Created
November 3, 2019 02:51
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Proto notes
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--630-- | |
title screen is barebones | |
no intro | |
level select includes special stages - check if final does, 713 does not have them | |
title card intro jingle extended/different | |
cannot unpause | |
player select not animated, different music | |
speed shoes do not do anything, affect sound engine | |
1up monitor does not play sound | |
unusual sounds after hitting end level sign | |
boss music different, lower pitch | |
no jingle after beating boss | |
some bosses load garbage after death | |
invincibility music may be slightly different | |
-thz- | |
slight musical changes? | |
act 1 does not load act 2 after completion | |
-gpz- | |
boss intro different | |
boss may act different | |
-sez- | |
music completely different | |
spring enemy different graphics | |
crumbling platforms unfinished, even moreso than later proto | |
act 3 has layout problems | |
speed booster does not animate | |
boss intro slow | |
-mghz- | |
music may be slightly different | |
does not animate | |
palette cycle different | |
3D bridge sprites are implemented here | |
oil tiles call up the 3D sprites | |
3D bridge acts like oil tiles | |
fade out doesn't affect palette cycle | |
boss arena different, can die more easily (bottomless pit) | |
after boss death, Sonic can end up running over the pit | |
-apz- | |
music completely different | |
does not animate | |
no water | |
bird enemies different palette | |
more cloud tiles | |
barrier tiles do not work | |
different bubble spout - never produces a big bubble | |
boss may be different | |
-eez- | |
different music | |
different palette cycle/animation | |
cycle palette does not fade | |
booster tiles are messed up | |
sliding platform does not work properly | |
lasers and buttons do not work | |
final boss music different | |
final boss palette slightly different | |
credits music plays after grabbing red emerald | |
-special stage 1- | |
layout different | |
different tiles | |
different music | |
no countdown timer | |
start position is wrong / you start in mid air | |
has a non-animated big ring tile seen in press screens | |
emerald object exists, does nothing | |
-special stage 2- | |
layout different | |
you spawn right on top of the emerald | |
special stage uses unused tiles from the final | |
-special stage 3- | |
layout different | |
again, spawn right on top of the emerald | |
-special stage 4- | |
different emerald color | |
spawn on top of emerald |
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-special stage 4 has a different layout
-ZONE title card when accessing special stages
-free movement when holding button 1
-scorpion enemy in APZ
-song $8e is the same as the unused track in the final
-song $89 is unused?
-$94 is continue screen music, may be different
-$95 is the weird cursed music used as "Tails' credits music"