, +3 max<br>Pass Awareness: 5% higher SP cost, -3 max<br>Carrying Awareness: 5% higher SP cost, -3 max","G": "<p>This player may be strong, but he is not the brightest.</p>Toughness: 3% lower SP cost, +3 max<br>Intimidation: 3% lower SP cost, +3 max<br>Run Blk Power: 5% lower SP cost, +3 max<br>Pass Blk Power: 5% lower SP cost, +3 max<br>Snap Reaction: 6% higher SP cost, -6 max<br>Run Blk Awareness: 5% higher SP cost, -3 max<br>Pass Blk Awareness: 5% higher SP cost, -3 max","OT": "<p>This player may be strong, but he is not the brightest.</p>Toughness: 3% lower SP cost, +3 max<br>Intimidation: 3% lower SP cost, +3 max<br>Run Blk Power: 5% lower SP cost, +3 max<br>Pass Blk Power: 5% lower SP cost, +3 max<br>Snap Reaction: 6% higher SP cost, -6 max<br>Run Blk Awareness: 5% higher SP cost, -3 max<br>Pass Blk Awareness: 5% higher SP cost, -3 max","WR": "<p>This player may be strong, but he is not the brightest.</p>Toughness: 3% lower SP cost, +3 max<br>Intimidation: 3% lower SP cost, +3 max<br>Power Running: 5% lower SP cost, +3 max<br>Run Blk Power: 5% lower SP cost, +3 max<br>Snap Reaction: 6% higher SP cost, -6 max<br>Carrying Awareness: 5% higher SP cost, -3 max<br>Run Blk Awareness: 5% higher SP cost, -3 max"},"position_exclusions": [],"name": "Meathead","description": "<p>This player may be strong, but he is not the brightest.</p>Toughness: 3% lower SP cost, +3 max<br>Intimidation: 3% lower SP cost, +3 max<br>Power Tackling: 5% lower SP cost, +3 max<br>Drop Back Power: 5% lower SP cost, +3 max<br>Power Running: 5% lower SP cost, +3 max<br>Run Blk Power: 5% lower SP cost, +3 max<br>Pass Blk Power: 5% lower SP cost, +3 max<br>Pass Rush Power: 5% lower SP cost, +3 max<br>Snap Reaction: 6% higher SP cost, -6 max<br>Pursuit: 5% higher SP cost, -3 max<br>Pass Awareness: 5% higher SP cost, -3 max<br>Carrying Awareness: 5% higher SP cost, -3 max<br>Run Blk Awareness: 5% higher SP cost, -3 max<br>Pass Blk Awareness: 5% higher SP cost, -3 max<br>Blitz Awareness: 5% higher SP cost, -3 max","conflicts": ["tactician"],"conflict_text": "<br><br>Conflicts with: Tactician","salary_modifier": 0},"hb_scat_back": {"skill_modifiers": {"catch_in_traffic": {"cost": -0.1,"max": 6},"catch_grip": {"cost": -0.1,"max": 6},"catch_hands": {"cost": -0.1,"max": 6},"route_technique": {"cost": -0.1,"max": 6}},"position_descriptions": {},"position_exclusions": ["QB", "FB", "WR", "TE", "OT", "G", "C", "DT", "DE", "SS", "FS", "CB", "LB", "K", "P"],"name": "Scat Back","description": "<p>This HB focuses on his receiving skills first and foremost.</p>\n\t\t\t\t\t\tReceiving Grip: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tReceiving Hands: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tCatch in Traffic: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tRoute Technique: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tMin Salary: +12%","conflicts": ["hb_rushing_back"],"conflict_text": "<br><br>Conflicts with: Rusher","salary_modifier": 0.12},"k_sharpshooter": {"skill_modifiers": {"punt_power": {"cost": 0.1,"max": -6},"punt_accuracy": {"cost": -0.1,"max": 6},"kick_power": {"cost": 0.1,"max": -6},"kick_accuracy": {"cost": -0.1,"max": 6}},"position_descriptions": {"P": "<p>This punter forgoes power for better accuracy.</p>Punt Accuracy: 10% lower SP cost, +6 max<br>Punt Power: 10% higher SP cost, -6 max","K": "<p>This kicker forgoes power for better accuracy.</p>Kick Accuracy: 10% lower SP cost, +6 max<br>Field Goal Power: 10% higher SP cost, -6 max"},"position_exclusions": ["QB", "HB", "FB", "WR", "TE", "OT", "G", "C", "DT", "DE", "SS", "FS", "CB", "LB"],"name": "Sharp Shooter","description": "Kick Accuracy: 10% lower SP cost, +6 max<br>Field Goal Power: 10% higher SP cost, -6 max","conflicts": ["k_leg_of_steel"],"conflict_text": "<br><br>Conflicts with: Leg of Steel","salary_modifier": 0},"wr_control": {"skill_modifiers": {"carry_power": {"cost": -0.1,"max": 6},"conditioning": {"cost": -0.1,"max": 6},"run_block_power": {"cost": -0.1,"max": 6},"intimidation": {"cost": -0.1,"max": 6}},"position_descriptions": {},"position_exclusions": ["QB", "HB", "FB", "TE", "OT", "G", "C", "DT", "DE", "SS", "FS", "CB", "LB", "K", "P"],"name": "Dominator","description": "<p>This WR focuses on wearing down his opponents.</p>\n\t\t\t\t\t\tRun Blk Power: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tPower Running: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tIntimidation: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tConditioning: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tMin Salary: +10%","conflicts": ["wr_speedster", "wr_shifty", "wr_slot_receiver"],"conflict_text": "<br><br>Conflicts with: Speedster, Possession WR, In-Traffic","salary_modifier": 0.1},"fumble_creator": {"skill_modifiers": {"tackle_strip": {"cost": -0.1,"max": 6},"tackle_grip": {"cost": 0.1,"max": -6},"tackle_technique": {"cost": 0.1,"max": -6},"tackle_power": {"cost": -0.1,"max": 6}},"position_descriptions": {},"position_exclusions": ["QB", "HB", "FB", "WR", "TE", "OT", "G", "C"],"name": "Fumble Creator","description": "<p>This defender prefers to go for the fumble, even if he sometimes misses tackles.</p>\n\t\t\t\t\t\tPower Tackling: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tStrip Tech: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tTackling Tech: 10% higher SP cost, -6 max<br>\n\t\t\t\t\t\tTackling Grip: 10% higher SP cost, -6 max<br>\n\t\t\t\t\t\tMin Salary: +8%","conflicts": ["sure_tackler", "tenacious"],"conflict_text": "<br><br>Conflicts with: Sure Tackler, Tenacious","salary_modifier": 0.08},"unpredictable": {"skill_modifiers": {"carry_elusiveness": {"cost": -0.06,"max": -5},"carry_power": {"cost": -0.06,"max": -5},"carry_awareness": {"cost": -0.03,"max": 2},"carry_grip": {"cost": -0.03,"max": 2}},"short_name": "Unpre-dictable","position_descriptions": {},"position_exclusions": ["QB", "OT", "G", "C", "DT", "DE", "SS", "FS", "CB", "LB", "K", "P"],"name": "Unpr-edic-table","description": "<p>This HB is good at both power and Elusive Running, but is a specialist in neither.</p>\n\t\t\t\t\t\tElusive Running: 6% lower SP cost, -5 max<br>\n\t\t\t\t\t\tPower Running: 6% lower SP cost, -5 max<br>\n\t\t\t\t\t\tCarry Awareness: 3% lower SP cost, +2 max<br>\n\t\t\t\t\t\tCarrying Grip: 3% lower SP cost, +2 max<br>\n\t\t\t\t\t\tMin Salary: +6%","conflicts": ["bruiser", "slippery"],"conflict_text": "<br><br>Conflicts with: Bruiser, Slippery","salary_modifier": 0.06},"c_quick_snap": {"skill_modifiers": {"snap_reaction": {"cost": -0.15,"max": 10}},"conflicts": [],"position_descriptions": {},"position_exclusions": ["QB", "HB", "FB", "WR", "TE", "OT", "G", "DT", "DE", "SS", "FS", "CB", "LB", "K", "P"],"salary_modifier": 0.04,"name": "Quick Snap","description": "<p>This center is great at getting off the line after the snap.</p>\n\t\t\t\t\t\tSnap Reaction: 15% lower SP cost, +10 max<br>\n\t\t\t\t\t\tMin Salary: +4%"},"quick_feet": {"skill_modifiers": {"quickness": {"cost": -0.1,"max": 6},"footwork": {"cost": -0.1,"max": 6},"sprinting": {"cost": 0.1,"max": -6}},"conflicts": [],"position_descriptions": {},"position_exclusions": [],"salary_modifier": 0,"name": "Quick Feet","description": "<p>Every which way but straight.</p>\n\t\t\t\t\t\tFootwork: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tQuickness: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tSprinting: 10% higher SP cost, -6 max"},"qb_rusher": {"skill_modifiers": {"carry_power": {"cost": -0.1,"max": 6},"pass_accuracy": {"cost": 0.1,"max": -6},"carry_grip": {"cost": -0.1,"max": 6},"carry_elusiveness": {"cost": -0.1,"max": 6},"pass_technique": {"cost": 0.1,"max": -6},"carry_awareness": {"cost": -0.1,"max": 6},"pass_consistency": {"cost": 0.1,"max": -6},"pass_awareness": {"cost": 0.1,"max": -6}},"position_descriptions": {},"position_exclusions": ["QB", "HB", "FB", "WR", "TE", "OT", "G", "C", "DT", "DE", "SS", "FS", "CB", "LB", "K", "P"],"name": "Rusher","description": "<p>This QB is not afraid to carry the ball.</p>\n\t\t\t\t\t\tCarrying Grip: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tPower Running: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tElusive Running: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tCarrying Awareness: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tPass Technique: 10% higher SP cost, -6 max<br>\n\t\t\t\t\t\tPass Accuracy: 10% higher SP cost, -6 max<br>\n\t\t\t\t\t\tPass Awareness: 10% higher SP cost, -6 max<br>\n\t\t\t\t\t\tPass Consistency: 10% higher SP cost, -6 max","conflicts": ["qb_dual_threat", "qb_precision_passer", "qb_gunslinger", "qb_scrambler"],"conflict_text": "<br><br>Conflicts with: Dual Threat, Precision Passer, Gunslinger, Scrambler","salary_modifier": 0},"return_specialist": {"skill_modifiers": {"return_awareness": {"cost": -0.05,"max": 3}},"conflicts": [],"position_descriptions": {},"position_exclusions": ["QB", "OT", "G", "C", "DT", "DE", "LB", "K", "P"],"name": "Return Specialist","description": "<p>Half of a third of the game</p>\n\t\t\t\t\t\tReturn Awareness: 5% lower SP cost, +3 max"},"sure_tackler": {"skill_modifiers": {"tackle_strip": {"cost": 0.1,"max": -6},"tackle_grip": {"cost": -0.1,"max": 6},"tackle_technique": {"cost": -0.1,"max": 6},"tackle_power": {"cost": 0.1,"max": -6}},"position_descriptions": {},"position_exclusions": ["QB", "HB", "FB", "WR", "TE", "OT", "G", "C"],"name": "Sure Tackler","description": "<p>This defender goes for sure tackles over trying for fumbles.