Created
June 25, 2017 15:08
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#include "ofApp.h" | |
ofPoint center_p; | |
ofPoint p; | |
ofPolyline hexLine; | |
//ofMesh hexMesh; | |
vector<ofPoint> points; | |
ofColor hexColor = *new ofColor(0,200,0); | |
//-------------------------------------------------------------- | |
void ofApp::setup(){ | |
ofBackground(0); | |
center_p.x = 200; | |
center_p.y = 200; | |
ofPolyline hexline = *new ofPolyline(); | |
for (int i = 0; i < 6; i++) | |
{ | |
p= hexCorner(center_p, 50, i); | |
points.push_back(p); | |
// cout<<points.size() <<endl; | |
} | |
//hexMesh.setMode(OF_PRIMITIVE_TRIANGLE_FAN); | |
} | |
ofPoint ofApp::hexCorner(ofPoint center, int size, int i){ | |
float startPointInDegrees =30; | |
float angle_deg = 60*i+startPointInDegrees; | |
float angle_rad = PI/180 * angle_deg; | |
float x = center.x + size * cos(angle_rad); | |
float y = center.y + size * sin(angle_rad); | |
ofPoint location = *new ofPoint(x,y); | |
return location; | |
} | |
void ofApp::drawHexagon (vector<ofPoint> *points){ | |
for(int i=0; i<5; i++) | |
{ | |
ofPoint p = points->at(i); | |
ofPoint p1 = points->at(i+1); | |
ofSetLineWidth(4.0); // Line widths apply to polylines | |
ofSetColor(hexColor); | |
hexLine.addVertex(p); | |
hexLine.addVertex(p1); | |
ofFill(); | |
// cout << p.x << "+" << p.y << endl; | |
if(i==4)hexLine.addVertex(points->at(5)); | |
} | |
hexLine.close(); | |
hexLine.draw(); | |
} | |
void ofApp::drawHexMesh(vector<ofPoint> *points, ofMesh* mesh){ | |
// for (int i=0; i<6; i++) { | |
// mesh->addVertex(points->at(i)); | |
// } | |
// ofSetColor(hexColor); | |
// ofFill(); | |
// mesh->draw(); | |
} | |
//-------------------------------------------------------------- | |
void ofApp::update(){ | |
if(hexLine.inside(mouseX, mouseY)) | |
{ | |
hexColor.r = 100; | |
hexColor.b = 100; | |
hexColor.g = 0; | |
cout<< "inside " << endl; | |
}else | |
{ | |
hexColor.r = 0; | |
hexColor.b = 100; | |
hexColor.g = 100; | |
cout<< "outside " << endl; | |
} | |
cout << mouseX << " mouse x " << endl; | |
cout << mouseY << " mouse y " <<endl; | |
} | |
//-------------------------------------------------------------- | |
void ofApp::draw(){ | |
drawHexagon(&points); | |
//drawHexMesh(&points, &hexMesh); | |
} | |
//-------------------------------------------------------------- | |
void ofApp::keyPressed(int key){ | |
} | |
//-------------------------------------------------------------- | |
void ofApp::keyReleased(int key){ | |
} | |
//-------------------------------------------------------------- | |
void ofApp::mouseMoved(int x, int y ){ | |
} | |
//-------------------------------------------------------------- | |
void ofApp::mouseDragged(int x, int y, int button){ | |
} | |
//-------------------------------------------------------------- | |
int num = 0; | |
void ofApp::mousePressed(int x, int y, int button){ | |
//this was me just using the radius check, same as a circle | |
float num = ofDist(200, 200, x, y); | |
if(num < 50){ | |
// cout << "over hex"<< num << endl; | |
} | |
// if(hexLine.inside(x,y)) cout<< "mouse in "; | |
} | |
//-------------------------------------------------------------- | |
void ofApp::mouseReleased(int x, int y, int button){ | |
if(hexLine.inside(x,y)) cout<< "mouse in " << num << endl; | |
num++; | |
} | |
//-------------------------------------------------------------- | |
void ofApp::mouseEntered(int x, int y){ | |
} | |
//-------------------------------------------------------------- | |
void ofApp::mouseExited(int x, int y){ | |
} | |
//-------------------------------------------------------------- | |
void ofApp::windowResized(int w, int h){ | |
} | |
//-------------------------------------------------------------- | |
void ofApp::gotMessage(ofMessage msg){ | |
} | |
//-------------------------------------------------------------- | |
void ofApp::dragEvent(ofDragInfo dragInfo){ | |
} |
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