g: move => + z + 1 => move up 1 meter
s: scale => + x/y/z
r: rotate
a: select all / alt a: deselect all
z: choose view mode
tab: edit mode / 3 to select face / e to extrude / i to inset / b to bevel
m: move to new collection
A: add
Cmd l: Link option
Shift + 2 fingers: move view port
Cmd + 2 fingers: zoom view port
Cmd a: apply
Cmd r: loop cut => Shift D to duplicate => p to separate to a new object => Ctrl x to dissolve
alt select: to select entire loop, g to move, gg to slide
Shift space space: move cursor point on view port (where to put object)
w: back to select box
choose a face => shift s: snap cursor to that position
select shape, tab, a, alt s: resize shape width; sz: scale shape to z cordinate
ctrl 2: subdivision
alt z: turn on/of Xray
Low Poly
Shade flat
Descimate Modifier
Dissolve Text
- Add text
- Geometry Extruse 0.05, Bevel 0.02, Resolution 4
- Convert to Mesh
- Set start/end frame to render
- Go to Particle Properties: set gravity to 0...
- Add Force Field Turbulance: set strength to 0.3
- Go to Particle Properties - render: hover on Show Emitter and press I
- Add a plane, mix shader, choose diffuse & glossy
- Increase number of particles, config the render
Donus
alt g
alt middle mouse
- Add a Torus / set thickness in Action properties
- Subdivision modifier to make it smoother
- G, to use grab tool and make it imperfect / o to use proportional editing (choose a vertex, press g & use 2 finger to set size)
- xray/grid to choose top half, duplicate, p to separate
- use solidify modifiers to add thickness (move this modifiers on top)
- Apply the subdivision modifier so we see more grid
- use extruse and grab tool to make the ice look better (use s to scale rotate a bit)
- alt click edge to select an edge cicle, and s to scale down it a bit (can use 2 finger to set size)
- Choose top ice and use Shrink wrap modifier to make the ice shrink to the donut target
Watermelon