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// World.cs | |
public Rectangle GetSourceRectangle(Texture2D tileset, int tileIndex, int tileSize) | |
{ | |
var borderSize = 1; | |
var paddedTileSize = tileSize + borderSize; | |
var tilesPerRow = tileset.Width / paddedTileSize; | |
var x = paddedTileSize * (tileIndex % tilesPerRow); | |
var y = paddedTileSize * (tileIndex / tilesPerRow); | |
return new Rectangle(x, y, tileSize, tileSize); | |
} | |
void CreateTiles() | |
{ | |
var tilesheet = content.Load<Texture2D>("tilesetTest"); | |
for (var x = 0; x < tiles2D.GetLength(0); x++) | |
{ | |
for (var y = 0; y < tiles2D.GetLength(1); y++) | |
{ | |
var typeNum = random.Next(0, 200); // 200 seems to be some odd seed value??? | |
tiles2D[x,y] = new Tile(this, tilesheet, typeNum); | |
} | |
} | |
} | |
// Tile.cs ctor | |
sourceRect = world.GetSourceRectangle(tileSheet, type, 48); |
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