Created
April 10, 2017 16:03
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function Starfield() { | |
this.fps = 60; | |
this.canvas = null; | |
this.width = 0; | |
this.height = 0; | |
this.minVelocity = 15; | |
this.maxVelocity = 30; | |
this.stars = 50; | |
this.intervalId = 0; | |
} | |
Starfield.prototype.initialise = function(div) { | |
var self = this; | |
this.containerDiv = div; | |
self.width = window.innerWidth; | |
self.height = window.innerHeight; | |
window.addEventListener('resize', function resize(event) { | |
self.width = window.innerWidth; | |
self.height = window.innerHeight; | |
self.canvas.width = self.width; | |
self.canvas.height = self.height; | |
self.draw(); | |
}); | |
var canvas = document.createElement('canvas'); | |
div.appendChild(canvas); | |
this.canvas = canvas; | |
this.canvas.width = this.width; | |
this.canvas.height = this.height; | |
}; | |
Starfield.prototype.start = function() { | |
var stars = []; | |
for(var i=0; i<this.stars; i++) { | |
stars[i] = new Star(Math.random()*this.width, Math.random()*this.height, Math.random()*3+1, | |
(Math.random()*(this.maxVelocity - this.minVelocity))+this.minVelocity); | |
} | |
this.stars = stars; | |
var self = this; | |
this.intervalId = setInterval(function() { | |
self.update(); | |
self.draw(); | |
}, 1000 / this.fps); | |
}; | |
Starfield.prototype.stop = function() { | |
clearInterval(this.intervalId); | |
}; | |
Starfield.prototype.update = function() { | |
var dt = 1 / this.fps; | |
for(var i=0; i<this.stars.length; i++) { | |
var star = this.stars[i]; | |
star.y += dt * star.velocity; | |
if(star.y > this.height) { | |
this.stars[i] = new Star(Math.random()*this.width, 0, Math.random()*3+1, | |
(Math.random()*(this.maxVelocity - this.minVelocity))+this.minVelocity); | |
} | |
} | |
}; | |
Starfield.prototype.draw = function() { | |
var ctx = this.canvas.getContext("2d"); | |
var my_gradient=ctx.createLinearGradient(0,0,0,700); | |
my_gradient.addColorStop(0,"#00162d"); | |
my_gradient.addColorStop(1,"#19023e"); | |
ctx.fillStyle = my_gradient; | |
ctx.fillRect(0, 0, this.width, this.height); | |
ctx.fillStyle = '#ffffff'; | |
for(var i=0; i<this.stars.length;i++) { | |
var star = this.stars[i]; | |
ctx.fillRect(star.x, star.y, star.size, star.size); | |
} | |
}; | |
function Star(x, y, size, velocity) { | |
this.x = x; | |
this.y = y; | |
this.size = size; | |
this.velocity = velocity; | |
} |
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