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| https://github.com/ajafff/tslint-consistent-codestyle | |
| npm install --save-dev tslint-consistent-codestyle |
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| // GIST: https://gist.github.com/shdwjk/ed16764c268129afff22 | |
| /* ############################################################### */ | |
| /* TurnMarker */ | |
| /* ############################################################### */ | |
| var TurnMarker = TurnMarker || { | |
| version: 1.16, | |
| active: false, | |
| threadSync: 1, |
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| /* CSS Reset */{} | |
| .charsheet .sheet-wrapper div, .charsheet .sheet-wrapper span, .charsheet .sheet-wrapper label, | |
| .charsheet .sheet-wrapper h1, .charsheet .sheet-wrapper h2, .charsheet .sheet-wrapper h3, .charsheet .sheet-wrapper h4, .charsheet .sheet-wrapper h5, .charsheet .sheet-wrapper h6, .charsheet .sheet-wrapper p, | |
| .charsheet .sheet-wrapper table, .charsheet .sheet-wrapper caption, .charsheet .sheet-wrapper tbody, .charsheet .sheet-wrapper tfoot, .charsheet .sheet-wrapper thead, .charsheet .sheet-wrapper tr, .charsheet .sheet-wrapper th, .charsheet .sheet-wrapper td { | |
| margin: 0; | |
| padding: 0; | |
| border: 0; | |
| font-size: 100%; | |
| font: inherit; | |
| color: #404040; |
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| <div class="sheet-wrapper"> | |
| <div> | |
| <div class="sheet-baseinfo"><input type="text" name="attr_character_name" /><label>Character Name</label></div> | |
| <div class="sheet-baseinfo sheet-number"><input type="text" name="attr_level" value="1" /><label class="">Level</label></div> | |
| <input type="hidden" name="attr_halflevel" value="floor(@{level}/2)" disabled = "true"/> | |
| <div class="sheet-baseinfo"><input type="text" name="attr_class" /><label>Class</label></div> | |
| <div class="sheet-baseinfo"><input type="text" name="attr_paragon" /><label>Paragon Path</label></div> | |
| <div class="sheet-baseinfo"><input type="text" name="attr_epic" /><label>Epic Destiny</label></div> | |
| <div class="sheet-baseinfo"><input type="text" name="attr_xp" /><label>Total XP</label></div> |
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| var AlexL = AlexL || {}; /* Name Space off the script */ | |
| var HoneyB = {}; | |
| AlexL.utility = {}; | |
| AlexL.combatAutomation = {}; | |
| AlexL.combatAutomation.config = {}; | |
| state.AlexL = state.AlexL || {}; | |
| state.AlexL.combatAutomation = state.AlexL.combatAutomation || {}; |
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| var WillTurnOrder ={}; | |
| (function(self) { | |
| var TurnData = {}; | |
| var BestRoll = 0; | |
| self.addPlayer = function(id, Roll, Attack) { | |
| var inc = Roll/Attack; | |
| var init = Roll; | |
| if(Roll > BestRoll) { | |
| BestRoll = Roll; |
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| //Status Icon Options | |
| var DEAD_STATUS = "dead"; | |
| //HP bars | |
| var HEALTH_BAR = "bar1"; | |
| var AMMO_BAR = "bar2"; | |
| var ARMOUR_BAR = "bar3"; | |
| //Display Table Sizes | |
| var COLWIDTH = 77; |
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| /* | |
| Current Options | |
| -a or --attack [dice roll]: The attack dice roll | |
| -A or --action [STRING]: No Action | Free Action | Immediate Interrupt | Immediate Reaction | Minor Action | Move Action | Standard Action //From PowerCards --action | |
| -b or --cureTemp [dice roll]: The temp heal dice roll | |
| -c or --cure [dice roll]: The heal dice roll | |
| -C or --toCrit [value]: Crit Range | |
| -d or --damage [dice roll]: The damage dice roll |
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| var pigalot = pigalot || {}; | |
| pigalot.requests = pigalot.requests || {}; | |
| pigalot.requests.phrases = pigalot.requests.phrases || {}; | |
| pigalot.requests.phrases._tables = {}; | |
| pigalot.requests.phrases._load = function() { | |
| if("pigalot.requests.phrases" in state) { | |
| // Get the JSON string from state. |
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| var ZombieDice = {}; | |
| ZombieDice.Pool = ["Green","Green","Green","Green","Green","Green","Yellow","Yellow","Yellow","Yellow","Red","Red","Red"]; | |
| ZombieDice.Red = {}; | |
| ZombieDice.Red.Dice = ["Brain","Run","Run","Hit","Hit","Hit"]; | |
| ZombieDice.Red.Brain = '<img src="http://img59.imageshack.us/img59/9163/ixv.png" style="background-color: red" />'; | |
| ZombieDice.Red.Hit = '<img src="http://img839.imageshack.us/img839/4586/q8xb.png" style="background-color: red" />'; | |
| ZombieDice.Red.Run = '<img src="http://img6.imageshack.us/img6/1662/87e.png" style="background-color: red" />'; | |
| ZombieDice.Yellow = {}; | |
| ZombieDice.Yellow.Dice = ["Brain","Brain","Run","Run","Hit","Hit"]; | |
| ZombieDice.Yellow.Brain = '<img src="http://img59.imageshack.us/img59/9163/ixv.png" style="background-color: yellow" />'; |
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