Created
July 8, 2014 04:19
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using System; | |
using System.Drawing; | |
using SDL2TestGame.RendererSDL2; | |
namespace SDL2TestGame | |
{ | |
public class Game | |
{ | |
static Sdl2Graphics window; | |
public static void Main(string[] args) | |
{ | |
window = new Sdl2Graphics(new Size(450, 450)); | |
Run(window); | |
} | |
public static void Run(Sdl2Graphics window) | |
{ | |
var i = 0; | |
while (!window.ShouldQuit) | |
{ | |
Console.WriteLine("Tick {0}", ++i); | |
Console.WriteLine(DateTime.Now); | |
} | |
} | |
} | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Drawing; | |
using SDL2; | |
using System.IO; | |
namespace SDL2TestGame.RendererSDL2 | |
{ | |
public class Sdl2Graphics | |
{ | |
public bool ShouldQuit { get; private set; } | |
Size size; | |
IntPtr context, window; | |
public Sdl2Graphics(Size windowSize) | |
{ | |
size = windowSize; | |
Console.WriteLine(File.Exists("SDL2-CS.dll")); | |
SDL.SDL_Init(SDL.SDL_INIT_VIDEO); | |
SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_DOUBLEBUFFER, 1); | |
SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_RED_SIZE, 8); | |
SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_GREEN_SIZE, 8); | |
SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_BLUE_SIZE, 8); | |
SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_ALPHA_SIZE, 0); | |
window = SDL.SDL_CreateWindow | |
( | |
"SDL2 TestGame", | |
SDL.SDL_WINDOWPOS_CENTERED, SDL.SDL_WINDOWPOS_CENTERED, | |
size.Width, size.Height, | |
SDL.SDL_WindowFlags.SDL_WINDOW_SHOWN | |
); | |
SDL.SDL_ShowCursor(1); | |
context = SDL.SDL_GL_CreateContext(window); | |
SDL.SDL_GL_MakeCurrent(window, context); | |
} | |
void DrawSDLWindow() | |
{ | |
SDL.SDL_Event e; | |
SDL.SDL_PollEvent(out e); | |
if (e.type == SDL.SDL_EventType.SDL_QUIT) | |
{ | |
ShouldQuit = true; | |
// return; | |
} | |
} | |
} | |
} |
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