</p>\n\t\t\t\t\t\tTackling Tech: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tTackling Grip: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tPower Tackling: 10% higher SP cost, -6 max<br>\n\t\t\t\t\t\tStrip Tech: 10% higher SP cost, -6 max<br>\n\t\t\t\t\t\tMin Salary: +6%","conflicts": ["fumble_creator"],"conflict_text": "<br><br>Conflicts with: Fumble Creator","salary_modifier": 0.06},"ol_consistent_blocker": {"skill_modifiers": {"snap_reaction": {"cost": 0.05,"max": -3},"block_consistency": {"cost": -0.1,"max": 6},"balance": {"cost": -0.05,"max": 3},"intimidation": {"cost": 0.05,"max": -3}},"conflicts": [],"position_descriptions": {},"position_exclusions": ["QB", "HB", "WR", "DT", "DE", "SS", "FS", "CB", "LB", "K", "P"],"salary_modifier": 0.05,"name": "Consistent Blocker","description": "<p>We shall not falter.</p>\n\t\t\t\t\t\tBlk Consistency: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tBalance: 5% lower SP cost, +3 max<br>\n\t\t\t\t\t\tIntimidation: 5% higher SP cost, -3 max<br>\n\t\t\t\t\t\tSnap Reaction: 5% higher SP cost, -3 max<br>\n\t\t\t\t\t\tMin Salary: +6%"},"wr_slot_receiver": {"skill_modifiers": {"catch_in_traffic": {"cost": -0.1,"max": 6},"toughness": {"cost": -0.1,"max": 6},"catch_awareness": {"cost": -0.1,"max": 6},"catch_grip": {"cost": -0.1,"max": 6}},"position_descriptions": {},"position_exclusions": ["QB", "HB", "FB", "TE", "OT", "G", "C", "DT", "DE", "SS", "FS", "CB", "LB", "K", "P"],"name": "Slot Receiver","description": "<p>This WR is not afraid to lay his body on the line for a pass.</p>\n\t\t\t\t\t\tCatch In Traffic: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tReceiving Grip: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tReceiving Awareness: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tToughness: 10% lower SP cost, +10 max<br>\n\t\t\t\t\t\tMin Salary: +12%","conflicts": ["wr_speedster", "wr_shifty", "wr_control"],"conflict_text": "<br><br>Conflicts with: Speedster, Shifty, Dominator","salary_modifier": 0.12},"qb_field_general": {"skill_modifiers": {"leadership": {"cost": -0.05,"max": 3}},"conflicts": [],"position_descriptions": {},"position_exclusions": ["HB", "FB", "WR", "TE", "OT", "G", "C", "DT", "DE", "SS", "FS", "CB", "LB", "K", "P"],"name": "Field General","description": "<p>This QB is a great leader.</p>\n\t\t\t\t\t\tLeadership: 5% lower SP cost, +3 max"},"broad_jumper": {"skill_modifiers": {"diving": {"cost": -0.05,"max": 3}},"conflicts": [],"position_descriptions": {},"position_exclusions": ["QB", "HB", "FB", "WR", "TE", "OT", "G", "C", "DT", "DE", "SS", "FS", "CB", "LB", "K", "P"],"salary_modifier": 0.1,"name": "Broad Jumper","description": "Diving: 5% lower SP cost, +3 max<br>Min Salary: +10%"},"hb_elusive_rusher": {"skill_modifiers": {"carry_elusiveness": {"cost": -0.1,"max": 6},"carry_power": {"cost": 0.1,"max": -6},"carry_awareness": {"cost": -0.1,"max": 6},"carry_grip": {"cost": 0.1,"max": -6}},"position_descriptions": {},"position_exclusions": ["QB", "HB", "FB", "WR", "TE", "OT", "G", "C", "DT", "DE", "SS", "FS", "CB", "LB", "K", "P"],"name": "Elusive Rusher","description": "<p>This player focuses on his Elusive Running skills.</p>Elusive Running: 10% lower SP cost, +6 max<br>Carry Awareness: 10% lower SP cost, +6 max<br>Power Running: 10% higher SP cost, -6 max<br>Carry Grip: 10% higher SP cost, -6 max","conflicts": ["hb_power_rusher", "hb_blocking_back", "hb_unpredictable"],"conflict_text": "<br><br>Conflicts with: Power Rusher, Blocking Back, Unpredictable","salary_modifier": 0.12},"k_leg_of_steel": {"skill_modifiers": {"punt_power": {"cost": -0.1,"max": 6},"punt_accuracy": {"cost": 0.1,"max": -6},"kick_power": {"cost": -0.1,"max": 6},"kick_accuracy": {"cost": 0.1,"max": -6}},"position_descriptions": {"P": "<p>This punter forgoes accuracy for greater power.</p>Punt Power: 10% lower SP cost, +6 max<br>Punt Accuracy: 10% higher SP cost, -6 max","K": "<p>This kicker forgoes accuracy for greater power.</p>Field Goal Power: 10% lower SP cost, +6 max<br>Kick Accuracy: 10% higher SP cost, -6 max"},"position_exclusions": ["QB", "HB", "FB", "WR", "TE", "OT", "G", "C", "DT", "DE", "SS", "FS", "CB", "LB"],"name": "Leg of Steel","description": "Field Goal Power: 10% lower SP cost, +6 max<br>Kick Accuracy: 10% higher SP cost, -6 max","conflicts": ["k_sharpshooter"],"conflict_text": "<br><br>Conflicts with: Sharpshooter","salary_modifier": 0},"wr_speedster": {"skill_modifiers": {"snap_reaction": {"cost": -0.1,"max": 6},"quickness": {"cost": -0.08,"max": 4},"sprinting": {"cost": -0.08,"max": 4}},"position_descriptions": {},"position_exclusions": ["QB", "HB", "FB", "TE", "OT", "G", "C", "DT", "DE", "SS", "FS", "CB", "LB", "K", "P"],"name": "Speedster","description": "<p>This WR focuses on speed, speed, and more speed.</p>\n\t\t\t\t\t\tSprinting: 8% lower SP cost, +4 max<br>\n\t\t\t\t\t\tQuickness: 8% lower SP cost, +4 max<br>\n\t\t\t\t\t\tSnap Reaction: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tMin Salary: +18%","conflicts": ["wr_shifty", "wr_slot_receiver", "wr_control"],"conflict_text": "<br><br>Conflicts with: Shifty, Slot Receiver, Dominator","salary_modifier": 0.18},"g_downfield_blocker": {"skill_modifiers": {"lead_block_awareness": {"cost": -0.1,"max": 6},"sprinting": {"cost": -0.1,"max": 6}},"conflicts": [],"position_descriptions": {},"position_exclusions": ["QB", "HB", "FB", "WR", "TE", "OT", "C", "DT", "DE", "SS", "FS", "CB", "LB", "K", "P"],"salary_modifier": 0.08,"name": "Downfield Blocker","description": "<p>This guard is great at pulling and getting into the secondary.</p>\n\t\t\t\t\t\tSprinting: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tLead Blk Aware: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tMin Salary: +8%"},"qb_gunslinger": {"skill_modifiers": {"pass_accuracy": {"cost": 0.1,"max": -6},"pass_power": {"cost": -0.1,"max": 6}},"position_descriptions": {},"position_exclusions": ["HB", "FB", "WR", "TE", "OT", "G", "C", "DT", "DE", "SS", "FS", "CB", "LB", "K", "P"],"name": "Gunslinger","description": "<p>This QB favors arm strength over accuracy.</p>\n\t\t\t\t\t\tPass Power: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tPass Accuracy: 10% higher SP cost, -6 max<br>\n\t\t\t\t\t\tMin Salary: +8%","conflicts": ["qb_rusher", "qb_precision_passer", "qb_scrambler", "qb_dual_threat"],"conflict_text": "<br><br>Conflicts with: Rusher, Precision Passer, Scrambler, Dual Threat","salary_modifier": 0.08},"hb_blocking_back": {"skill_modifiers": {"run_block_awareness": {"cost": -0.1,"max": 6},"run_block_power": {"cost": -0.1,"max": 6},"pass_block_power": {"cost": -0.1,"max": 6},"pass_block_awareness": {"cost": -0.1,"max": 6}},"position_descriptions": {},"position_exclusions": ["QB", "FB", "WR", "TE", "OT", "G", "C", "DT", "DE", "SS", "FS", "CB", "LB", "K", "P"],"name": "Blocking Back","description": "<p>This HB focuses on blocking for his teammates.</p>\n\t\t\t\t\t\tPass Blk Tech: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tPass Blk Power: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tPass Blk Aware: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tRun Blk Tech: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tRun Blk Power: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tLead Blk Aware: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tMin Salary: +6%","conflicts": [],"conflict_text": "","salary_modifier": 0.06},"superstar_nonglam": {"skill_modifiers": {"punt_power": {"cost": -0.2,"max": 10},"tackle_awareness": {"cost": -0.2,"max": 10},"tackle_strip": {"cost": -0.2,"max": 10},"run_block_awareness": {"cost": -0.2,"max": 10},"coverage_interception": {"cost": -0.2,"max": 10},"break_run_block": {"cost": -0.2,"max": 10},"pass_rush_power": {"cost": -0.2,"max": 10},"conditioning": {"cost": -0.2,"max": 10},"route_elusiveness": {"cost": -0.2,"max": 10},"return_awareness": {"cost": -0.2,"max": 10},"catch_consistency": {"cost": -0.2,"max": 10},"catch_grip": {"cost": -0.2,"max": 10},"catch_hands": {"cost": -0.2,"max": 10},"tackle_technique": {"cost": -0.2,"max": 10},"snap_reaction": {"cost": -0.2,"max": 10},"block_consistency": {"cost": -0.2,"max": 10},"man_coverage_awareness": {"cost": -0.2,"max": 10},"footwork": {"cost": -0.2,"max": 10},"pass_block_awareness": {"cost": -0.2,"max": 10},"pass_consistency": {"cost": -0.2,"max": 10},"intimidation": {"cost": -0.2,"max": 10},"diving": {"cost": -0.2,"max": 10},"punt_hands": {"cost": -0.2,"max": 10},"kick_consistency": {"cost": -0.2,"max": 10},"pass_evasiveness": {"cost": -0.2,"max": 10},"toughness": {"cost": -0.2,"max": 10},"pass_accuracy": {"cost": -0.2,"max": 10},"pass_rush_deflection": {"cost": -0.2,"max": 10},"pass_power": {"cost": -0.2,"max": 10},"zone_coverage_awareness": {"cost": -0.2,"max": 10},"kick_power": {"cost": -0.2,"max": 10},"quickness": {"cost": -0.2,"max": 10},"pass_technique": {"cost": -0.2,"max": 10},"vertical": {"cost": -0.2,"max": 10},"balance": {"cost": -0.2,"max": 10},"carry_awareness": {"cost": -0.2,"max": 