Created
August 12, 2014 16:30
-
-
Save photonstorm/9d92f19507df7462ddd5 to your computer and use it in GitHub Desktop.
Phaser Pointer Lock example
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update }); | |
function preload() { | |
game.load.image('ball', 'assets/sprites/shinyball.png'); | |
} | |
var sprite; | |
function create() { | |
sprite = game.add.sprite(game.world.centerX, game.world.centerY, 'ball'); | |
game.canvas.addEventListener('mousedown', requestLock); | |
game.input.addMoveCallback(move, this); | |
} | |
function requestLock() { | |
game.input.mouse.requestPointerLock(); | |
} | |
function move(pointer, x, y) { | |
if (game.input.mouse.locked) | |
{ | |
sprite.x += game.input.mouse.event.webkitMovementX; | |
sprite.y += game.input.mouse.event.webkitMovementY; | |
} | |
} | |
function update() { | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Hi, how change vitesse of sprite with this method ?
ty