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var camera, scene, renderer; | |
var geometry, material, mesh; | |
init(); | |
animate(); | |
function init() { | |
camera = new THREE.PerspectiveCamera( | |
70, | |
window.innerWidth / window.innerHeight, | |
0.1, | |
1000 | |
); | |
camera.position.z = 7; | |
camera.position.y = -10; | |
camera.lookAt(0, 0, 0) | |
scene = new THREE.Scene(); | |
scene.background = new THREE.Color(0xf3f5f6) | |
let light = new THREE.HemisphereLight(0xfffafa,0x000000, .7) | |
let sun = new THREE.DirectionalLight( 0xcdc1c5, 0.9); | |
sun.position.set(-10, -10, 10) | |
sun.castShadow = true; | |
scene.add(light) | |
scene.add(sun) | |
geometry = new THREE.BoxGeometry(0.4, 0.4, 0.4); | |
material = new THREE.MeshNormalMaterial(); | |
let terrain = new THREE.Mesh( | |
new THREE.PlaneGeometry(10, 10, 20, 20), | |
new THREE.MeshStandardMaterial({ | |
color: 0x7CFC00, | |
flatShading: true, | |
metalness: 0, | |
vertexColors: THREE.FaceColors, | |
}) | |
) | |
for(let i = 0; i < terrain.geometry.vertices.length; i++) { | |
terrain.geometry.vertices[i].setZ(Math.random() * 0.5) | |
} | |
scene.add(terrain) | |
renderer = new THREE.WebGLRenderer({ | |
antialias: true | |
}); | |
renderer.setSize(window.innerWidth, window.innerHeight); | |
document.body.appendChild(renderer.domElement); | |
} | |
function animate() { | |
requestAnimationFrame(animate); | |
renderer.render(scene, camera); | |
} |
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