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soft intro | |
https://developer.nvidia.com/preparing-real-hdr | |
https://developer.nvidia.com/getting-know-new-hdr | |
http://wccftech.com/nvidia-pascal-goes-full-in-with-hdr-support-for-games-and-4k-streaming-for-movies/ | |
implementation | |
https://developer.nvidia.com/sites/default/files/akamai/gameworks/hdr/UHDColorForGames.pdf | |
http://on-demand.gputechconf.com/siggraph/2016/presentation/sig1611-thomas-true-high-dynamic-range-rendering-displays.pdf | |
https://developer.nvidia.com/displaying-hdr-nuts-and-bolts | |
https://developer.nvidia.com/implementing-hdr-rise-tomb-raider | |
games | |
http://gpuopen.com/wp-content/uploads/2016/03/GdcVdrLottes.pdf - dithering PQ | |
https://knarkowicz.wordpress.com/2016/08/31/hdr-display-first-steps/ - ACES tonemapper | |
https://bartwronski.com/2016/09/01/dynamic-range-and-evs/ | |
https://bartwronski.com/2016/08/29/localized-tonemapping/ | |
http://c0de517e.blogspot.dk/2016/09/tone-mapping-local-adaption.html | |
standards (dolby / hdr10) | |
http://www.dolby.com/us/en/technologies/dolby-vision/dolby-vision-white-paper.pdf | |
https://pro.sony.com/bbsccms/assets/files/cat/hdr/latest/MK20109V1_1_HDR.pdf | |
http://filecache.drivetheweb.com/mr5vpo_showstoppers_nab/178426/download/HDR_Demystified.pdf | |
https://www.smpte.org/sites/default/files/23-1615-TS7-2-IProc02-Miller.pdf |
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