10},"pass_carry_power": {"cost": -0.2,"max": 10},"punt_accuracy": {"cost": -0.2,"max": 10},"kickoff_power": {"cost": -0.2,"max": 10},"hold_ground": {"cost": -0.2,"max": 10},"pass_awareness": {"cost": -0.2,"max": 10},"route_technique": {"cost": -0.2,"max": 10},"punt_consistency": {"cost": -0.2,"max": 10},"blitz_awareness": {"cost": -0.2,"max": 10},"carry_power": {"cost": -0.2,"max": 10},"pass_block_power": {"cost": -0.2,"max": 10},"catch_awareness": {"cost": -0.2,"max": 10},"carry_grip": {"cost": -0.2,"max": 10},"kick_accuracy": {"cost": -0.2,"max": 10},"carry_elusiveness": {"cost": -0.2,"max": 10},"pass_grip": {"cost": -0.2,"max": 10},"run_block_technique": {"cost": -0.2,"max": 10},"heart": {"cost": -0.2,"max": 10},"defense_consistency": {"cost": -0.2,"max": 10},"run_block_power": {"cost": -0.2,"max": 10},"coverage_technique": {"cost": -0.2,"max": 10},"lead_block_awareness": {"cost": -0.2,"max": 10},"sprinting": {"cost": -0.2,"max": 10},"tackle_power": {"cost": -0.2,"max": 10},"tackle_grip": {"cost": -0.2,"max": 10},"pass_block_technique": {"cost": -0.2,"max": 10},"pass_rush_technique": {"cost": -0.2,"max": 10},"coverage_deflection": {"cost": -0.2,"max": 10}},"position_descriptions": {},"is_superstar": "nonglam","position_exclusions": ["QB", "HB", "FB", "WR", "TE", "DE", "SS", "FS", "CB", "LB"],"name": "Superstar","description": "<p>This is a special, highly skilled player. Each agent may only control <b>ONE</b> of each of the three types (150/100/50 Flex Pts) of superstars at a time, and they must be earned.</p>\n\t\t\t\t\t\tAll Skills: 20% lower SP cost, +10 max<br>\n\t\t\t\t\t\tGains 10,000 extra Skill Points over career<br>\n\t\t\t\t\t\tGains 3 extra Ability Points over career<br>\n\t\t\t\t\t\tMin Salary: +150%","conflicts": [],"salary_modifier": 1.5},"superstar_avg": {"skill_modifiers": {"punt_power": {"cost": -0.2,"max": 10},"tackle_awareness": {"cost": -0.2,"max": 10},"tackle_strip": {"cost": -0.2,"max": 10},"run_block_awareness": {"cost": -0.2,"max": 10},"coverage_interception": {"cost": -0.2,"max": 10},"break_run_block": {"cost": -0.2,"max": 10},"pass_rush_power": {"cost": -0.2,"max": 10},"conditioning": {"cost": -0.2,"max": 10},"route_elusiveness": {"cost": -0.2,"max": 10},"return_awareness": {"cost": -0.2,"max": 10},"catch_consistency": {"cost": -0.2,"max": 10},"catch_grip": {"cost": -0.2,"max": 10},"catch_hands": {"cost": -0.2,"max": 10},"tackle_technique": {"cost": -0.2,"max": 10},"snap_reaction": {"cost": -0.2,"max": 10},"block_consistency": {"cost": -0.2,"max": 10},"man_coverage_awareness": {"cost": -0.2,"max": 10},"footwork": {"cost": -0.2,"max": 10},"pass_block_awareness": {"cost": -0.2,"max": 10},"pass_consistency": {"cost": -0.2,"max": 10},"intimidation": {"cost": -0.2,"max": 10},"diving": {"cost": -0.2,"max": 10},"punt_hands": {"cost": -0.2,"max": 10},"kick_consistency": {"cost": -0.2,"max": 10},"pass_evasiveness": {"cost": -0.2,"max": 10},"toughness": {"cost": -0.2,"max": 10},"pass_accuracy": {"cost": -0.2,"max": 10},"pass_rush_deflection": {"cost": -0.2,"max": 10},"pass_power": {"cost": -0.2,"max": 10},"zone_coverage_awareness": {"cost": -0.2,"max": 10},"kick_power": {"cost": -0.2,"max": 10},"quickness": {"cost": -0.2,"max": 10},"pass_technique": {"cost": -0.2,"max": 10},"vertical": {"cost": -0.2,"max": 10},"balance": {"cost": -0.2,"max": 10},"carry_awareness": {"cost": -0.2,"max": 10},"pass_carry_power": {"cost": -0.2,"max": 10},"punt_accuracy": {"cost": -0.2,"max": 10},"kickoff_power": {"cost": -0.2,"max": 10},"hold_ground": {"cost": -0.2,"max": 10},"pass_awareness": {"cost": -0.2,"max": 10},"route_technique": {"cost": -0.2,"max": 10},"punt_consistency": {"cost": -0.2,"max": 10},"blitz_awareness": {"cost": -0.2,"max": 10},"carry_power": {"cost": -0.2,"max": 10},"pass_block_power": {"cost": -0.2,"max": 10},"catch_awareness": {"cost": -0.2,"max": 10},"carry_grip": {"cost": -0.2,"max": 10},"kick_accuracy": {"cost": -0.2,"max": 10},"carry_elusiveness": {"cost": -0.2,"max": 10},"pass_grip": {"cost": -0.2,"max": 10},"run_block_technique": {"cost": -0.2,"max": 10},"heart": {"cost": -0.2,"max": 10},"defense_consistency": {"cost": -0.2,"max": 10},"run_block_power": {"cost": -0.2,"max": 10},"coverage_technique": {"cost": -0.2,"max": 10},"lead_block_awareness": {"cost": -0.2,"max": 10},"sprinting": {"cost": -0.2,"max": 10},"tackle_power": {"cost": -0.2,"max": 10},"tackle_grip": {"cost": -0.2,"max": 10},"pass_block_technique": {"cost": -0.2,"max": 10},"pass_rush_technique": {"cost": -0.2,"max": 10},"coverage_deflection": {"cost": -0.2,"max": 10}},"position_descriptions": {},"is_superstar": "avg","position_exclusions": ["QB", "HB", "OT", "G", "C", "DT", "LB", "K", "P"],"name": "Superstar","description": "<p>This is a special, highly skilled player. Each agent may only control <b>ONE</b> of each of the three types (150/100/50 Flex Pts) of superstars at a time, and they must be earned.</p>\n\t\t\t\t\t\tAll Skills: 20% lower SP cost, +10 max<br>\n\t\t\t\t\t\tGains 10,000 extra Skill Points over career<br>\n\t\t\t\t\t\tGains 3 extra Ability Points over career<br>\n\t\t\t\t\t\tMin Salary: +150%","conflicts": [],"salary_modifier": 1.5},"p_sure_hands": {"skill_modifiers": {"punt_hands": {"cost": -0.05,"max": 3}},"conflicts": [],"position_descriptions": {},"position_exclusions": ["QB", "HB", "FB", "WR", "TE", "OT", "G", "C", "DT", "DE", "SS", "FS", "CB", "LB", "K"],"salary_modifier": 0.1,"name": "Sure Hands","description": "Punt Hands: 5% lower SP cost, +3 max<br>Min Salary: +10%"},"hb_rushing_back": {"skill_modifiers": {"carry_elusiveness": {"cost": -0.08,"max": 4},"carry_power": {"cost": -0.1,"max": 6},"carry_awareness": {"cost": -0.08,"max": 4},"carry_grip": {"cost": -0.1,"max": 6}},"position_descriptions": {},"position_exclusions": ["QB", "FB", "WR", "TE", "OT", "G", "C", "DT", "DE", "SS", "FS", "CB", "LB", "K", "P"],"name": "Rusher","description": "<p>This HB focuses on rushing the ball first and foremost.</p>\n\t\t\t\t\t\tPower Running: 8% lower SP cost, +4 max<br>\n\t\t\t\t\t\tElusive Running: 8% lower SP cost, +4 max<br>\n\t\t\t\t\t\tCarry Awareness: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tCarrying Grip: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tMin Salary: +12%","conflicts": ["hb_scat_back"],"conflict_text": "<br><br>Conflicts with: Scat Back","salary_modifier": 0.12},"superstar_glam": {"skill_modifiers": {"punt_power": {"cost": -0.2,"max": 10},"tackle_awareness": {"cost": -0.2,"max": 10},"tackle_strip": {"cost": -0.2,"max": 10},"run_block_awareness": {"cost": -0.2,"max": 10},"coverage_interception": {"cost": -0.2,"max": 10},"break_run_block": {"cost": -0.2,"max": 10},"pass_rush_power": {"cost": -0.2,"max": 10},"conditioning": {"cost": -0.2,"max": 10},"route_elusiveness": {"cost": -0.2,"max": 10},"return_awareness": {"cost": -0.2,"max": 10},"catch_consistency": {"cost": -0.2,"max": 10},"catch_grip": {"cost": -0.2,"max": 10},"catch_hands": {"cost": -0.2,"max": 10},"tackle_technique": {"cost": -0.2,"max": 10},"snap_reaction": {"cost": -0.2,"max": 10},"block_consistency": {"cost": -0.2,"max": 10},"man_coverage_awareness": {"cost": -0.2,"max": 10},"footwork": {"cost": -0.2,"max": 10},"pass_block_awareness": {"cost": -0.2,"max": 10},"pass_consistency": {"cost": -0.2,"max": 10},"intimidation": {"cost": -0.2,"max": 10},"diving": {"cost": -0.2,"max": 10},"punt_hands": {"cost": -0.2,"max": 10},"kick_consistency": {"cost": -0.2,"max": 10},"pass_evasiveness": {"cost": -0.2,"max": 10},"toughness": {"cost": -0.2,"max": 10},"pass_accuracy": {"cost": -0.2,"max": 10},"pass_rush_deflection": {"cost": -0.2,"max": 10},"pass_power": {"cost": -0.2,"max": 10},"zone_coverage_awareness": {"cost": -0.2,"max": 10},"kick_power": {"cost": -0.2,"max": 10},"quickness": {"cost": -0.2,"max": 10},"pass_technique": {"cost": -0.2,"max": 10},"vertical": {"cost": -0.2,"max": 10},"balance": {"cost": -0.2,"max": 10},"carry_awareness": {"cost": -0.2,"max": 10},"pass_carry_power": {"cost": -0.2,"max": 10},"punt_accuracy": {"cost": -0.2,"max": 10},"kickoff_power": {"cost": -0.2,"max": 10},"hold_ground": {"cost": -0.2,"max": 10},"pass_awareness": {"cost": -0.2,"max": 10},"route_technique": {"cost": -0.2,"max": 10},"punt_consistency": {"cost": -0.2,"max": 10},"blitz_awareness": {"cost": -0.2,"max": 10},"carry_power": {"cost": -0.2,"max": 10},"pass_block_power": {"cost": -0.2,"max": 10},"catch_awareness": {"cost": -0.2,"max": 10},"carry_grip": {"cost": -0.2,"max": 10},"kick_accuracy": {"cost": -0.2,"max": 10},"carry_elusiveness": {"cost": -0.2,"max": 10},"pass_grip": {"cost": -0.2,"max": 10},"run_block_technique": {"cost": -0.2,"max": 10},"heart": {"cost": -0.2,"max": 10},"defense_consistency": {"cost": -0.2,"max": 10},"run_block_power": {"cost": -0.2,"max": 10},"coverage_technique": {"cost": -0.2,"max": 10},"lead_block_awareness": {"cost": -0.2,"max": 10},"sprinting": {"cost": -0.2,"max": 10},"tackle_power": {"cost": -0.2,"max": 10},"tackle_grip": {"cost": -0.2,"max": 10},"pass_block_technique": {"cost": -0.2,"max": 10},"pass_rush_technique": {"cost": -0.2,"max": 10},"coverage_deflection": {"cost": -0.2,"max": 10}},"position_descriptions": {},"is_superstar": "glam","position_exclusions": ["FB", "WR", "TE", "OT", "G", "C", "DT", "DE", "SS", "FS", "CB", "K", "P"],"name": "Superstar","description": "<p>This is a special, highly skilled player. Each agent may only control <b>ONE</b> of each of the three types (150/100/50 Flex Pts) of superstars at a time, and they must be earned.</p>\n\t\t\t\t\t\tAll Skills: 20% lower SP cost, +10 max<br>\n\t\t\t\t\t\tGains 10,000 extra Skill Points over career<br>\n\t\t\t\t\t\tGains 3 extra Ability Points over career<br>\n\t\t\t\t\t\tMin Salary: +150%","conflicts": [],"salary_modifier": 1.5},"hb_unpredictable": {"skill_modifiers": {"carry_elusiveness": {"cost": -0.08,"max": -5},"carry_power": {"cost": -0.08,"max": -5}},"short_name": "Unpre-dictable","position_descriptions": {},"position_exclusions": ["QB", "HB", "FB", "WR", "TE", "OT", "G", "C", "DT", "DE", "SS", "FS", "CB", "LB", "K", "P"],"name": "Unpredictable","description": "<p>This player is good at both power and Elusive Running, but is a specialist in neither.</p>Elusive Running: 8% lower SP cost, -5 max<br>Power Running: 8% lower SP cost, -5 max","conflicts": ["hb_scat_back", "hb_power_rusher", "hb_blocking_back", "hb_elusive_rusher"],"conflict_text": "<br><br>Conflicts with: Scat Back, Power Rusher, Blocking Back, Elusive Rusher","salary_modifier": 0.12},"lightning_reflexes": {"skill_modifiers": {"snap_reaction": {"cost": -0.05,"max": 3}},"conflicts": [],"position_descriptions": {},"position_exclusions": ["QB"],"salary_modifier": 0,"name": "Lightning Reflexes","description": "<p>Flash before the bang.</p>\n\t\t\t\t\t\tSnap Reaction: 8% lower SP cost, +6 max"},"fb_scat_back": {"skill_modifiers": {"catch_in_traffic": {"cost": -0.08,"max": 4},"catch_hands": {"cost": -0.08,"max": 4},"route_technique": {"cost": -0.08,"max": 4}},"position_descriptions": {},"position_exclusions": ["QB", "HB", "WR", "TE", "OT", "G", "C", "DT", "DE", "SS", "FS", "CB", "LB", "K", "P"],"name": "Scat Back","description": "<p>This FB focuses on his receiving skills over blocking.</p>\n\t\t\t\t\t\tReceiving Hands: 8% lower SP cost, +4 max<br>\n\t\t\t\t\t\tReceiving Grip: 8% lower SP cost, +4 max<br>\n\t\t\t\t\t\tCatch In Traffic: 8% lower SP cost, +4 max<br>\n\t\t\t\t\t\tMin Salary: +12%","conflicts": ["fb_lead_blocker", "fb_rusher"],"conflict_text": "<br><br>Conflicts with: Lead Blocker, Rusher","salary_modifier": 0.12},"dl_pass_rusher": {"skill_modifiers": {"break_run_block": {"cost": 0.1,"max": -6},"pass_rush_power": {"cost": -0.1,"max": 6},"hold_ground": {"cost": 0.1,"max": -6},"pass_rush_technique": {"cost": -0.1,"max": 6}},"position_descriptions": {},"position_exclusions": ["QB", "HB", "FB", "WR", "TE", "OT", "G", "C", "LB", "SS", "FS", "CB", "K", "P"],"name": "Pass Rusher","description": "<p>This defender focuses on pass rushing over stopping the run.</p>\n\t\t\t\t\t\tPass Rush Tech: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tPass Rush Power: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tBreak Run Blk: 10% higher SP cost, -6 max<br>\n\t\t\t\t\t\tHold Ground: 10% higher SP cost, -6 max<br>\n\t\t\t\t\t\tMin Salary: +14%","conflicts": ["dl_run_stuffer"],"conflict_text": "<br><br>Conflicts with: Run Stuffer","salary_modifier": 0.14},"thick_skin": {"skill_modifiers": {"heart": {"cost": -0.04,"max": 2},"toughness": {"cost": -0.08,"max": 6}},"conflicts": [],"position_descriptions": {},"position_exclusions": [],"salary_modifier": 0,"name": "Thick Skin","description": "<p>Hit me once at least.</p>\n\t\t\t\t\t\tToughness: 8% lower SP cost, +6 max<br>\n\t\t\t\t\t\tHeart: 4% lower SP cost, +2 max"},"slow_built": {"skill_modifiers": {"punt_power": {"cost": 0.05,"max": 10},"tackle_awareness": {"cost": 0.05,"max": 10},"tackle_strip": {"cost": 0.05,"max": 10},"run_block_awareness": {"cost": 0.05,"max": 10},"coverage_interception": {"cost": 0.05,"max": 10},"break_run_block": {"cost": 0.05,"max": 10},"pass_rush_power": {"cost": 0.05,"max": 10},"conditioning": {"cost": 0.05,"max": 10},"route_elusiveness": {"cost": 0.05,"max": 10},"return_awareness": {"cost": 0.05,"max": 10},"catch_consistency": {"cost": 0.05,"max": 10},"catch_grip": {"cost": 0.05,"max": 10},"catch_hands": {"cost": 0.05,"max": 10},"tackle_technique": {"cost": 0.05,"max": 10},"snap_reaction": {"cost": 0.05,"max": 10},"block_consistency": {"cost": 0.05,"max": 10},"man_coverage_awareness": {"cost": 0.05,"max": 10},"footwork": {"cost": 0.05,"max": 10},"pass_block_awareness": {"cost": 0.05,"max": 10},"pass_consistency": {"cost": 0.05,"max": 10},"intimidation": {"cost": 0.05,"max": 10},"diving": {"cost": 0.05,"max": 10},"punt_hands": {"cost": 0.05,"max": 10},"kick_consistency": {"cost": 0.05,"max": 10},"pass_evasiveness": {"cost": 0.05,"max": 10},"toughness": {"cost": 0.05,"max": 10},"pass_accuracy": {"cost": 0.05,"max": 10},"pass_rush_deflection": {"cost": 0.05,"max": 10},"pass_power": {"cost": 0.05,"max": 10},"zone_coverage_awareness": {"cost": 0.05,"max": 10},"kick_power": {"cost": 0.05,"max": 10},"quickness": {"cost": 0.05,"max": 10},"pass_technique": {"cost": 0.05,"max": 10},"vertical": {"cost": 0.05,"max": 10},"balance": {"cost": 0.05,"max": 10},"carry_awareness": {"cost": 0.05,"max": 10},"pass_carry_power": {"cost": 0.05,"max": 10},"punt_accuracy": {"cost": 0.05,"max": 10},"kickoff_power": {"cost": 0.05,"max": 10},"hold_ground": {"cost": 0.05,"max": 10},"pass_awareness": {"cost": 0.05,"max": 10},"route_technique": {"cost": 0.05,"max": 10},"punt_consistency": {"cost": 0.05,"max": 10},"blitz_awareness": {"cost": 0.05,"max": 10},"carry_power": {"cost": 0.05,"max": 10},"pass_block_power": {"cost": 0.05,"max": 10},"catch_awareness": {"cost": 0.05,"max": 10},"carry_grip": {"cost": 0.05,"max": 10},"kick_accuracy": {"cost": 0.05,"max": 10},"carry_elusiveness": {"cost": 0.05,"max": 10},"pass_grip": {"cost": 0.05,"max": 10},"run_block_technique": {"cost": 0.05,"max": 10},"heart": {"cost": 0.05,"max": 10},"defense_consistency": {"cost": 0.05,"max": 10},"run_block_power": {"cost": 0.05,"max": 10},"coverage_technique": {"cost": 0.05,"max": 10},"lead_block_awareness": {"cost": 0.05,"max": 10},"sprinting": {"cost": 0.05,"max": 10},"tackle_power": {"cost": 0.05,"max": 10},"tackle_grip": {"cost": 0.05,"max": 10},"pass_block_technique": {"cost": 0.05,"max": 10},"pass_rush_technique": {"cost": 0.05,"max": 10},"coverage_deflection": {"cost": 0.05,"max": 10}},"position_descriptions": {},"position_exclusions": [],"name": "Slow Built","description": "<p>This player has higher potential but has trouble reaching it.</p>\n\t\t\t\t\t\tAll Skills: 5% higher SP cost, +10 max","conflicts": ["early_bloomer"],"conflict_text": "<br><br>Conflicts with: Early Bloomer","salary_modifier": 0},"long_reach": {"skill_modifiers": {"coverage_interception": {"cost": 0.1,"max": -6},"coverage_deflection": {"cost": -0.06,"max": 4}},"position_descriptions": {},"position_exclusions": ["QB", "HB", "FB", "WR", "TE", "OT", "G", "C", "DT", "DE", "K", "P"],"name": "Long Reach","description": "<p>This defender just focuses on stopping the pass.</p>\n\t\t\t\t\t\tDeflecting: 6% lower SP cost, +4 max<br>\n\t\t\t\t\t\tIntercepting: 10% higher SP cost, -6 max<br>\n\t\t\t\t\t\tMin Salary: +6%","conflicts": ["ball_hawk"],"conflict_text": "<br><br>Conflicts with: Ball Hawk","salary_modifier": 0.06},"shutdown_defender": {"skill_modifiers": {"coverage_technique": {"cost": -0.05,"max": 6}},"conflicts": [],"position_descriptions": {},"position_exclusions": ["QB", "HB", "FB", "WR", "TE", "OT", "G", "C", "LB", "DT", "DE", "K", "P"],"salary_modifier": 0,"name": "Shutdown Defender","description": "<p>This defender sticks to his man like glue.</p>\n\t\t\t\t\t\tCoverage Tech: 5% lower SP cost, +6 max<br>"},"lb_blitzer": {"skill_modifiers": {"blitz_awareness": {"cost": -0.1,"max": 6},"pass_rush_power": {"cost": -0.1,"max": 6},"footwork": {"cost": -0.1,"max": 6},"pass_rush_technique": {"cost": -0.1,"max": 6}},"position_descriptions": {},"position_exclusions": ["QB", "HB", "FB", "WR", "TE", "OT", "G", "C", "DT", "DE", "SS", "FS", "CB", "K", "P"],"name": "Blitzer","description": "<p>This LB focuses his skills on blitzing the quarterback.</p>\n\t\t\t\t\t\tPass Rush Tech: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tPass Rush Power: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tBlitz Awareness: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tFootwork: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tMin Salary: +12%","conflicts": ["lb_coverage", "lb_middle_man"],"conflict_text": "<br><br>Conflicts with: Coverage LB, Middle Man","salary_modifier": 0.14},"te_blocker": {"skill_modifiers": {"run_block_awareness": {"cost": -0.1,"max": 6},"run_block_power": {"cost": -0.1,"max": 6},"pass_block_power": {"cost": -0.1,"max": 6},"pass_block_awareness": {"cost": -0.1,"max": 6}},"position_descriptions": {},"position_exclusions": ["QB", "HB", "FB", "WR", "OT", "G", "C", "DT", "DE", "SS", "FS", "CB", "LB", "K", "P"],"name": "Blocking Specialist","description": "<p>This TE focuses on his blocking for his teammates.</p>\n\t\t\t\t\t\tPass Blk Tech: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tPass Blk Power: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tRun Blk Tech: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tRun Blk Power: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tMin Salary: +14%","conflicts": ["te_receiver"],"conflict_text": "<br><br>Conflicts with: Receiving Specialist","salary_modifier": 0.14},"tactician": {"skill_modifiers": {"tackle_awareness": {"cost": -0.05,"max": 3},"blitz_awareness": {"cost": -0.05,"max": 3},"run_block_awareness": {"cost": -0.05,"max": 3},"pass_rush_power": {"cost": 0.05,"max": -3},"carry_power": {"cost": 0.05,"max": -3},"toughness": {"cost": 0.03,"max": -3},"pass_block_power": {"cost": 0.05,"max": -3},"run_block_power": {"cost": 0.05,"max": -3},"snap_reaction": {"cost": -0.06,"max": 6},"pass_block_awareness": {"cost": -0.05,"max": 3},"carry_awareness": {"cost": -0.05,"max": 3},"pass_carry_power": {"cost": 0.05,"max": -3},"intimidation": {"cost": 0.03,"max": -3},"tackle_power": {"cost": 0.05,"max": -3},"pass_awareness": {"cost": -0.05,"max": 3}},"position_descriptions": {"FS": "<p>This player favors a tactical approach over power.</p>Snap Reaction: 6% lower SP cost, +6 max<br>Pursuit: 5% lower SP cost, +3 max<br>Blitz Awareness: 5% lower SP cost, +3 max<br>Toughness: 3% higher SP cost, -3 max<br>Intimidation: 3% higher SP cost, -3 max<br>Power Tackling: 5% higher SP cost, -3 max<br>Pass Rush Power: 5% higher SP cost, -3 max","TE": "<p>This player favors a tactical approach over power.</p>Snap Reaction: 6% lower SP cost, +6 max<br>Carrying Awareness: 5% lower SP cost, +3 max<br>Run Blk Awareness: 5% lower SP cost, +3 max<br>Pass Blk Awareness: 5% lower SP cost, +3 max<br>Toughness: 3% higher SP cost, -3 max<br>Intimidation: 3% higher SP cost, -3 max<br>Power Running: 5% higher SP cost, -3 max<br>Run Blk Power: 5% higher SP cost, -3 max<br>Pass Blk Power: 5% higher SP cost, -3 max","HB": "<p>This player favors a tactical approach over power.</p>Snap Reaction: 6% lower SP cost, +6 max<br>Carrying Awareness: 5% lower SP cost, +3 max<br>Run Blk Awareness: 5% lower SP cost, +3 max<br>Pass Blk Awareness: 5% lower SP cost, +3 max<br>Toughness: 3% higher SP cost, -3 max<br>Intimidation: 3% higher SP cost, -3 max<br>Power Running: 5% higher SP cost, -3 max<br>Run Blk Power: 5% higher SP cost, -3 max<br>Pass Blk Power: 5% higher SP cost, -3 max","K": "<p>This player favors a tactical approach over power.</p>Snap Reaction: 6% lower SP cost, +6 max<br>Pursuit: 5% lower SP cost, +3 max<br>Toughness: 3% higher SP cost, -3 max<br>Intimidation: 3% higher SP cost, -3 max<br>Power Tackling: 5% higher SP cost, -3 max","CB": "<p>This player favors a tactical approach over power.</p>Snap Reaction: 6% lower SP cost, +6 max<br>Pursuit: 5% lower SP cost, +3 max<br>Blitz Awareness: 5% lower SP cost, +3 max<br>Toughness: 3% higher SP cost, -3 max<br>Intimidation: 3% higher SP cost, -3 max<br>Power Tackling: 5% higher SP cost, -3 max<br>Pass Rush Power: 5% higher SP cost, -3 max","FB": "<p>This player favors a tactical approach over power.</p>Snap Reaction: 6% lower SP cost, +6 max<br>Carrying Awareness: 5% lower SP cost, +3 max<br>Run Blk Awareness: 5% lower SP cost, +3 max<br>Pass Blk Awareness: 5% lower SP cost, +3 max<br>Toughness: 3% higher SP cost, -3 max<br>Intimidation: 3% higher SP cost, -3 max<br>Power Running: 5% higher SP cost, -3 max<br>Run Blk Power: 5% higher SP cost, -3 max<br>Pass Blk Power: 5% higher SP cost, -3 max","LB": "<p>This player favors a tactical approach over power.</p>Snap Reaction: 6% lower SP cost, +6 max<br>Pursuit: 5% lower SP cost, +3 max<br>Blitz Awareness: 5% lower SP cost, +3 max<br>Toughness: 3% higher SP cost, -3 max<br>Intimidation: 3% higher SP cost, -3 max<br>Power Tackling: 5% higher SP cost, -3 max<br>Pass Rush Power: 5% higher SP cost, -3 max","C": "<p>This player favors a tactical approach over power.</p>Snap Reaction: 6% lower SP cost, +6 max<br>Run Blk Awareness: 5% lower SP cost, +3 max<br>Pass Blk Awareness: 5% lower SP cost, +3 max<br>Toughness: 3% higher SP cost, -3 max<br>Intimidation: 3% higher SP cost, -3 max<br>Run Blk Power: 5% higher SP cost, -3 max<br>Pass Blk Power: 5% higher SP cost, -3 max","SS": "<p>This player favors a tactical approach over power.</p>Snap Reaction: 6% lower SP cost, +6 max<br>Pursuit: 5% lower SP cost, +3 max<br>Blitz Awareness: 5% lower SP cost, +3 max<br>Toughness: 3% higher SP cost, -3 max<br>Intimidation: 3% higher SP cost, -3 max<br>Power Tackling: 5% higher SP cost, -3 max<br>Pass Rush Power: 5% higher SP cost, -3 max","DT": "<p>This player favors a tactical approach over power.</p>Snap Reaction: 6% lower SP cost, +6 max<br>Pursuit: 5% lower SP cost, +3 max<br>Blitz Awareness: 5% lower SP cost, +3 max<br>Toughness: 3% higher SP cost, -3 max<br>Intimidation: 3% higher SP cost, -3 max<br>Power Tackling: 5% higher SP cost, -3 max<br>Pass Rush Power: 5% higher SP cost, -3 max","DE": "<p>This player favors a tactical approach over power.</p>Snap Reaction: 6% lower SP cost, +6 max<br>Pursuit: 5% lower SP cost, +3 max<br>Blitz Awareness: 5% lower SP cost, +3 max<br>Toughness: 3% higher SP cost, -3 max<br>Intimidation: 3% higher SP cost, -3 max<br>Power Tackling: 5% higher SP cost, -3 max<br>Pass Rush Power: 5% higher SP cost, -3 max","P": "<p>This player favors a tactical approach over power.</p>Snap Reaction: 6% lower SP cost, +6 max<br>Pursuit: 5% lower SP cost, +3 max<br>Toughness: 3% higher SP cost, -3 max<br>Intimidation: 3% higher SP cost, -3 max<br>Power Tackling: 5% higher SP cost, -3 max","QB": "<p>This player favors a tactical approach over power.</p>Pass Awareness: 5% lower SP cost, +3 max<br>Carrying Awareness: 5% lower SP cost, +3 max<br>Toughness: 3% higher SP cost, -3 max<br>Intimidation: 3% higher SP cost, -3 max<br>Drop Back Power: 5% higher SP cost, -3 max<br>Power Running: 5% higher SP cost, -3 max","G": "<p>This player favors a tactical approach over power.</p>Snap Reaction: 6% lower SP cost, +6 max<br>Run Blk Awareness: 5% lower SP cost, +3 max<br>Pass Blk Awareness: 5% lower SP cost, +3 max<br>Toughness: 3% higher SP cost, -3 max<br>Intimidation: 3% higher SP cost, -3 max<br>Run Blk Power: 5% higher SP cost, -3 max<br>Pass Blk Power: 5% higher SP cost, -3 max","OT": "<p>This player favors a tactical approach over power.</p>Snap Reaction: 6% lower SP cost, +6 max<br>Run Blk Awareness: 5% lower SP cost, +3 max<br>Pass Blk Awareness: 5% lower SP cost, +3 max<br>Toughness: 3% higher SP cost, -3 max<br>Intimidation: 3% higher SP cost, -3 max<br>Run Blk Power: 5% higher SP cost, -3 max<br>Pass Blk Power: 5% higher SP cost, -3 max","WR": "<p>This player favors a tactical approach over power.</p>Snap Reaction: 6% lower SP cost, +6 max<br>Carrying Awareness: 5% lower SP cost, +3 max<br>Run Blk Awareness: 5% lower SP cost, +3 max<br>Toughness: 3% higher SP cost, -3 max<br>Intimidation: 3% higher SP cost, -3 max<br>Power Running: 5% higher SP cost, -3 max<br>Run Blk Power: 5% higher SP cost, -3 max"},"position_exclusions": [],"name": "Tactician","description": "<p>This player favors a tactical approach over power.</p>Snap Reaction: 6% lower SP cost, +6 max<br>Pursuit: 5% lower SP cost, +3 max<br>Pass Awareness: 5% lower SP cost, +3 max<br>Carrying Awareness: 5% lower SP cost, +3 max<br>Run Blk Awareness: 5% lower SP cost, +3 max<br>Pass Blk Awareness: 5% lower SP cost, +3 max<br>Blitz Awareness: 5% lower SP cost, +3 max<br>Toughness: 3% higher SP cost, -3 max<br>Intimidation: 3% higher SP cost, -3 max<br>Power Tackling: 5% higher SP cost, -3 max<br>Drop Back Power: 5% higher SP cost, -3 max<br>Power Running: 5% higher SP cost, -3 max<br>Run Blk Power: 5% higher SP cost, -3 max<br>Pass Blk Power: 5% higher SP cost, -3 max<br>Pass Rush Power: 5% higher SP cost, -3 max","conflicts": ["meathead"],"conflict_text": "<br><br>Conflicts with: Meathead","salary_modifier": 0},"flex_coverage": {"skill_modifiers": {"man_coverage_awareness": {"cost": -0.1,"max": -6},"zone_coverage_awareness": {"cost": -0.1,"max": -6}},"position_descriptions": {},"position_exclusions": ["QB", "HB", "FB", "WR", "TE", "OT", "G", "C", "DT", "DE", "K", "P"],"name": "Flex Coverage","description": "<p>This defender balances between zone and man coverage.</p>\n\t\t\t\t\t\tZone Awareness: 10% lower SP cost, -6 max<br>\n\t\t\t\t\t\tMan Awareness: 10% lower SP cost, -6 max","conflicts": ["man_specialist", "zone_specialist"],"conflict_text": "<br><br>Conflicts with: Man Specialist, Zone Specialist","salary_modifier": 0},"man_specialist": {"skill_modifiers": {"man_coverage_awareness": {"cost": -0.1,"max": 6},"zone_coverage_awareness": {"cost": 0.1,"max": -6}},"position_descriptions": {},"position_exclusions": ["QB", "HB", "FB", "WR", "TE", "OT", "G", "C", "DT", "DE", "K", "P"],"name": "Man Specialist","description": "<p>This defender is better in man coverage than zone coverage.</p>\n\t\t\t\t\t\tMan Awareness: 10% lower SP cost, +6 max<br>\n\t\t\t\t\t\tZone Awareness: 10% higher SP cost, -6 max","conflicts": ["zone_specialist", "flex_coverage"],"conflict_text": "<br><br>Conflicts with: Zone Specialist, Flex Coverage","salary_modifier": 0},"dl_heavyweight": {"skill_modifiers": {"break_run_block": {"cost": -0.04,"max": 2},"hold_ground": {"cost": -0.05,"max": 3}},"conflicts": [],"position_descriptions": {},"position_exclusions": ["QB", "HB", "FB", "WR", "TE", "OT", "G", "C", "DE", "DT", "LB", "SS", "FS", "CB", "K", "P"],"salary_modifier": 0.18,"name": "Heavy Weight","description": "<p>This defender is tough to push around.</p>\n\t\t\t\t\t\tHold Ground: 5% lower SP cost, +3 max<br>\n\t\t\t\t\t\tBreak Run Blk: 4% lower SP cost, +3 max<br>\n\t\t\t\t\t\tMin Salary: +18%"},"easy_going": {"skill_modifiers": {"heart": {"cost": -0.1,"max": 6},"intimidation": {"cost": 0.1,"max": -6}},"chemistry_modifier": 0.1,"position_descriptions": {},"position_exclusions": [],"name": "Easy Going","description": "<p>When one door is closed, another is opened.</p>\n\t\t\t\t\t\tHeart: 5% lower SP cost, +6 max<br>\n\t\t\t\t\t\tIntimidation: 10% higher SP cost, -6 max<br>\n\t\t\t\t\t\tChemistry Recovery: 10% faster","conflicts": ["fearsome"],"conflict_text": "<br><br>Conflicts with: Fearsome"}}
init_traits = [trait1, trait2, trait3]
for index in range(3):
init_trait = init_traits[index]
try:
this_trait = traits[init_trait]
except:
this_trait = traits[traits_help[init_trait]]
init_traits[index] = this_trait
## Creating the player
self.player = {
'position': position,
'attributes': {
'strength': strength,
'agility': agility,
'speed': speed,
'confidence': confidence,
'stamina': stamina,
'awareness': awareness
},
'height': height,
'weight': weight,
'traits': init_traits
}
self.skills = {"punt_power": {"priority": 3,"position_base_price": {},"name": "Punt Power","height": 0,"group": "Punting","position_multiplier": {"P": 100},"desc": "Determines how hard this player can punt the ball.Influences distance and hang time.","positions": ["P"],"weight": -0.025,"base_price": 4,"attributes": {"stamina": 0,"awareness": 0,"speed": 0,"agility": 0,"confidence": -0.5,"strength": -2.5}},"tackle_strip": {"priority": 3,"position_base_price": {},"name": "Strip Technique","height": 0.5,"group": "Tackling","position_multiplier": {"DE": 125,"FS": 100,"P": 200,"K": 200,"CB": 100,"LB": 100,"SS": 110,"DT": 130},"desc": "The ability to expertly strip the ball and cause a fumble while tackling the ball carrier.","positions": ["DT", "DE", "LB", "CB", "FS", "SS", "K", "P"],"weight": -0.025,"base_price": 2,"attributes": {"stamina": 0,"awareness": -1.25,"speed": 0,"agility": -1.25,"confidence": 0,"strength": -0.5}},"leadership": {"priority": 4,"position_base_price": {},"name": "Leadership","height": 0,"group": "Mental","position_multiplier": {"QB": 100},"desc": "Determines QB's handoff ability, and reduces morale and energy losses for the entire on-field offense.","positions": ["QB"],"weight": 0,"base_price": 1,"attributes": {"stamina": 0,"awareness": -1,"speed": 0,"agility": 0,"confidence": -2,"strength": 0}},"run_block_awareness": {"priority": 6,"position_base_price": {"C": 1.4,"G": 1.4,"OT": 1.4},"name": "Run Blk Awr","height": 0,"full_name": "Run Blocking Awareness","group": "Blocking","position_multiplier": {"C": 100,"TE": 100,"HB": 120,"FB": 100,"G": 100,"OT": 100,"WR": 130},"desc": "The ability to find and react to defenders while run blocking.","weight": 0,"positions": ["FB", "HB", "TE", "WR", "OT", "G", "C"],"base_price": 1,"attributes": {"stamina": 0,"awareness": -3,"speed": 0,"agility": 0,"confidence": 0,"strength": 0}},"coverage_interception": {"priority": 5,"position_base_price": {},"name": "Intercepting","height": -0.25,"group": "Pass Coverage","position_multiplier": {"LB": 130,"FS": 100,"CB": 110,"SS": 120},"desc": "The ability to catch incoming passes, causing a turnover.","positions": ["LB", "CB", "FS", "SS"],"weight": 0.025,"base_price": 3,"attributes": {"stamina": 0,"awareness": -1,"speed": 0,"agility": -1.5,"confidence": -0.25,"strength": 0.25}},"pass_rush_power": {"priority": 2,"position_base_price": {},"name": "Pass Rush Power","height": 0.25,"group": "Pass Rushing","position_multiplier": {"DE": 100,"LB": 110,"FS": 140,"CB": 140,"SS": 130,"DT": 100},"desc": "Determines how successful this player is at pushing back or pancaking a pass blocker, and his ability to hold his ground when being pushed.","positions": ["DT", "DE", "LB", "CB", "FS", "SS"],"weight": -0.05,"base_price": 2,"attributes": {"stamina": -0.25,"awareness": 0,"speed": 0,"agility": 0,"confidence": -0.5,"strength": -2.25}},"route_elusiveness": {"priority": 2,"position_base_price": {},"name": "Route Elusiveness","height": 0,"group": 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{"priority": 3,"position_base_price": {},"name": "Quickness","height": 0,"group": "Physical","position_multiplier": {"FS": 100,"TE": 120,"HB": 100,"K": 120,"CB": 95,"FB": 120,"LB": 100,"C": 140,"SS": 110,"DT": 130,"DE": 110,"P": 120,"QB": 120,"G": 130,"OT": 110,"WR": 95},"desc": "The ability to change direction quickly.","positions": ["QB", "FB", "HB", "TE", "WR", "OT", "G", "C", "DT", "DE", "LB", "CB", "FS", "SS", "K", "P"],"weight": 0.05,"base_price": 3.2,"attributes": {"stamina": 0,"awareness": 0,"speed": -0.1,"agility": -2.9,"confidence": 0,"strength": 0}},"balance": {"priority": 1,"position_base_price": {},"name": "Balance","height": 0.5,"group": "Physical","position_multiplier": {"FS": 110,"TE": 110,"HB": 100,"K": 140,"CB": 120,"FB": 100,"LB": 100,"C": 95,"SS": 100,"DT": 100,"DE": 110,"P": 140,"QB": 120,"G": 100,"OT": 110,"WR": 120},"desc": "The ability to stay upright and regain balance after being knocked off balance.","positions": ["QB", "FB", "HB", "TE", "WR", "OT", "G", "C", 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-0.025,"base_price": 2,"attributes": {"stamina": -0.5,"awareness": 0,"speed": 0,"agility": 0,"confidence": -1,"strength": -1.5}},"punt_accuracy": {"priority": 2,"position_base_price": {},"name": "Punt Accuracy","height": 0,"group": "Punting","position_multiplier": {"P": 100},"desc": "The ability to successfully hit a coffin corner target or pin the ball deep with a punt.","positions": ["P"],"weight": 0.025,"base_price": 4,"attributes": {"stamina": 0,"awareness": -1,"speed": 0,"agility": -1.75,"confidence": -0.25,"strength": 0}},"hold_ground": {"priority": 3,"position_base_price": {},"name": "Hold Ground","height": 0.25,"group": "Defense","position_multiplier": {"DE": 95,"LB": 100,"FS": 115,"CB": 140,"SS": 100,"DT": 90},"desc": "Determines how successful this player is at pushing back or pancaking a run blocker, and his ability to hold his ground when being pushed.","positions": ["DT", "DE", "LB", "CB", "FS", "SS"],"weight": -0.025,"base_price": 2,"attributes": {"stamina": 0,"awareness": 0,"speed": 0,"agility": 0,"confidence": -1,"strength": -2}},"kickoff_power": {"priority": 4,"position_base_price": {},"name": "Kickoff Power","height": 0,"group": "Kicking","position_multiplier": {"K": 100},"desc": "Determines how hard this player can kick the ball off of a tee for a kickoff.Influences kickoff distance.","positions": ["K"],"weight": -0.025,"base_price": 2.5,"attributes": {"stamina": 0,"awareness": 0,"speed": -0.5,"agility": 0,"confidence": -0.5,"strength": -2}},"pass_awareness": {"priority": 8,"position_base_price": {},"name": "Pass Awareness","height": -0.25,"full_name": "Passing Awareness","group": "Passing","position_multiplier": {"QB": 100},"desc": "Determines how successful this player is at seeing open receivers and going through his checkdowns quickly.","weight": 0,"positions": ["QB"],"base_price": 2.75,"attributes": {"stamina": 0,"awareness": -3,"speed": 0,"agility": 0,"confidence": 0,"strength": 0}},"blitz_awareness": {"priority": 2,"position_base_price": {},"name": "Blitz Awr","height": 0,"full_name": "Blitz Awareness","group": "Defense","position_multiplier": {"DE": 110,"LB": 90,"FS": 115,"CB": 130,"SS": 100,"DT": 110},"desc": "Determines how quickly this player will react to the ball being passed, pitched or handed off when rushing the QB.","weight": 0,"positions": ["DT", "DE", "LB", "CB", "FS", "SS"],"base_price": 1,"attributes": {"stamina": 0,"awareness": -3,"speed": 0,"agility": 0,"confidence": 0,"strength": 0}},"carry_power": {"priority": 2,"position_base_price": {},"name": "Power Running","height": 0,"group": "Carrying","position_multiplier": {"TE": 100,"HB": 100,"QB": 150,"FB": 90,"WR": 140},"desc": "Determines how successful this player is at breaking tackles and fighting out extra yardage.","positions": ["QB", "FB", "HB", "TE", "WR"],"weight": -0.05,"base_price": 4.25,"attributes": {"stamina": -0.5,"awareness": 0,"speed": 0,"agility": 0,"confidence": -0.5,"strength": -2}},"pass_block_power": {"priority": 2,"position_base_price": {"C": 3.5,"G": 3.5,"OT": 3.5},"name": "Pass Blk Power","height": 0.5,"full_name": "Pass Blocking Power","group": "Blocking","position_multiplier": {"C": 100,"TE": 120,"HB": 150,"FB": 120,"G": 95,"OT": 95},"desc": "Determines how far this player can push back a defender while pass blocking.","weight": -0.025,"positions": ["FB", "HB", "TE", "OT", "G", "C"],"base_price": 2.5,"attributes": {"stamina": -0.5,"awareness": 0,"speed": 0,"agility": 0,"confidence": -0.5,"strength": -2}},"catch_awareness": {"priority": 6,"position_base_price": {},"name": "Rec Awareness","height": -0.25,"full_name": "Receiving Awareness","group": "Receiving","position_multiplier": {"TE": 100,"HB": 115,"FB": 120,"WR": 100},"desc": "Determines how quickly this player will react to the location of an errant pass, and how adept he is at finding spots to jump or dive for passes to avoid defenders.","weight": 0,"positions": ["FB", "HB", "TE", "WR"],"base_price": 1.25,"attributes": {"stamina": 0,"awareness": -3,"speed": 0,"agility": 0,"confidence": 