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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
// Fixes wrong Skinned Mesh Renderer bounds occurring with Cloth component. | |
// Attach this to camera. | |
// | |
// Idea: Before camera determines culling, we override the automatically computed | |
// bounds with our own for all game objects with a Skinned Mesh Render in the present scene. | |
// In this example, we use the bounds of the undeformed mesh |
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using UnityEngine; | |
using System.Collections; | |
public class FlyCamera : MonoBehaviour { | |
/* | |
Writen by Windexglow 11-13-10. Use it, edit it, steal it I don't care. | |
Converted to C# 27-02-13 - no credit wanted. | |
Simple flycam I made, since I couldn't find any others made public. | |
Made simple to use (drag and drop, done) for regular keyboard layout |
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A collection of useful C# extension methods for the Unity engine. |