Created
May 17, 2022 05:11
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function drawHexagon( | |
ctx: CanvasRenderingContext2D, | |
cx: number, | |
cy: number, | |
color = "white" | |
) { | |
strokeRoundedPath(ctx, cx, cy, hexagon, 15, color, 4, 7 / 20) | |
} | |
interface Point { | |
x: number | |
y: number | |
} | |
function polygon(sides: number, rad: number, rot = 0): Point[] { | |
let i = 0 | |
const step = (Math.PI * 2) / sides | |
const path = [] | |
while (i < sides) { | |
path.push({ | |
x: Math.cos(i * step + rot) * rad, | |
y: Math.sin(i++ * step + rot) * rad | |
} as Point) | |
} | |
return path | |
} | |
const hexagon = polygon(6, 100) | |
const octagon = polygon(8, 100) | |
function strokeRoundedPath( | |
ctx: CanvasRenderingContext2D, | |
cx: number, | |
cy: number, | |
path: Point[], | |
radius: number, | |
style: string, | |
width: number, | |
ratio = 1 | |
) { | |
ctx.setTransform(1, 0, 0, 1, cx, cy) | |
let i = 0 | |
const len = path.length | |
let p1 = path[i++], | |
p2 = path[i] | |
ctx.lineWidth = width | |
ctx.lineCap = "round" | |
ctx.strokeStyle = style | |
ctx.beginPath() | |
ctx.lineTo(((p1.x + p2.x) / 2) * ratio, ((p1.y + p2.y) / 2) * ratio) | |
while (i <= len) { | |
p1 = p2 | |
p2 = path[++i % len] | |
ctx.arcTo( | |
p1.x * ratio, | |
p1.y * ratio, | |
((p1.x + p2.x) / 2) * ratio, | |
((p1.y + p2.y) / 2) * ratio, | |
radius | |
) | |
} | |
ctx.closePath() | |
ctx.stroke() | |
ctx.setTransform(1, 0, 0, 1, 0, 0) | |
} |
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