0,"strength": 0}},"kick_accuracy": {"priority": 1,"position_base_price": {},"name": "Kick Accuracy","height": 0,"group": "Kicking","position_multiplier": {"K": 100},"desc": "Determines how successful this player is at hitting a field goal target or hit a good angle on kickoffs.","positions": ["K"],"weight": 0.025,"base_price": 4,"attributes": {"stamina": 0,"awareness": -1,"speed": 0,"agility": -1.75,"confidence": -0.25,"strength": 0}},"pass_grip": {"priority": 5,"position_base_price": {},"name": "Drop Back Grip","height": 0.25,"group": "Passing","position_multiplier": {"QB": 100},"desc": "Determines how successful this player is at not fumbling the ball when being sacked.","positions": ["QB"],"weight": -0.025,"base_price": 2,"attributes": {"stamina": -0.4,"awareness": -0.1,"speed": 0,"agility": 0,"confidence": -0.8,"strength": -1.7}},"run_block_technique": {"priority": 4,"position_base_price": {"C": 3.5,"G": 3.5,"OT": 3.5},"name": "Run Blk Tech","height": -0.5,"full_name": "Run Blocking Technique","group": "Blocking","position_multiplier": {"C": 95,"TE": 100,"HB": 110,"FB": 100,"G": 90,"OT": 100,"WR": 120},"desc": "Determines how successful this player is at initiating and holding a run block.","weight": 0.025,"positions": ["FB", "HB", "TE", "WR", "OT", "G", "C"],"base_price": 2.5,"attributes": {"stamina": 0,"awareness": -0.25,"speed": 0,"agility": -2,"confidence": -0.25,"strength": -0.5}},"heart": {"priority": 2,"position_base_price": {},"name": "Heart","height": 0,"group": "Mental","position_multiplier": {"FS": 110,"TE": 110,"HB": 100,"K": 100,"CB": 110,"FB": 110,"LB": 95,"C": 100,"SS": 100,"DT": 95,"DE": 100,"P": 100,"QB": 90,"G": 100,"OT": 100,"WR": 115},"desc": "Reduces how quickly this player loses morale from bad plays or giving up points.","positions": ["QB", "FB", "HB", "TE", "WR", "OT", "G", "C", "DT", "DE", "LB", "CB", "FS", "SS", "K", "P"],"weight": 0,"base_price": 2,"attributes": {"stamina": 0,"awareness": 0,"speed": 0,"agility": 0,"confidence": -3,"strength": 0}},"catch_in_traffic": {"priority": 4,"position_base_price": {},"name": "Catch in Traffic","height": -0.5,"full_name": "Catching in Traffic","group": "Receiving","position_multiplier": {"TE": 100,"HB": 110,"FB": 120,"WR": 115},"desc": "The ability to fight off defenders when trying to catch a pass.Improves receiver's chance to catch the ball and reduces defender's chance to intercept when both players are going for the pass.","weight": -0.05,"positions": ["FB", "HB", "TE", "WR"],"base_price": 1.75,"attributes": {"stamina": 0,"awareness": -0.25,"speed": 0,"agility": 0,"confidence": -1.25,"strength": -1.5}},"coverage_technique": {"priority": 3,"position_base_price": {},"name": "Coverage Tech","height": 0,"full_name": "Coverage Technique","group": "Pass Coverage","position_multiplier": {"LB": 120,"FS": 100,"CB": 90,"SS": 110},"desc": "The ability to keep up with the receiver when he makes cuts and changes direction.","weight": 0.05,"positions": ["LB", "CB", "FS", "SS"],"base_price": 1.5,"attributes": {"stamina": 0,"awareness": -0.5,"speed": -0.5,"agility": -1.75,"confidence": -0.25,"strength": 0}},"lead_block_awareness": {"priority": 8,"position_base_price": {"C": 1.8,"G": 1.8,"OT": 1.8},"name": "Lead Blk Awr","height": 0,"full_name": "Lead Block Awareness","group": "Blocking","position_multiplier": {"TE": 110,"HB": 120,"FB": 90,"G": 100,"OT": 115},"desc": "The ability to find and react to defenders while lead blocking.","weight": 0,"positions": ["FB", "HB", "TE", "OT", "G"],"base_price": 1.3,"attributes": {"stamina": 0,"awareness": -2.5,"speed": -0.25,"agility": -0.25,"confidence": 0,"strength": 0}},"tackle_grip": {"priority": 4,"position_base_price": {},"name": "Tackling Grip","height": 0.5,"group": "Tackling","position_multiplier": {"DE": 100,"FS": 110,"P": 140,"K": 140,"CB": 125,"LB": 100,"SS": 100,"DT": 100},"desc": "The ability to hold on to to a powerful ball carrier while he tries to shake free.","positions": ["DT", "DE", "LB", "CB", "FS", "SS", "K", "P"],"weight": 0.025,"base_price": 1,"attributes": {"stamina": -0.25,"awareness": 0,"speed": 0,"agility": -0.25,"confidence": -1,"strength": -1.5}},"sprinting": {"priority": 4,"position_base_price": {},"name": "Sprinting","height": 0,"group": "Physical","position_multiplier": {"FS": 95,"TE": 110,"HB": 100,"K": 130,"CB": 90,"FB": 115,"LB": 110,"C": 140,"SS": 110,"DT": 130,"DE": 115,"P": 130,"QB": 120,"G": 135,"OT": 125,"WR": 90},"desc": "Determines how fast this player can run at full speed.","positions": ["QB", "FB", "HB", "TE", "WR", "OT", "G", "C", "DT", "DE", "LB", "CB", "FS", "SS", "K", "P"],"weight": 0.05,"base_price": 3.4,"attributes": {"stamina": 0,"awareness": 0,"speed": -3,"agility": 0,"confidence": 0,"strength": 0}},"pass_rush_technique": {"priority": 1,"position_base_price": {},"name": "Pass Rush Tech","height": -0.25,"full_name": "Pass Rush Technique","group": "Pass Rushing","position_multiplier": {"DE": 95,"LB": 110,"FS": 140,"CB": 140,"SS": 120,"DT": 110},"desc": "The ability to maneuver or break free from a pass blocker.","weight": 0.05,"positions": ["DT", "DE", "LB", "CB", "FS", "SS"],"base_price": 2,"attributes": {"stamina": 0,"awareness": -0.3,"speed": -0.8,"agility": -1.9,"confidence": 0,"strength": 0}},"coverage_deflection": {"priority": 4,"position_base_price": {},"name": "Deflecting","height": -0.5,"group": "Pass Coverage","position_multiplier": {"LB": 115,"FS": 100,"CB": 95,"SS": 110},"desc": "The ability to deflect and disrupt incoming passes.","positions": ["LB", "CB", "FS", "SS"],"weight": 0.025,"base_price": 2,"attributes": {"stamina": 0,"awareness": -0.75,"speed": 0,"agility": -1.75,"confidence": -0.25,"strength": -0.25}}}
# Defines the character builder
def build(self):
dict = {}
for key in self.skills.keys():
d = self.skills[key]
try:
multiplier = d['position_multiplier'][self.player['position']]
except:
continue
attributes = d['attributes']
name = d['name']
# Attributes
attr = [(self.player['attributes'][attr_key]**1.3)*attributes[attr_key] for attr_key in attributes.keys()]
attr_sum = sum(attr)
# Traits
traits_mod = 0
for trait in self.player['traits']:
try:
this_trait = trait['skill_modifiers'][key]['max']
traits_mod+=this_trait
except:
continue
# Base Position Cost
base = (100 - multiplier) * 0.4
# Height/Weight modifiers
physio = ((d['weight'] * self.player['weight']) * 0.25) + ((d['height'] * (self.player['height'] - 66)) * 0.5)
# Calculating the max
max = round(33 - attr_sum + traits_mod + base - physio)
if max > 100:
max = 100;
elif max < 25:
max = 25
dict[name] = max
return dict
# This prints a pretty list of your build (:
def pretty(self):
builder = self.build()
for (k,v) in sorted(builder.items(), key=lambda x: x[0]):
print(k + ': ' + str(v))
# Set your builds to variables using the build method, run this compare (:
def compare(build, *args):
for attr in sorted(build.keys()):
attr_mod = '%s: %s' % (attr, build[attr])
for diff in args:
attr_mod+= ' | %s' % diff[attr]
if build[attr] != diff[attr]:
print('#',attr_mod)
else:
print(attr_mod)
# Shitload of examples below
#tactician = glb2calc('LB', '66', 259, 'Blitzer', 'Tactician', 'Dread-nought', stamina=4, strength=4, confidence=5, awareness=7, agility=10, speed=5).build()
#egotist = glb2calc('LB', '66', 259, 'Blitzer', 'Egotist', 'Workhorse', stamina=5, strength=4, confidence=5, awareness=7, agility=9, speed=5).build()
#egotist2 = glb2calc('LB', '66', 259, 'Blitzer', 'Egotist', 'Workhorse', stamina=5, strength=2, confidence=6, awareness=7, agility=10, speed=5).build()
#glb2calc.compare(egotist, egotist2)
#fs1 = glb2calc('FS', '62', 207, 'Ball Hawk', 'Sure Tackler', 'Workhorse', awareness=9, strength=2, stamina=4, agility=8, speed=7).build()
#fs2 = glb2calc('FS', '62', 207, 'Ball Hawk', 'Sure Tackler', 'Shutdown Defender', awareness=9, strength=2, agility=8, speed=7, confidence=4).build()
#glb2calc.compare(fs1, fs2)
#te1 = glb2calc('TE', '65', 255, 'Receiving Specialist', 'Technical Blocker', 'Soft Hands', awareness=7, strength=1, speed=6, agility=9, confidence=7).build()
#te2 = glb2calc('TE', '65', 255, 'Receiving Specialist', 'Technical Blocker', 'Soft Hands', awareness=7, strength=2, speed=6, agility=9, confidence=6).build()
#te3 = glb2calc('TE', '65', 255, 'Receiving Specialist', 'Consistent Blocker', 'Soft Hands', awareness=7, strength=3, speed=5, agility=9, confidence=6).build()
#te4 = glb2calc('TE', '65', 255, 'Receiving Specialist', 'Consistent Blocker', 'Soft Hands', awareness=7, strength=2, speed=5, agility=10, confidence=6).build()
#te5 = glb2calc('TE', '65', 255, 'Receiving Specialist', 'Workhorse', 'Soft Hands', stamina=3, awareness=7, strength=3, speed=6, agility=10, confidence=6).build()
#te4 = glb2calc('TE', '65', 255, 'Receiving Specialist', 'Spring Board', 'Soft Hands', awareness=7, strength=2, speed=5, agility=10, confidence=6).pretty()
#glb2calc.compare(te3, te4, te5)
#return1 = glb2calc('WR', '510', 199, 'Return Specialist', 'Speedster', 'Slippery', speed=7, awareness=7, agility=8, strength=4, confidence=4).build()
#return2 = glb2calc('WR', '510', 199, 'Return Specialist', 'Speedster', 'Egotist', speed=6, awareness=7, agility=8, confidence=5, stamina=7, strength=2).build()
