Skip to content

Instantly share code, notes, and snippets.

View pixelsnafu's full-sized avatar

Piyush Verma pixelsnafu

View GitHub Profile
@pixelsnafu
pixelsnafu / GPUOptimizationForGameDev.md
Created February 28, 2021 09:36 — forked from silvesthu/GPUOptimizationForGameDev.md
GPU Optimization for GameDev
@pixelsnafu
pixelsnafu / CloudsResources.md
Last active September 27, 2024 08:19
Useful Resources for Rendering Volumetric Clouds

Volumetric Clouds Resources List

  1. A. Schneider, "Real-Time Volumetric Cloudscapes," in GPU Pro 7: Advanced Rendering Techniques, 2016, pp. 97-127. (Follow up presentations here, and here.)

  2. S. Hillaire, "Physically Based Sky, Atmosphere and Cloud Rendering in Frostbite" in Physically Based Shading in Theory and Practice course, SIGGRAPH 2016. [video] [course notes] [scatter integral shadertoy]

  3. [R. Högfeldt, "Convincing Cloud Rendering – An Implementation of Real-Time Dynamic Volumetric Clouds in Frostbite"](https://odr.chalmers.se/hand

@pixelsnafu
pixelsnafu / Eyeblink_L
Created August 1, 2014 03:57
Faceshift sample obj