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/** | |
* Author: David Asmuth | |
* Contact: piranha771@gmail.com | |
* License: Public domain | |
* | |
* Converts the .fbx model | |
* from Blender orientation system (Z is up, Y is forward) | |
* to the Unity3D orientation system (Y is up, Z is forward) | |
*/ | |
using System.IO; |