#return3 = glb2calc('WR', '510', 199, 'Return Specialist', 'Speedster', 'Slippery', speed=7, awareness=7, agility=7, confidence=4).build()
#return4 = glb2calc('WR', '510', 199, 'Return Specialist', 'Speedster', 'Workhorse', speed=7, awareness=7, agility=8, strength=4, confidence=5, stamina=4).build()
#glb2calc.compare(return1, return2, return3, return4)
#cb1 = glb2calc('CB', '63', '208', 'Man Specialist', 'Ball Hawk', 'Shutdown Defender', stamina=4, speed=8, agility=9, awareness=7, strength=2).build()
#cb2 = glb2calc('CB', '63', '208', 'Man Specialist', 'Ball Hawk', 'Shutdown Defender', stamina=4, speed=8, agility=10, awareness=7, strength=1).build()
#cb3 = glb2calc('CB', '63', '208', 'Man Specialist', 'Ball Hawk', 'Shutdown Defender', stamina=4, speed=7, agility=10, awareness=7, strength=2).build()
#cb4 = glb2calc('CB', '63', '208', 'Man Specialist', 'Ball Hawk', 'Shutdown Defender', speed=7, agility=10, awareness=7, strength=1, stamina=4, confidence=6).build()
#glb2calc.compare(cb3, cb4)
#cb1 = glb2calc('CB', '63', '208', 'Superstar', 'Ball Hawk', 'Shutdown Defender', stamina=4, speed=6, agility=8, awareness=7, strength=4, confidence=6).build()
#cb2 = glb2calc('CB', '63', '208', 'Superstar', 'Early Bloomer', 'Shutdown Defender', stamina=4, speed=7, agility=10, awareness=7, strength=2).build()
#glb2calc.compare(cb1, cb2)
#c1 = glb2calc('C', '65', 310, 'Technical Blocker', 'Quick Feet', 'Consistent Blocker', speed=1, agility=8, confidence=6, awareness=7, strength=7, stamina=6).build()
#c2 = glb2calc('C', '65', 310, 'Technical Blocker', 'Quick Feet', 'Consistent Blocker', speed=1, agility=8, confidence=7, awareness=7, strength=7).build()
#c3 = glb2calc('C', '65', 270, 'Technical Blocker', 'Quick Feet', 'Consistent Blocker', speed=1, agility=9, confidence=6, awareness=7, strength=7).build()
#glb2calc.compare(c1, c2, c3)
#dt1 = glb2calc('DT', '64', 345, 'Brick Wall', 'Run Stuffer', 'Fumble Creator', speed=3, agility=8, confidence=6, awareness=5, strength=7, stamina=6).build()
#dt2 = glb2calc('DT', '64', 332, 'Brick Wall', 'Run Stuffer', 'Dread-nought', speed=4, agility=8, confidence=5, awareness=6, strength=7, stamina=5).build()
#dt0 = glb2calc('DT', '67', 336, 'Brick Wall', 'Run Stuffer', 'Fumble Creator', speed=4, agility=7, confidence=5, awareness=8, strength=8, stamina=3).build()
#dt3 = glb2calc('DT', '64', 332, 'Brick Wall', 'Run Stuffer', 'Dread-nought', speed=3, agility=9, confidence=4, awareness=7, strength=8, stamina=4).build()
#dt4 = glb2calc('DT', '64', 332, 'Brick Wall', 'Run Stuffer', 'Dread-nought', speed=1, agility=9, confidence=6, awareness=5, strength=9, stamina=5).build()
#glb2calc.compare(dt2, dt3, dt4)
#qb1 = glb2calc('QB', '66', 235, 'Precision Passer', 'Cool Headed', 'Tactician', agility=10, awareness=10, speed=1, confidence=5, stamina=5, strength=4).build()
#qb2 = glb2calc('QB', '66', 235, 'Precision Passer', 'Cool Headed', 'Tactician', agility=9, awareness=9, speed=1, confidence=6, stamina=6, strength=4).build()
#glb2calc.compare(qb1, qb2)
#punter = glb2calc('P', '60', 200, 'Leg of Steel', 'Sure Hands', 'Workhorse', strength=10, stamina=1, speed=1, awareness=8, agility=7, confidence=8).build()
#punter2 = glb2calc('P', '60', 200, 'Leg of Steel', 'Sure Hands', 'Workhorse', strength=10, stamina=2, speed=2, awareness=8, agility=5, confidence=8).build()
#punter3 = glb2calc('P', '60', 200, 'Leg of Steel', 'Sure Hands', 'Easy Going', strength=10, stamina=1, speed=1, awareness=8, agility=7, confidence=8).build()
#glb2calc.compare(punter, punter2, punter3)
#de1 = glb2calc('DE', '60', 268, 'Pass Rusher', 'Quick Reaction', 'Tactician', agility=9, stamina=5, strength=4,speed=5, awareness=7).build()
#de2 = glb2calc('DE', '60', 268, 'Pass Rusher', 'Quick Reaction', 'Tactician', agility=9, stamina=6, strength=3,speed=6, awareness=7, confidence=4).build()
#de3 = glb2calc('DE', '60', 268, 'Pass Rusher', 'Quick Reaction', 'Egotist', agility=9, stamina=7, strength=4).build()
#de4 = glb2calc('DE', '60', 268, 'Pass Rusher', 'Quick Reaction', 'Lightning Reflexes', agility=9, stamina=5, strength=3,speed=6, awareness=8, confidence=4).build()
#de5 = glb2calc('DE', '60', 268, 'Pass Rusher', 'Quick Reaction', 'Lightning Reflexes', agility=9, stamina=5, strength=3,speed=5, awareness=8, confidence=5).build()
#de6 = glb2calc('DE', '60', 268, 'Pass Rusher', 'Quick Reaction', 'Lightning Reflexes', agility=9, stamina=5, strength=4,speed=4, awareness=8, confidence=5).build()
#glb2calc.compare(de4, de5, de6)
#ot1 = glb2calc('OT', '65', 308, 'Pass Protector', 'Run Blocker', 'Workhorse', stamina=3, agility=8, strength=8, speed=3, confidence=6, awareness=7).build()
#ot2 = glb2calc('OT', '65', 308, 'Pass Protector', 'Run Blocker', 'Quick Feet', stamina=3, agility=8, strength=8, speed=3, confidence=6, awareness=7).build()
#ot3 = glb2calc('OT', '62', 308, 'Pass Protector', 'Run Blocker', 'Workhorse', stamina=4, agility=8, strength=8, speed=3, confidence=6, awareness=6).build()
#ot4 = glb2calc('OT', '62', 308, 'Pass Protector', 'Run Blocker', 'Workhorse', stamina=4, agility=8, strength=8, speed=3, confidence=5, awareness=7).build()
#glb2calc.compare(ot1, ot2, ot4, ot3)
#k1 = glb2calc('K', '64', 190, 'Easy Going', 'Sharp Shooter', 'Cool Headed', confidence=9, speed=1, stamina=1, agility=10, strength=9).build()
#k2 = glb2calc('K', '64', 190, 'Easy Going', 'Sharp Shooter', 'Cool Headed', confidence=10, speed=1, stamina=1, agility=10, strength=8).build()
#k3 = glb2calc('K', '64', 190, 'Easy Going', 'Sharp Shooter', 'Cool Headed', confidence=8, speed=1, stamina=1, agility=10, strength=8, awareness=7).build()
#glb2calc.compare(k1, k2, k3)
#qb1 = glb2calc('QB', '61', 212, 'Dual Threat', 'Cool Headed', 'Workhorse', agility=10, confidence=8, awareness=9, speed=1, strength=3, stamina=4).build()
#qb2 = glb2calc('QB', '61', 212, 'Dual Threat', 'Cool Headed', 'Workhorse', agility=10, confidence=9, awareness=9, speed=1, strength=1, stamina=5).build()
#qb3 = glb2calc('QB', '61', 212, 'Dual Threat', 'Cool Headed', 'Workhorse', agility=10, confidence=8, awareness=9, speed=1, strength=2, stamina=5).build()
#qb4 = glb2calc('QB', '61', 212, 'Dual Threat', 'Cool Headed', 'Workhorse', agility=10, confidence=9, awareness=8, speed=1, strength=2, stamina=5).build()
#qb5 = glb2calc('QB', '61', 212, 'Dual Threat', 'Slow Built', 'Workhorse', agility=10, confidence=9, awareness=9, speed=1, strength=1).build()
#qb6 = glb2calc('QB', '61', 212, 'Dual Threat', 'Slow Built', 'Workhorse', agility=10, confidence=9, awareness=8, speed=1, strength=1, stamina=6).build()
#glb2calc.compare(qb1, qb2, qb3, qb4)
#hb1 = glb2calc('HB', '56', 232, 'Bruiser', 'Rusher', 'Workhorse', stamina=3, speed=6, strength=8, agility=7, awareness=5, confidence=6).build()
#hb2 = glb2calc('HB', '56', 232, 'Bruiser', 'Rusher', 'Superstar', stamina=3, agility=7, strength=8, speed=6, awareness=5, confidence=6).build()
#glb2calc.compare(hb1,hb2)
#sb1 = glb2calc('HB', '62', 232, 'Scat Back', 'Soft Hands', 'Spring Board', stamina=5, speed=5, strength=5, agility=10, awareness=5, confidence=5).build()
#sb2 = glb2calc('HB', '62', 232, 'Scat Back', 'Soft Hands', 'Spring Board', stamina=5, speed=5, strength=3, agility=9, awareness=8, confidence=5).build()
#glb2calc.compare(sb1, sb2)
#lb1 = glb2calc('LB', '66', 240, 'Coverage LB', 'Dread-nought', 'Tactician', awareness=9, agility=8, stamina=4, strength=3, speed=6).build()
#lb2 = glb2calc('LB', '66', 250, 'Coverage LB', 'Dread-nought', 'Tactician', awareness=8, agility=8, stamina=4, strength=3, speed=7).build()
#glb2calc.compare(lb1, lb2)
#ss1 = glb2calc('SS', '62', 230, 'Dread-nought', 'Fumble Creator', 'Chase Down Artist', awareness=8, speed=7, agility=7, stamina=4, confidence=4).build()
#ss2 = glb2calc('SS', '62', 230, 'Dread-nought', 'Fumble Creator', 'Shutdown Defender', awareness=7, speed=7, agility=8, strength=6, stamina=3, confidence=4).build()
#glb2calc.compare(ss1, ss2)
#dt3 = glb2calc('DT', '60', 300, 'Run Stuffer', 'Dread-nought', 'Quick Reaction', speed=4, strength=8, agility=8, stamina=6, awareness=4, confidence=5).build()
#dt4 = glb2calc('DT', '60', 304, 'Run Stuffer', 'Dread-nought', 'Quick Reaction', speed=4, strength=8, agility=8, stamina=6, awareness=4, confidence=5).build()
#glb2calc.compare(dt3, dt4)
#de1 = glb2calc('DE', '64', 280, 'Pass Rusher', 'Quick Feet', 'Technique Man', strength=7, agility=8, awareness=6, stamina=4).build()
#de2 = glb2calc('DE', '63', 280, 'Pass Rusher', 'Quick Feet', 'Technique Man', strength=7, agility=8, awareness=6, stamina=4).build()
#glb2calc.compare(de1, de2)
te1 = glb2calc('TE', '62', 257, 'Receiving Specialist', 'Quick Feet', 'Workhorse', agility=8, strength=7, stamina=2, awareness=7, confidence=6).build()
te2 = glb2calc('TE', '60', 230, 'Receiving Specialist', 'Quick Feet', 'Workhorse', agility=8, strength=7, stamina=2, awareness=7, confidence=6).build()
te3 = glb2calc('TE', '68', 276, 'Receiving Specialist', 'Quick Feet', 'Workhorse', agility=8, strength=7, stamina=2, awareness=7, confidence=6).build()
glb2calc.compare(te1, te2, te3)
## Use this one for test purposes
import sys
sys.path.insert(0, 'PATH')
import glb2calc
builder = glb2calc.glb2calc('TE', '66', '243', 'Soft Hands', 'Egotist', 'te_receiver', agility=10)
print(builder.pretty())
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