Skip to content

Instantly share code, notes, and snippets.

@pixopoxo
Created November 3, 2019 02:51
Show Gist options
  • Star 0 You must be signed in to star a gist
  • Fork 0 You must be signed in to fork a gist
  • Save pixopoxo/8aa798a7132d93338621cf2f6afd247e to your computer and use it in GitHub Desktop.
Save pixopoxo/8aa798a7132d93338621cf2f6afd247e to your computer and use it in GitHub Desktop.
Proto notes
--630--
title screen is barebones
no intro
level select includes special stages - check if final does, 713 does not have them
title card intro jingle extended/different
cannot unpause
player select not animated, different music
speed shoes do not do anything, affect sound engine
1up monitor does not play sound
unusual sounds after hitting end level sign
boss music different, lower pitch
no jingle after beating boss
some bosses load garbage after death
invincibility music may be slightly different
-thz-
slight musical changes?
act 1 does not load act 2 after completion
-gpz-
boss intro different
boss may act different
-sez-
music completely different
spring enemy different graphics
crumbling platforms unfinished, even moreso than later proto
act 3 has layout problems
speed booster does not animate
boss intro slow
-mghz-
music may be slightly different
does not animate
palette cycle different
3D bridge sprites are implemented here
oil tiles call up the 3D sprites
3D bridge acts like oil tiles
fade out doesn't affect palette cycle
boss arena different, can die more easily (bottomless pit)
after boss death, Sonic can end up running over the pit
-apz-
music completely different
does not animate
no water
bird enemies different palette
more cloud tiles
barrier tiles do not work
different bubble spout - never produces a big bubble
boss may be different
-eez-
different music
different palette cycle/animation
cycle palette does not fade
booster tiles are messed up
sliding platform does not work properly
lasers and buttons do not work
final boss music different
final boss palette slightly different
credits music plays after grabbing red emerald
-special stage 1-
layout different
different tiles
different music
no countdown timer
start position is wrong / you start in mid air
has a non-animated big ring tile seen in press screens
emerald object exists, does nothing
-special stage 2-
layout different
you spawn right on top of the emerald
special stage uses unused tiles from the final
-special stage 3-
layout different
again, spawn right on top of the emerald
-special stage 4-
different emerald color
spawn on top of emerald
@pixopoxo
Copy link
Author

pixopoxo commented Nov 3, 2019

-special stage 4 has a different layout
-ZONE title card when accessing special stages
-free movement when holding button 1
-scorpion enemy in APZ
-song $8e is the same as the unused track in the final
-song $89 is unused?
-$94 is continue screen music, may be different
-$95 is the weird cursed music used as "Tails' credits music"

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment