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@piinecone
Created November 20, 2014 07:00
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This is the mac client's log output during an attempted connection to a linux dedicated server built from the same codebase
LogMemory: Platform Memory Stats for Mac
LogMemory: Process Physical Memory: 944.54 MB used, 0.00 MB peak
LogMemory: Process Virtual Memory: 0.00 MB used, 0.00 MB peak
LogMemory: Physical Memory: 13493.89 MB used, 14384.98 MB total
LogMemory: Virtual Memory: 17456.98 MB used, 17456.98 MB total
Allocator Stats for ANSI: (not implemented)
LogMaterial:Warning: Material /Engine/EngineMaterials/DefaultMaterial.DefaultMaterial missing bUsedWithSplineMeshes=True! Default Material will be used in game.
LogMaterial:Warning: The material will recompile every editor launch until resaved.
LogMaterial:Warning: Material /Engine/TemplateResources/M_Template_Master.M_Template_Master missing bUsedWithSplineMeshes=True! Default Material will be used in game.
LogMaterial:Warning: The material will recompile every editor launch until resaved.
LogWorld: Bringing World /Game/Maps/City.City up for play (max tick rate 3) at 2014.11.19-20.11.44
LogWorld: Bringing up level for play took: 0.396727
LogConsoleResponse:Display: GraphicsQuality 0
LogNetPackageMap:Error: GetObjectFromNetGUID: Package GUID mismatch! Path: /Script/KingOfKalimpong, NetGUID: 13, GUID1: 6878284216D3CF190000000000000000, GUID2: E79A62ED16D3CF190000000000000000
LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object from path. Path: /Script/KingOfKalimpong, Outer: NULL, NetGUID: 13
LogNetPackageMap:Error: GetObjectFromNetGUID: Outer is broken. Path: Default__OmniVehiclePawn, Outer: /Script/KingOfKalimpong, NetGUID: 11
LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object from path. Path: Default__OmniVehiclePawn, Outer: NULL, NetGUID: 11
LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object. Cached Path: Default__OmniVehiclePawn, NetGUID: 11
LogNetPackageMap:Error: UPackageMapClient::SerializeNewActor. Unresolved Archetype GUID. Path: Default__OmniVehiclePawn, NetGUID: 11.
LogNetPackageMap:Warning: UPackageMapClient::SerializeNewActor Unable to read Archetype for NetGUID 6 / 11
LogNet:Warning: Received invalid actor class on channel 3
LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object from path. Path: /Script/KingOfKalimpong, Outer: NULL, NetGUID: 13
LogNetPackageMap:Error: GetObjectFromNetGUID: Outer is broken. Path: Default__NetKPProjectile, Outer: /Script/KingOfKalimpong, NetGUID: 15
LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object from path. Path: Default__NetKPProjectile, Outer: NULL, NetGUID: 15
LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object. Cached Path: Default__NetKPProjectile, NetGUID: 15
LogNetPackageMap:Error: UPackageMapClient::SerializeNewActor. Unresolved Archetype GUID. Path: Default__NetKPProjectile, NetGUID: 15.
LogNetPackageMap:Warning: UPackageMapClient::SerializeNewActor Unable to read Archetype for NetGUID 12 / 15
LogNet:Warning: Received invalid actor class on channel 4
LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object from path. Path: /Script/KingOfKalimpong, Outer: NULL, NetGUID: 13
LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object from path. Path: Default__NetKPProjectile, Outer: NULL, NetGUID: 15
LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object. Cached Path: Default__NetKPProjectile, NetGUID: 15
LogNetPackageMap:Error: UPackageMapClient::SerializeNewActor. Unresolved Archetype GUID. Path: Default__NetKPProjectile, NetGUID: 15.
LogNetPackageMap:Warning: UPackageMapClient::SerializeNewActor Unable to read Archetype for NetGUID 8 / 15
LogOutputDevice: === Handled error: ===
Ensure condition failed: Archetype [File:/Users/nicholashughes/code/piinecone/UnrealEngine/Engine/Source/Runtime/Engine/Private/PackageMapClient.cpp] [Line: 286]
Stack:
FDebug::EnsureFailed(char const*, char const*, int, wchar_t const*)[/Users/nicholashughes/code/piinecone/UnrealEngine/Engine/Source/Runtime/Core/Private/Misc/OutputDevice.cpp, line 271] [in UE4Editor-Core-Mac-Debug.dylib]
UPackageMapClient::SerializeNewActor(FArchive&, UActorChannel*, AActor*&)[/Users/nicholashughes/code/piinecone/UnrealEngine/Engine/Source/Runtime/Engine/Private/PackageMapClient.cpp, line 288] [in UE4Editor-Engine-Mac-Debug.dylib]
UActorChannel::ProcessBunch(FInBunch&)[/Users/nicholashughes/code/piinecone/UnrealEngine/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 1591] [in UE4Editor-Engine-Mac-Debug.dylib]
UActorChannel::ReceivedBunch(FInBunch&)[/Users/nicholashughes/code/piinecone/UnrealEngine/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 1570] [in UE4Editor-Engine-Mac-Debug.dylib]
