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phosphoer / AudioManager.cs
Last active July 12, 2022 02:44
Simple Unity AudioManager
// The MIT License (MIT)
// Copyright (c) 2017 David Evans @phosphoer
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
using UnityEngine;
using UnityEngine.AI;
using System.Collections.Generic;
public class PathFindManager : Singleton<PathFindManager>
{
public bool IsBuilt => _isBuilt;
[SerializeField]
private LayerMask _obstacleMask = Physics.DefaultRaycastLayers;
@phosphoer
phosphoer / HexMath.cs
Created May 27, 2022 18:00
Hex Grid Math
using UnityEngine;
public struct HexCoord
{
public float q;
public float r;
public float s;
public HexCoord(float q, float r)
{
@phosphoer
phosphoer / RenderToCPU.cs
Created April 27, 2022 05:17
AsyncGPUReadback Class
using Unity.Collections;
using UnityEngine;
using UnityEngine.Rendering;
[System.Serializable]
public class RenderToCPU
{
public event System.Action ErrorOccurred;
public int Width => _renderTarget.width;
@phosphoer
phosphoer / BoolStateStack.cs
Created March 17, 2022 22:49
A 'reference counted' bool state so it can be written to from multiple places without clobbering state.
using UnityEngine;
public class BoolStateStack
{
public event System.Action StatePushed;
public event System.Action StatePopped;
public bool IsActive => _count > 0;
private int _count;
@phosphoer
phosphoer / StatModifierStack.cs
Created March 11, 2022 22:21
Stat Modifier Stack
using UnityEngine;
using System.Collections.Generic;
public enum StatModifierTrait
{
MaxHealth,
Damage,
Etc
}
@phosphoer
phosphoer / PreventDeselectionFocus.cs
Created March 3, 2022 20:23
Prevent Deselection Focus
using UnityEngine;
using UnityEngine.EventSystems;
public class PreventDeselectionGroup : MonoBehaviour
{
private EventSystem evt;
private GameObject sel;
private void Start()
{
@phosphoer
phosphoer / DestroyComponentsAtY.cs
Last active December 16, 2021 01:59
Lazy Updater
using UnityEngine;
using System.Collections.Generic;
public class DestroyComponentsAtY : LazyUpdater<Component>
{
public float YLevel = -100;
private bool _allBelow;
public DestroyComponentsAtY(IReadOnlyList<Component> objects, int updateCount = 1) : base(objects, updateCount)
@phosphoer
phosphoer / PlayerPrefsHash.cs
Created December 15, 2021 19:30
Unity PlayerPrefs Registry Hash
public class PlayerPrefsHash
{
// Returns the string property name Unity would generate for a player prefs registry key value
// e.g., "PlayerGold" -> "PlayerGold_hXXXXXXXXXXXXXX"
public static string Hash(string name)
{
uint hash = 5381;
foreach (char c in name)
hash = hash * 33 ^ c;
string key = name + "_h" + hash;
@phosphoer
phosphoer / SpriteAtlasAsset.cs
Last active August 25, 2021 07:10
Unity Sprite Atlas Asset
// The MIT License (MIT)
// Copyright (c) 2021 David Evans @phosphoer
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN