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@phrozen
Created February 6, 2017 20:16
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# scene.txt
# image_size: width height (default 320x240)
image_size 640 640
# trace depth: int (default 3)
depth 5
# oversampling: int (default 1 = no oversampling)
oversampling 2
# field_of_view: int (default 60°)
field_of_view 45
# camera: vector(x y z)
camera_position 5.0 5.0 5.0
camera_look 1.0 1.0 0.0
camera_up 0.0 0.0 1.0
# sphere: material_index center(x y z) radius
sphere 3 3.0 1.5 0.8 0.8
sphere 4 0.0 0.0 1.0 1.0
sphere 2 1.0 3.0 0.7 0.7
sphere 0 -1.0 1.5 0.5 0.5
# plane: material_index normal(x y z) distance
plane 1 0.0 0.0 1.0 0.0
# light: type position(x y z) color(r g b)
light point -2.0 1.0 4.0 1.0 1.0 1.0
light point 2.0 13.0 4.0 0.5 0.5 0.5
light ambient 0.0 0.0 0.0 0.1 0.1 0.1
# material: color(r g b) diffuse specular shininess reflect transmit ior
material 1.0 0.4 0.0 0.9 0.8 2.0 0.15 0.0 0.0
material 0.8 0.8 0.9 1.0 0.0 4.0 0.1 0.0 0.0
material 1.0 0.2 0.2 0.9 0.7 1.0 0.2 0.0 0.0
material 0.2 1.0 0.2 0.4 0.8 2.0 0.15 0.0 1.1
material 0.3 0.3 1.0 0.7 0.4 0.8 0.3 0.0 0.0
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