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def tickCountdown(): Game = {
val countdownUpdated = TurnCountdownUpdated(id, turn.secondsLeft - 1)
if (turn.secondsLeft <= 1) {
val timedOut = TurnTimedOut(id)
nextPlayerOpt match {
case Some(nextPlayer) =>
applyEvents(countdownUpdated, timedOut, TurnChanged(id, Turn(nextPlayer, turnTimeoutSeconds)))
case None =>
applyEvents(countdownUpdated, timedOut, GameFinished(id, bestPlayers))
} else applyEvent(countdownUpdated)
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