UChannel::ReceivedSequencedBunch(FInBunch&)[/Users/nicholashughes/code/piinecone/UnrealEngine/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 246] [in UE4Editor-Engine-Mac-Debug.dylib]
UChannel::ReceivedNextBunch(FInBunch&, bool&)[/Users/nicholashughes/code/piinecone/UnrealEngine/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 528] [in UE4Editor-Engine-Mac-Debug.dylib]
UChannel::ReceivedRawBunch(FInBunch&, bool&)[/Users/nicholashughes/code/piinecone/UnrealEngine/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 326] [in UE4Editor-Engine-Mac-Debug.dylib]
UNetConnection::ReceivedPacket(FBitReader&)[/Users/nicholashughes/code/piinecone/UnrealEngine/Engine/Source/Runtime/Engine/Private/NetConnection.cpp, line 979] [in UE4Editor-Engine-Mac-Debug.dylib]
UNetConnection::ReceivedRawPacket(void*, int)[/Users/nicholashughes/code/piinecone/UnrealEngine/Engine/Source/Runtime/Engine/Private/NetConnection.cpp, line 447] [in UE4Editor-Engine-Mac-Debug.dylib]
UIpNetDriver::TickDispatch(float)[/Users/nicholashughes/code/piinecone/UnrealEngine/Engine/Source/Runtime/Online/OnlineSubsystemUtils/Private/IpNetDriver.cpp, line 276] [in UE4Editor-OnlineSubsystemUtils-Mac-Debug.dylib]
TBaseUObjectMethodDelegateInstance_OneParam<UNetDriver const, void, float>::Execute(float) const[/Users/nicholashughes/code/piinecone/UnrealEngine/Engine/Source/Runtime/Core/Public/Delegates/DelegateInstancesImpl.inl, line 520] [in UE4Editor-Engine-Mac-Debug.dylib]
TBaseUObjectMethodDelegateInstance_OneParam<UNetDriver const, void, float>::ExecuteIfSafe(float) const[/Users/nicholashughes/code/piinecone/UnrealEngine/Engine/Source/Runtime/Core/Public/Delegates/DelegateInstancesImpl.inl, line 532] [in UE4Editor-Engine-Mac-Debug.dylib]
TBaseMulticastDelegate_OneParam<void, float>::Broadcast(float) const[/Users/nicholashughes/code/piinecone/UnrealEngine/Engine/Source/Runtime/Core/Public/Delegates/DelegateSignatureImpl.inl, line 1854] [in UE4Editor-Engine-Mac-Debug.dylib]
UWorld::BroadcastTickDispatch(float)[/Users/nicholashughes/code/piinecone/UnrealEngine/Engine/Source/Runtime/Engine/Classes/Engine/World.h, line 709] [in UE4Editor-Engine-Mac-Debug.dylib]
UWorld::Tick(ELevelTick, float)[/Users/nicholashughes/code/piinecone/UnrealEngine/Engine/Source/Runtime/Engine/Private/LevelTick.cpp, line 1020] [in UE4Editor-Engine-Mac-Debug.dylib]
UEditorEngine::Tick(float, bool)[/Users/nicholashughes/code/piinecone/UnrealEngine/Engine/Source/Editor/UnrealEd/Private/Editor.cpp, line 1222] [in UE4Editor-UnrealEd-Mac-Debug.dylib]
UUnrealEdEngine::Tick(float, bool)[/Users/nicholashughes/code/piinecone/UnrealEngine/Engine/Source/Editor/UnrealEd/Private/UnrealEdEngine.cpp, line 275] [in UE4Editor-UnrealEd-Mac-Debug.dylib]
FEngineLoop::Tick()[/Users/nicholashughes/code/piinecone/UnrealEngine/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp, line 2127] [in UE4Editor-Mac-Debug]
EngineTick()[/Users/nicholashughes/code/piinecone/UnrealEngine/Engine/Source/Runtime/Launch/Private/Launch.cpp, line 54] [in UE4Editor-Mac-Debug]
GuardedMain(wchar_t const*)[/Users/nicholashughes/code/piinecone/UnrealEngine/Engine/Source/Runtime/Launch/Private/Launch.cpp, line 135] [in UE4Editor-Mac-Debug]
-[UE4AppDelegate runGameThread:][/Users/nicholashughes/code/piinecone/UnrealEngine/Engine/Source/Runtime/Launch/Private/Mac/LaunchMac.cpp, line 192] [in UE4Editor-Mac-Debug]
-[FCocoaGameThread main][/Users/nicholashughes/code/piinecone/UnrealEngine/Engine/Source/Runtime/Core/Private/Mac/CocoaThread.cpp, line 360] [in UE4Editor-Core-Mac-Debug.dylib]
__NSThread__main__ Address = 0x8e213dfb (filename not found) [in Foundation]
_pthread_body Address = 0x8ba6e899 (filename not found) [in libsystem_pthread.dylib]
_pthread_struct_init Address = 0x8ba6e72a (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x8ba72fc9 (filename not found) [in libsystem_pthread.dylib]
LogNet:Warning: Received invalid actor class on channel 5
LogNetPackageMap:Error: GetObjectFromNetGUID: Package GUID mismatch! Path: /Script/Engine, NetGUID: 27, GUID1: AD4ED66E4323242E0000000000000000, GUID2: B0C0804F4323242E0000000000000000
LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object from path. Path: /Script/Engine, Outer: NULL, NetGUID: 27
LogNetPackageMap:Error: GetObjectFromNetGUID: Outer is broken. Path: Default__PlayerState, Outer: /Script/Engine, NetGUID: 25
LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object from path. Path: Default__PlayerState, Outer: NULL, NetGUID: 25
LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object. Cached Path: Default__PlayerState, NetGUID: 25
LogNetPackageMap:Error: UPackageMapClient::SerializeNewActor. Unresolved Archetype GUID. Path: Default__PlayerState, NetGUID: 25.
LogNetPackageMap:Warning: UPackageMapClient::SerializeNewActor Unable to read Archetype for NetGUID 4 / 25
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