Created
July 12, 2013 19:03
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JS solution to part of robot
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_ = require('./underscore'); | |
Robot = function () { | |
var directions = { | |
north: [0, 1], | |
east: [1, 0], | |
south: [0, -1], | |
west: [-1, 0] | |
} | |
function directionNames() { | |
return Object.keys(directions) | |
} | |
this.bearing = function() { | |
return directionNames()[this._bearing] | |
}; | |
this.orient = function (direction) { | |
if (_.contains(directionNames(), direction)){ | |
this._bearing = directionNames().indexOf(direction) | |
} else { | |
throw "Invalid Robot Bearing"; | |
}; | |
}; | |
this.turnRight = function() { | |
this.turn(1) | |
}; | |
this.turnLeft = function() { | |
this.turn(-1) | |
}; | |
this.at = function(x, y) { | |
this._at = [x,y] | |
} | |
this.coordinates = function() { | |
return this._at | |
} | |
this.advance = function() { | |
var delta = directions[this.bearing()] | |
this._at = _.zip(this._at, delta).map(function(diff) { | |
return diff.reduce(function(a, b) { return a + b }) | |
}) | |
} | |
// (map sumDiff) . zip $ _at delta | |
this.turn = function(direction) { | |
var len = directionNames().length | |
this._bearing = (this._bearing + direction + len) % len | |
} | |
}; | |
Simulator = function () { | |
}; |
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