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@pigeonhill
Last active May 12, 2019 06:04
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Button version of Cycler
--[[
Cycler B(utton version)
[PLAY] = A hijacked button that (repeatedly pressing) allows you to cycle through various options that this button can do: change ML state to the next one, use [PlAY] normally, shoot a bookmark image
Straight after [PLAY]
[Half_Shutter_Press] = reverse state change cycle direction (black = to the right, red = anitclocto the left)
[MENU] = select/run option
[anykey] other than [PLAY] or [MENU] when cycling = normal action plus resets cycle and show the ML state you are in
Options and ML states are shown in RHS of the ML top bar
The script can be switched off in the ML Shoot menu
Version 1.241
Garry George April 2019
http://photography.grayheron.net/
--]]
config_ref = 1 -- start cam in nulled out state, see reset function below
config_states = {"NULL", "ETTR","AUTO","ZOOM","DISO","WAVE"} -- add/change as required but make sure you manage changes in function reset
button = KEY.PLAY -- could use KEY.INFO or KEY.MENU etc, but best not to use KEY.SET
select_button = KEY.MENU -- could use KEY.INFO or KEY.PLAY etc, but best not to use KEY.SET
cycled = true -- ensures ML states nulled out on cam start
selected = false
button_pressed = false
direction = 1 -- used to cycle ML states 'clockwise' or 'anticlockwise'
bookmark_apex = 11 -- APEX shutter value for (dark) bookmark, could be 10 or 12 etc. Note script auto resets the shutter after a bookmark image
current_shutter = camera.shutter.apex
options = {"CYCL","PLAY","BOOK"} -- add more or change, but ensure you reflect changes below in function reset
option = 1
use_normally = false
last_key = 0
option_1_vis = false
switched_off = false
CON = {"ON","OFF"}
function reset(m)
if switched_off then return true end
if selected then
selected = false
button_pressed = false -- reset [button]
if option == 1 then -- cycle ML states
config_ref = config_ref + direction
if config_ref > #config_states then config_ref = 1 end
if config_ref < 1 then config_ref = #config_states end
cycled = true
elseif option == 2 then -- normal button action
use_normally = true
option = 1 -- reset button to cycle
key.press(button)
elseif option == 3 then -- take a bookmark image
current_shutter = camera.shutter.apex
camera.shutter.apex = bookmark_apex
camera.shoot()
camera.shutter.apex = current_shutter
option = 1 -- reset button to cycle
end
end
if cycled then -- change ML state: adapt this framework as required
if config_ref == 1 then -- reset (null out) everything (note put menus to be managed here and manage state changes below, ie cycling in both directions)
menu.set("Expo","Auto ETTR",0)
menu.set("Shoot","Advanced Bracket",0)
menu.set("Expo","Dual ISO",0)
menu.set("Overlay","Magic Zoom",0)
menu.set("Overlay","Waveform",0)
display.clear()
elseif config_ref == 2 then -- switch to ETTR
menu.set("Shoot","Advanced Bracket",0)
menu.set("Expo","Auto ETTR",1)
elseif config_ref == 3 then -- switch to bracketing
menu.set("Expo","Auto ETTR",0)
menu.set("Overlay","Magic Zoom",0)
menu.set("Shoot","Advanced Bracket",1)
elseif config_ref == 4 then -- switch to Magic Zoom
menu.set("Shoot","Advanced Bracket",0)
menu.set("Expo","Dual ISO",0)
menu.set("Overlay","Magic Zoom",1)
elseif config_ref == 5 then -- switch to Dual ISO
menu.set("Overlay","Magic Zoom",0)
menu.set("Overlay","Waveform",0)
display.clear()
menu.set("Expo","Dual ISO",1)
elseif config_ref == 6 then -- switch to Waveform
menu.set("Expo","Dual ISO",0)
menu.set("Overlay","Waveform",1)
-- add other state changes here, plus add to config_states table
-- elseif config_ref == 7 etc
end
cycled = false
end
end
function testkeys(kk)
if switched_off then return true end
if (kk == KEY.UNPRESS_HALFSHUTTER) and last_key == KEY.HALFSHUTTER and option_1_vis then -- reset and change direction of ML state changes
direction = -direction
last_key = kk
return true
end
if kk == button then
if use_normally then
use_normally = false
button_pressed = false -- reset [button]
option = 1 -- reset button to cycle option
last_key = kk
return true
end
if (not button_pressed) then -- first push of cycler button in this sequence
button_pressed = true
return false
else -- cycle through options
button_pressed = true
option = option + 1
if option > #options then option = 1 end
return false
end
end
if kk == select_button and button_pressed then
selected = true
button_pressed = false -- reset [button]
return false
end
last_key = kk
return true
end
lv.info
{
name = "Cycler State",
value = "",
priority = 100,
update = function(this)
if switched_off then
this.value = ""
return true
end
this.background = COLOR.WHITE
this.foreground = COLOR.BLACK
option_1_vis = false
if not button_pressed then
this.value = config_states[config_ref]
else
if option == 1 then
option_1_vis = true
if direction == -1 and option == 1 then this.foreground = COLOR.RED end
local last = config_ref - 1
if last < 1 then last = #config_states end
local next = config_ref + 1
if next > #config_states then next = 1 end
this.value = config_states[last].."/"..config_states[config_ref].."/"..config_states[next]
else
option_1_vis = false
this.value = options[option]
end
end
end
}
Cycler_Menu = menu.new
{
parent = "Shoot",
name = "Cycler",
help = "Helps to control ML state changes",
depends_on = DEPENDS_ON.LIVEVIEW,
choices = CON,
update = function(this)
if this.value == "ON" then switched_off = false else switched_off = true end
end,
}
event.shoot_task = reset
event.keypress = testkeys
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