Created
February 23, 2015 18:07
-
-
Save piscis/0efa5d20da1a02799ca1 to your computer and use it in GitHub Desktop.
Typescript 2 Javascript
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
module Parallax { | |
export class ParallaxContainer { | |
private content: HTMLElement; | |
private perspective: number; | |
private surface: ParallaxSurface[]; | |
/** | |
* Creates a Container for a Parallax | |
* | |
* @param {HTMLElement} scrollableContent The container that will be parallaxed | |
* @param {perspective} perspective The ratio of how much back content should be scroleld relative to forward content. For example, if this value is 0.5, and there are 2 surfaces, | |
* the front-most surface would be scrolled normally, and the surface behind it would be scrolled half as much. | |
*/ | |
constructor(scrollableContent: HTMLElement, | |
perspective: number) { | |
this.perspective = perspective; | |
this.surface = []; | |
this.content = scrollableContent; | |
$(scrollableContent).scroll((event: JQueryEventObject) => { | |
this.onContainerScroll(event); | |
}); | |
} | |
private onContainerScroll(e: JQueryEventObject): void { | |
var currentScrollPos = $(this.content).scrollTop(); | |
var currentParallax = 1; | |
for (var i = 0; i < this.surface.length; i++) { | |
var surface = this.surface[i]; | |
var offset = -(currentScrollPos * currentParallax); | |
surface.currentY = offset; | |
currentParallax *= this.perspective; | |
} | |
} | |
addSurface(surface: ParallaxSurface): void { | |
this.surface.push(surface); | |
} | |
} | |
export class ParallaxSurface { | |
private content: HTMLElement; | |
constructor(surfaceContents: HTMLElement) { | |
this.content = surfaceContents; | |
} | |
get currentY(): number { | |
return -$(this.content).css('margin-top'); | |
} | |
set currentY(value: number) { | |
$(this.content).css({ marginTop: value }); | |
} | |
} | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
var Parallax; | |
(function (Parallax) { | |
var ParallaxContainer = (function () { | |
/** | |
* Creates a Container for a Parallax | |
* | |
* @param {HTMLElement} scrollableContent The container that will be parallaxed | |
* @param {perspective} perspective The ratio of how much back content should be scroleld relative to forward content. For example, if this value is 0.5, and there are 2 surfaces, | |
* the front-most surface would be scrolled normally, and the surface behind it would be scrolled half as much. | |
*/ | |
function ParallaxContainer(scrollableContent, perspective) { | |
var _this = this; | |
this.perspective = perspective; | |
this.surface = []; | |
this.content = scrollableContent; | |
$(scrollableContent).scroll(function (event) { | |
_this.onContainerScroll(event); | |
}); | |
} | |
ParallaxContainer.prototype.onContainerScroll = function (e) { | |
var currentScrollPos = $(this.content).scrollTop(); | |
var currentParallax = 1; | |
for (var i = 0; i < this.surface.length; i++) { | |
var surface = this.surface[i]; | |
var offset = -(currentScrollPos * currentParallax); | |
surface.currentY = offset; | |
currentParallax *= this.perspective; | |
} | |
}; | |
ParallaxContainer.prototype.addSurface = function (surface) { | |
this.surface.push(surface); | |
}; | |
return ParallaxContainer; | |
})(); | |
Parallax.ParallaxContainer = ParallaxContainer; | |
var ParallaxSurface = (function () { | |
function ParallaxSurface(surfaceContents) { | |
this.content = surfaceContents; | |
} | |
Object.defineProperty(ParallaxSurface.prototype, "currentY", { | |
get: function () { | |
return -$(this.content).css('margin-top'); | |
}, | |
set: function (value) { | |
$(this.content).css({ marginTop: value }); | |
}, | |
enumerable: true, | |
configurable: true | |
}); | |
return ParallaxSurface; | |
})(); | |
Parallax.ParallaxSurface = ParallaxSurface; | |
})(Parallax || (Parallax = {})); |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment