Created
July 2, 2014 18:28
-
-
Save piinecone/aa1cbe2c051ed0a1e10c to your computer and use it in GitHub Desktop.
Unpack, resign, and repack IPA's generated with Unreal Engine 4
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#!/bin/bash | |
# USAGE | |
# 1. name this file something like `distbuild`, make it executable (chmod +x), and put it in your PATH | |
# 2. run it and pass it the name of your project, eg `distbuild MySweetGame` | |
TIMESTAMP=$(date +"%m%d%y") # eg, 070214 | |
CERT_NAME="iPhone Distribution: Your Certificate's Name (And Identifier)" | |
# where you want your builds to go | |
BUILD_PATH="/absolute/path/to/builds/$1/binaries/$1-$TIMESTAMP.ipa" | |
# where you keep your distribution .mobileprovision | |
PROFILE_PATH="/absolute/path/to/builds/$1/profiles/$1.mobileprovision" | |
# the unreal projects dir | |
UNREAL_PATH="/absolute/path/to/Documents/Unreal Projects" | |
IOS_BINARIES_PATH="$UNREAL_PATH/$1/Binaries/IOS" | |
IPA_PATH="$IOS_BINARIES_PATH/$1.ipa" | |
echo "Unpacking $IPA_PATH into $IOS_BINARIES_PATH" | |
unzip "$IPA_PATH" -d "$IOS_BINARIES_PATH" > /dev/null | |
echo "Creating temporary $IOS_BINARIES_PATH/ResourceRules.plist" | |
cp "$IOS_BINARIES_PATH/Payload/UE4Game.app/CustomResourceRules.plist" "$IOS_BINARIES_PATH/Payload/UE4Game.app/ResourceRules.plist" > /dev/null | |
echo "Resigning application" | |
xcrun -sdk iphoneos PackageApplication -v "$IOS_BINARIES_PATH/Payload/UE4Game.app" -o "$BUILD_PATH" --sign "$CERT_NAME" --embed "$PROFILE_PATH" |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment