Created
May 17, 2022 05:13
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function drawArrow( | |
ctx: CanvasRenderingContext2D, | |
fromx: number, | |
fromy: number, | |
tox: number, | |
toy: number, | |
color = "white" | |
) { | |
const headlen = 5 | |
const arrowWidth = 5 | |
const angle = Math.atan2(toy - fromy, tox - fromx) | |
ctx.save() | |
ctx.strokeStyle = color | |
ctx.beginPath() | |
ctx.moveTo(fromx, fromy) | |
ctx.lineTo(tox, toy) | |
ctx.lineWidth = arrowWidth | |
ctx.stroke() | |
//starting a new path from the head of the arrow to one of the sides of | |
//the point | |
ctx.beginPath() | |
ctx.moveTo(tox, toy) | |
ctx.lineTo( | |
tox - headlen * Math.cos(angle - Math.PI / 7), | |
toy - headlen * Math.sin(angle - Math.PI / 7) | |
) | |
//path from the side point of the arrow, to the other side point | |
ctx.lineTo( | |
tox - headlen * Math.cos(angle + Math.PI / 7), | |
toy - headlen * Math.sin(angle + Math.PI / 7) | |
) | |
//path from the side point back to the tip of the arrow, and then | |
//again to the opposite side point | |
ctx.lineTo(tox, toy) | |
ctx.lineTo( | |
tox - headlen * Math.cos(angle - Math.PI / 7), | |
toy - headlen * Math.sin(angle - Math.PI / 7) | |
) | |
//draws the paths created above | |
ctx.stroke() | |
ctx.restore() | |
} |
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