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| function fibberGonnaFib(count) { | |
| var fibs = []; | |
| for (var i = 0; i < count; i++) { | |
| fibs.push((fibs[fibs.length - 1] || 1) + (fibs[fibs.length - 2] || 0)) | |
| } | |
| return fibs[fibs.length - 1]; | |
| } | |
| var theFibbening = []; |
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| class CUBENING { | |
| constructor() { | |
| this.grid = [ | |
| ["W", "W", "W"], | |
| ["W", "W", "W"], | |
| ["W", "W", "W"], | |
| ["O", "O", "O", "G", "G", "G", "R", "R", "R", "Y", "Y", "Y"], | |
| ["O", "O", "O", "G", "G", "G", "R", "R", "R", "Y", "Y", "Y"], | |
| ["O", "O", "O", "G", "G", "G", "R", "R", "R", "Y", "Y", "Y"], | |
| ["B", "B", "B"], |
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| t = World.SpawnEntity( | |
| "thingy", | |
| Vector3.Add( | |
| World.GetPlayerPosition(), | |
| Vector3.New(-1,0,0) | |
| ) | |
| ) | |
| t.gameObject.AddModel("btoast.models.trophy", Vector3.zero, Vector3.one, Vector3.new(0.5, 0.5, 0.5)) | |
| t.gameObject.transform.SetParent(Player.gameObject.transform) |
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| const pills = []; | |
| function makeGrid(x, y) { | |
| let cols = new Array(y); | |
| for (let i = 0; i < x; i++) { | |
| let row = new Array(x).fill(0); | |
| cols[i] = row; | |
| } | |
| return cols; | |
| } |
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| -- BACKUP GAME FILES (particularly the world) BEFORE USING | |
| -- to be run in modding console | |
| -- lists from from https://www.gardenpawsgame.com/modding/Data%20Dumps/Events/ | |
| upgradeEventList = {"animalshop_1", "appearanceshop_1", "backpack_1", "backpack_2", "backpack_3", "bakery_1", "barn_2", "barn_3", "blacksmith_1", "coop_1", "coop_2", "coop_3", "costumeshop_1", "discountbin_1", "discountbin_2", "discountbin_3", "discountbin_4", "discountbin_5", "duckpond_2", "duckpond", "fisherman_1", "flowershop_1", "fruittreeshop", "horsestable", "inn_1", "minercamp_1", "shop_2", "shop_3", "shop_4", "shop_5", "treefarm_1", "u_20percentcave", "u_alphabetworkbench", "u_apiary", "u_assistant", "u_bedroom", "u_bettertools2axe", "u_bettertools2pickaxe", "u_bettertoolsaxe", "u_bettertoolspickaxe", "u_blackgalaxy", "u_butterflygarden", "u_candle", "u_candlelrg", "u_candlemed", "u_colourfulsplatter", "u_cornerwall_glass", "u_cornerwall_plaster", "u_custompaintings", "u_decorationstation", "u_dryingrack_fish", "u_dungeonworkbench", |
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| { | |
| "difficulty_settings": | |
| { | |
| "recipe_difficulty": 0, | |
| "technology_difficulty": 0, | |
| "technology_price_multiplier": 1, | |
| "research_queue_setting": "after-victory" | |
| }, | |
| "pollution": | |
| { |
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| { | |
| "_terrain_segmentation_comment": "Inverse of map scale", | |
| "terrain_segmentation": 1, | |
| "_water_comment": | |
| [ | |
| "Multiplier for water 'coverage' - higher increases the water level.", | |
| "Water level = 10 * log2(this value)" | |
| ], | |
| "water": 1, |
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| class CUBENING { | |
| constructor() { | |
| this.grid = [ | |
| ["W", "W", "W"], | |
| ["W", "W", "W"], | |
| ["W", "W", "W"], | |
| ["O", "O", "O", "G", "G", "G", "R", "R", "R", "Y", "Y", "Y"], | |
| ["O", "O", "O", "G", "G", "G", "R", "R", "R", "Y", "Y", "Y"], | |
| ["O", "O", "O", "G", "G", "G", "R", "R", "R", "Y", "Y", "Y"], | |
| ["B", "B", "B"], |
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| // n must be odd square-able integer | |
| function doTheThing(n, grid, coords, direction) { | |
| if (!grid) { | |
| let sqrt = Math.sqrt(n) | |
| let grid = new Array(sqrt); | |
| for (let i = 0; i < sqrt; i++) { | |
| grid[i] = new Array(sqrt).fill(0); | |
| } | |
| let midIndex = Math.floor(sqrt / 2); | |
| grid[midIndex][midIndex] = "01"; |
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| # See https://docs.microsoft.com/en-us/powershell/scripting/developer/module/how-to-write-a-powershell-script-module?view=powershell-7 | |
| function gp-togglemoddingmode() { | |
| # Thanks for pointing out needing relative path Vinapocalypse! | |
| $gpDir = $env:APPDATA.Replace("Roaming", '') + "\LocalLow\Bitten Toast Games\GardenPaws\" | |
| $existingFiles = Get-Item "$($gpDir)*" | |
| $moddingMode = $false | |
| $disabledModdingMode = $false | |
| # $moddingConsole = $false |
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